cabius Posted January 5, 2015 Share Posted January 5, 2015 So I have used blender to model a sword. I have used this method to get it into the game. http://youtu.be/CwPIUDFi5_Y?t=5m1s The only difference is that I exported it as a .3ds instead of a .obj cause I have been working from multiple tutorials. I haven't made a blood mesh because I am not sure exactly what it is, is it just a copy of the bladed overlayed on the actual blade with a blood texture? Here is how it looks in blender. http://i121.photobucket.com/albums/o212/scottypma/sword_zps9516beed.png I have read somewhere that Skyrim only uses a Normal Map and a Specular map and does not need an Ambient Occlusion or a Displacement map. So does this node tree look right? http://i121.photobucket.com/albums/o212/scottypma/texturestuffs_zps3e55dc33.png And here it is in NifSkope http://i121.photobucket.com/albums/o212/scottypma/texturestuffs_zps3e55dc33.png Here it is in game. http://steamcommunity.com/sharedfiles/filedetails/?id=369334391 Any Help would be greatly appreciated. If you need any more info don't hesitate to ask. I can show you it in the CK too but I didn't think that would be needed. Link to comment Share on other sites More sharing options...
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