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FO3 Super pack


shaunone

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Hello there

 

I have the Fallout 3 Super pack but for some reason when leaving vault 101 The DLC addons are not starting we get no message about point lookout being unlocked or Out of this world and so on.

 

Here is my loader order

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

ArefuExpandedByAzar.esm

StreetLights.esm

Sharing and Caring Companions.esm

RRCompanionVault.esm

DCInteriors_ComboEdition.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Companion Core.esm

RobCo Certified v2.esm

Wasteland Whisperer v2.esm

Zumbs' Overhauled Real Time Security.esm

Enhanced Weather - Rain and Snow.esm

Xepha's Dynamic Weather.esm

RZW_Television.esm

RR5MoreMales.esm

RR5MoreFemales.esm

RRGuards.esm

Polarbear's Companions.esm

TOADSMINIONS.esm

NewCairo.esm

AlienResurrection.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CASM.esp

FireLightFix.esp

Burnification.esp

Arwen_VisionFX.esp

RadiationEffects.esp

ArefuExpandedByAzar-Radio.esp

ImmersiveHealth.esp

Overhead3PCamera.esp

StreetLights - Wasteland.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - OA.esp

KillableKidsNormalHealthOptional.esp

SCC - Talk to Anyone.esp

SCC Specialists.esp

SCC BunchapeopleHP.esp

AimInFirst.esp

Double Perks.esp

attack of the clones V1.1.1 RC1.esp

all keys.esp

Kings BobbleHead Collector Book.esp

WorkiingToilets.esp

People_Radio.esp

RadioTenpenny.esp

PersonalTerminal.esp

Lighthouse.esp

BoSPatrols.esp

WKML-Amstrong.esp

FasterMorePowerfulMines.esp

MagniteRadio.esp

TheCenter.esp

Treehouse.esp

RobotRadio.esp

HeirApparent.esp

Springvale_restraunt.esp

Springvale_restraunt_v1.esp

Loki_HistoricSpeeches_v1.esp

megalight.esp

IPip.esp

CanterburyCommonsInteriors.esp

Action for men v1.0.esp

NPC Response Expansion.esp

WastelandMastery.esp

damnit.esp

MiniHideout.esp

MoreMapMarkers.esp

Gifts4Kids.esp

Owned!.esp

Action_Boy_hacking.esp

100% Sneak.esp

Hacking Cheat.esp

100% Speech.esp

RealDrugs.esp

vaultcopy.esp

BulletTimeMod5HE.esp

Bastions Legacy.esp

clown_camp.esp

BedtimeStoriesv1.0.esp

Butcher Petes Meat.esp

FO3Booze.esp

Lights.esp

blanket.esp

Dalls_Oakley.esp

Vault88_TmFox.esp

CS_ LightsaberQuest.esp

Dalls_Apartment.esp

Cheat_Terminal_DownloadableJACKED.esp

Weapon Master.esp

CS_LightsaberQuest - Companion Patch.esp

CS_LightsaberQuest - Throw Saber Patch.esp

UsableCigarettes.esp

Portable Tent.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Blank's Container Patch.esp

DCInteriors_DLC_Collectables.esp

Rivet City Realignment.esp

RR_Refurbished.esp

RRSorter100.esp

RRWastelandPosters.esp

S.T.A.L.K.E.R. MOD.esp

AnArtGallery.esp

FLAK.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional VATS Realtime.esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

CONELRAD 640-1240.esp

FR-EN etc...Pip-Light.esp

Refurbishes [ALL].esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

RZW_SilentVideoCollection.esp

RZW_VideoCollection.esp

I'll Touch What I Want.esp

ValhallaRifle.esp

MegatonBasement.esp

FreeBuildingV0.5.esp

Bigtown upgraded.esp

FairfaxApartment.esp

Springvale raider camp and alien blaster.esp

bltc.esp

BLTC Less Addictions.esp

Crowded Cities.esp

Makes Sense Bounty Hunter 0.91.esp

kkvault1_6.esp

Menu Based Hacking & Picking.esp

Vault74.esp

Responsive Kill Reactions.esp

DanielsFamilyVault.esp

Swamp Ghouls.esp

Megaton Park v2.esp

FWEAcceptableTechEVE.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Companion Core DLC Addon.esp

RobCo Certified v2 Omnipatch.esp

Wasteland Whisperer v2 Broken Steel Addon.esp

ZORTS - Disable FWE activate.esp

ZORTS - Custom HP - FWE.esp

ZORTS - Content Destruction - Extreme.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Sandstorm.esp

Xepha's Dynamic Weather - Sandstorms Damage Armor.esp

Xepha's Dynamic Weather - NightTime SneakBoost.esp

TOADS PEOPLE.esp

TOADS PEOPLE PK3.esp

children of the wastes.esp

allanb.esp

 

Total active plugins: 195

Total plugins: 219

 

Thanks

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I seem to recall that FWE has 'delayed start', another words until you get close to the actual area where the DLC kicks in you won't get any notification.

They added it for 'immersion'.

 

You may also want to go through your mod list and check for compatibility issues, I didn't see any FOIP patches for MMM and FWE and I'm pretty sure some of your mods are already included in FWE.

Plus creating a merge patch might be a good idea and personally I would cut down on the number of mods your running - although the limit is 255, the more you run the bigger chance of something going terribly wrong.

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