Trinsic75 Posted October 4, 2010 Share Posted October 4, 2010 I'm looking for a step-by-step means of creating a Summon spell that will summon a given partner. Like the "Summon Viconia" spell. Anyone know where one is? Link to comment Share on other sites More sharing options...
Trinsic75 Posted October 10, 2010 Author Share Posted October 10, 2010 Anybody? Link to comment Share on other sites More sharing options...
The_Vyper Posted October 11, 2010 Share Posted October 11, 2010 Don't know about the "Summon Viconia" spell, but you can use this tutorial. It will work just as well for NPCs as it does for creatures. Link to comment Share on other sites More sharing options...
Trinsic75 Posted October 14, 2010 Author Share Posted October 14, 2010 Thanks...but something seems to have gone wrong. I customized a spell to summon Shy Rock...but unlike Viconia's spell, she vanished. Viconia and Rihanna stay. Anyone have any suggestions? Link to comment Share on other sites More sharing options...
The_Vyper Posted October 14, 2010 Share Posted October 14, 2010 Thanks...but something seems to have gone wrong. I customized a spell to summon Shy Rock...but unlike Viconia's spell, she vanished. Viconia and Rihanna stay. Anyone have any suggestions?Post your script so we can see where it might be going wrong. Link to comment Share on other sites More sharing options...
Trinsic75 Posted October 15, 2010 Author Share Posted October 15, 2010 Thanks...but something seems to have gone wrong. I customized a spell to summon Shy Rock...but unlike Viconia's spell, she vanished. Viconia and Rihanna stay. Anyone have any suggestions?Post your script so we can see where it might be going wrong. Here goes:ScriptName SummonShyRockSCR ;This script can be used as a template for custom summoned creatures/NPC's float timerfloat fadeshort playonceref SUMN Begin ScriptEffectStart ;Set temp reference for scripting. ;Allows faster transition of script as template. Also allows for leveled summon. set SUMN to SummonShyRock ;Reset our creature if re-summoned before time runs out on spell SUMN.disable ;Now we move our creature to the Player ;Move the creature reference to the worldspace of the Player SUMN.moveto Player 30 30 10 ;Make our creature visible and active SUMN.enable set fade to 1 ;Resets the alpha fade variable to 1 End Begin ScriptEffectUpdate if ( timer > 30 ) ;Creature is dead and fade timer passed ;Move our creature back to it's holding cell SUMN.kill SUMN.moveto CreatureCage01 0 0 10 ;Reset our creature if dead SUMN.resurrect ;Set our creature to an unprocessed state SUMN.disable endif ;Adjust timer state for early fade/disable upon death if ( SUMN.getdead == 1 ) && ( timer < 120 ) set timer to 120 endif if ( timer > 0.1 ) && ( playonce == 0 ) ;Play effect for creature entrance SUMN.pms effectSummonMythicDawn 1 set playonce to 1 endif ;Increment timer set timer to timer + GetSecondsPassed if ( timer > 28 ) && ( playonce == 1 ) ;Play effect for creature exit/death SUMN.kill set playonce to 2 endif if ( playonce == 2 ) ;Fade creature for exit/death set fade to fade - 0.03 SUMN.saa fade endif End Begin ScriptEffectFinish ;Move our creature back to it's holding cell SUMN.moveto CreatureCage01 0 0 10 ;Reset our creature if dead SUMN.resurrect ;Set our creature to an unprocessed state SUMN.disable Link to comment Share on other sites More sharing options...
The_Vyper Posted October 15, 2010 Share Posted October 15, 2010 There doesn't seem to be anything wrong with the script itself. What did you set the duration of the spell to? Link to comment Share on other sites More sharing options...
Trinsic75 Posted October 16, 2010 Author Share Posted October 16, 2010 Two minutes. But I'd hoped that the character would stay. Instead she collapsed and vanished. Then my game crashed, but that probably has more to do with my bloody video card. Link to comment Share on other sites More sharing options...
Recommended Posts