spiroth10 Posted August 8, 2006 Share Posted August 8, 2006 OK, so I finally got to starting the main quest, and when I get to Kvatch -- martin is nowhere to be found.I figured the game was glitched (it was, he wasnt in kvatch at all), and spawned a new one (player.placeatme 00033907). problem is, when I fast traveled back to the priory, the missing martin reappared next to the one I spawned. I need one of them dead, so that It doesnt screw up at the end. so I download the all-killable mod and the killall mod, but he's still invulnerable either way. tried editing martin in the tes editor -- still invulnerable. I know nothing of modding, and just barely figured out how to edit NPCs. could someone guide me through (or make for me) some way to either kill the extra martin (unlikely -- looks like they hard-coded him invincible) or just a method to remove that npc? Im sure the latter is possible -- just the opposite of placeatme -- some script to remove an npc as if it were never spawned. thanks in advance. Link to comment Share on other sites More sharing options...
Povuholo Posted August 8, 2006 Share Posted August 8, 2006 click on him with the console and type disable? Then you don't have a corpse of him lying somewhere either ;) Link to comment Share on other sites More sharing options...
GBHis Posted August 9, 2006 Share Posted August 9, 2006 Disable doesn't remove him. Actually, I think I'm going to create a new thread about this. Yeah, that's what I'll do! He's Essential? That's what makes him go "unconscious" instead of dying. You need to change this variable from 1 to 0. Probably through scripting. Maybe it's possible from the console, but I'm not sure. Link to comment Share on other sites More sharing options...
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