BFG99 Posted October 14, 2010 Author Share Posted October 14, 2010 There's quite a few, actually. And we did stat fixes on any Oblivion weapon, not just SI ones.All stats - damage, health, base value, magic charges, etc., were reviewed. Here's four examples of changes we made.(1) From lowest to highest quality, the Amber and Madness arrows have base values of 2,3,4,65,10,16,28,43. This is true for all but the unenchanted Madness Arrows, which go 2,3,4,6,10,16,28,43. The 65 is clearly an error and so I set the other 3 arrows of that quality to a value of 6.(2) For virtually all weapons, weights increase evenly. A notable exception is the Claymores, which go 22, 24, 26, 31, 38, 36, 38, 41, 44, 47, 50, 53, 56, 59, 62, 65 from poorest to highest quality. The fifth value - the Silver Claymore's weight - likely was meant to be 32. But because it was screwed up, it threw off the two Madness Claymore weights on either side of it. So we changed the bold weights to 29, 32, 35 to restore the pattern. (We didn't change the first few values, however, because the 22-pound Iron Claymore needs to weigh more than the 20-pound Iron Longsword.)(3) All of the best quality Amber/Madness gold values are too low and so ended up being increased 2-10% depending on weapon. I would have to go into quite a bit of explanation as to why, but suffice to say for here that gold values are determined by an exponential curve for each weapon type based on weapon damage, and the best quality Amber/Madness weapons were the only ones that did not conform to that curve.(4) We duplicated all of the weapon fixes that the Unofficial Patches do, just in case someone doesn't have those installed. In other words, we looked for instances where the patterns Bethesda set up were clearly disrupted, if that disruption appeared to be accidental. We tried to err on the side of caution, though, in that we did not make a stat change if Bethesda may have had a legitimate reason to set that value. Link to comment Share on other sites More sharing options...
BFG99 Posted October 15, 2010 Author Share Posted October 15, 2010 In fact, if anyone spots what they think is a weapon (or for that matter armor) attribute mistake, let me know. We'll take a look at it and, if it fits the criteria we've been using, we'll be sure and make the adjustment. Link to comment Share on other sites More sharing options...
BFG99 Posted October 19, 2010 Author Share Posted October 19, 2010 Well, if all goes well, we're about 1 week away from release. Having some problems with the last new weapon though (the Madness Warhammer) and that may delay the launch.Any suggestions before we go live? Link to comment Share on other sites More sharing options...
BFG99 Posted October 21, 2010 Author Share Posted October 21, 2010 Here's a first look at the in-progress Madness Warhammer, the only weapon left to create. Kudos to our Mad Modeler kriscrash!http://kriscrash.dk/art/2010/oct/hammertext1.jpg Link to comment Share on other sites More sharing options...
BFG99 Posted October 25, 2010 Author Share Posted October 25, 2010 We're one week away or so from release! Last call for suggestions. The Madness Warhammer is getting finished up, and the extra time has allowed me the chance to add in some extra features:--Rusty and Fine Iron textures by windsurfer--Mithril and Orcish weapons by Ionis, modified to be more fully integrated into the game (Mithril weapons are treated as "Fine Silver", and Orcish are treated as low-quality Glass weapons.) EDIT: Before anyone asks, yes windsurfer and Ionis did give permission :) Link to comment Share on other sites More sharing options...
BFG99 Posted October 26, 2010 Author Share Posted October 26, 2010 We are now offering a closed Beta 2, which is the last beta we intend to post before the first public release. If anyone would like to participate in the testing, please PM me. Link to comment Share on other sites More sharing options...
BFG99 Posted October 28, 2010 Author Share Posted October 28, 2010 Hmm, no takers? We need some help testing collision issues, and making sure the dialogue, stats, and leveled lists are in good shape... Link to comment Share on other sites More sharing options...
Deleted1848331User Posted October 28, 2010 Share Posted October 28, 2010 Progress looks good, even though I've already told you in PM :P WarHammer almost done? Link to comment Share on other sites More sharing options...
BFG99 Posted October 28, 2010 Author Share Posted October 28, 2010 Thanks! Yep, we're very excited that the first release is imminent.Yep, the Warhammer is close to finished. We're still using the Daedric Warhammer icon as a placeholder but the model itself is pretty close. Link to comment Share on other sites More sharing options...
BFG99 Posted November 6, 2010 Author Share Posted November 6, 2010 Our planned release is tomorrow! Nearly 6 months of work is finally coming to fruition.And for those of you who don't have Shivering Isles, we're not leaving you out - a non-SI version will be available too. Of course, you won't get to enjoy the new Amber and Madness weapons without SI... Link to comment Share on other sites More sharing options...
Recommended Posts