willlamme1988 Posted October 5, 2010 Share Posted October 5, 2010 Ok I'm really new to modding Fallout 3, I have extensive experience modding, scripting, and altering Morrowind, but I'm confused as to how to go about getting my stuff to work together, esp major things like FWE, MMM, WMK, EVE, PB. Honestly I probably started with the most complicated combination of stuff. I havent been able to get any to work yet and while I don't mind troubleshooting it on my own that takes more time than I have. So I have: Fallout 3AnchorageThe PittBroken SteelPoint LookoutZeta (Not using) I want to use FWE, MMM, WMK, and PB for sure, EVE not so sure yet. I accquired FOSE and have that installed in my Fallout 3 directory. I have FOMM. I have all of my FOIP patches. What order should I install them in, when activating through FOMM I get a ton of rewriting prompts for same files used by the mods? Link to comment Share on other sites More sharing options...
willlamme1988 Posted October 5, 2010 Author Share Posted October 5, 2010 Ok, little bit of homework has solved all but the main problem, CTD. Not matter what order mods are in, what combination, megered patch, no compatibility issues. My game starts, projector flashes over once, starts the second time CTD. Seems to be my only problem. Link to comment Share on other sites More sharing options...
GrindedStone Posted October 5, 2010 Share Posted October 5, 2010 yah soory Link to comment Share on other sites More sharing options...
Neclipse Posted October 5, 2010 Share Posted October 5, 2010 -Edit-I should read more you already have the foip patches. But if you are willing to lose one of the above mods, you could probably stop getting CTD'd if you unchecked WMK. (This fixed it in my experience with a lot of overhauls and using WMK's individual results may vary ;) ) Link to comment Share on other sites More sharing options...
willlamme1988 Posted October 5, 2010 Author Share Posted October 5, 2010 -Edit-I should read more you already have the foip patches. But if you are willing to lose one of the above mods, you could probably stop getting CTD'd if you unchecked WMK. (This fixed it in my experience with a lot of overhauls and using WMK's individual results may vary ;) ) Ok WMK had no effect, I turned everything off, then on tried some new combos, if I turn off Archive Invalidation the game will launch and run fine... I dont recall what that does. I can get in game but the second I go into a menu DarnUI activates its welcome text which will not go away. Link to comment Share on other sites More sharing options...
willlamme1988 Posted October 5, 2010 Author Share Posted October 5, 2010 -Edit-I should read more you already have the foip patches. But if you are willing to lose one of the above mods, you could probably stop getting CTD'd if you unchecked WMK. (This fixed it in my experience with a lot of overhauls and using WMK's individual results may vary ;) ) Ok WMK had no effect, I turned everything off, then on tried some new combos, if I turn off Archive Invalidation the game will launch and run fine... I dont recall what that does. I can get in game but the second I go into a menu DarnUI activates its welcome text which will not go away. Ok found out this may be a common unknown problem for some, Windows Error Events generates this in relation to it. Title Fallout3.exe (1.7.0.3) XLive 3.2.0003.0 (WGX_XLIVE_v3.02_RTM.100402-1646) C:\WINDOWS\system32\xlive.dll 0x80004005 Games for Windows - LIVE DLLC:\WINDOWS\system32\msidcrl40.dll 5.000.737.6 So games for windows live dll is causing the problem. Working on solving it unless anyone has an idea. Link to comment Share on other sites More sharing options...
GrindedStone Posted October 5, 2010 Share Posted October 5, 2010 yah soory Link to comment Share on other sites More sharing options...
yeahchris Posted October 6, 2010 Share Posted October 6, 2010 Use this to disable games for windows live. It causes nothing but problems and some mods simply wont work with it anyway. Be sure to use it to also move your DLC into the non-live folders. Next, use FOMM to move your mods into the order suggested in the FOIP load order guidelines. You can use FOMM's auto sort feature to get it into basic order, but I'd change it to be more like their guidelines once that's done. Next, activate all the mods and patches, and use FO3 Edit to create a merged patch. This is *required* for the FOIP WMK compatibility patches. After that, run FO3's masterupdate function (by making a copy of the FO3edit and renaming it "FO3MasterUpdate, then running it. You should also make another copy of FO3Edit and rename it FO3MasterRestore in case you ever want to undo the changes of MasterUpdate, but don't run that now.). Once that's done let me know if you're still crashing. I've been running FWE, WMK, MMM, project beauty, and a dozen other mods together for months (although I too didn't bother with EVE), and I hardly ever crash. Link to comment Share on other sites More sharing options...
willlamme1988 Posted October 6, 2010 Author Share Posted October 6, 2010 Well, I tried a lot of different methods using the games for windows live disabler, didnt seem to silence the issue, so lol, in a glaring act of faith i restored my entire operating system. Call me crazy but the game hasn't crashed, I've disabled GFWL with good success. I had a huge hickup getting my patch to install right because of a previous GFWL issue in their idiot software. With Archive Invalidation working I'm gonna give it another shot. Thanks for all help so far, wonderful ideas, and thank anyone who has for taking the time to even read about my problem. I'm off to modland to see if its really working this time. Link to comment Share on other sites More sharing options...
willlamme1988 Posted October 6, 2010 Author Share Posted October 6, 2010 The application, C:\Games\Bethesda Softworks\Fallout 3\Fallout3.exe, generated an application error The error occurred on 10/06/2010 @ 03:26:34.031 The exception generated was c0000005 at address 00627180 (Fallout3) This is my new error, so no conflicts with GFWL anymore but thats a generic error. Could be mod related this is my first attempt to run it after restore. Link to comment Share on other sites More sharing options...
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