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Realistic potion/Bomb system


sickNsane810

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Hello everyone i have been modding games for a long time but just recently started working on dragon age. I already made my first mod qbs_balanced_difficulty ( http://www.nexusmods.com/dragonage/mods/4264/? ) which turned out amazing but there are several other things i want to incorporate into it that i'm not sure how to yet if anyone with a little more knowledge would like to assist me.

 

The overall point of my mod is to add true difficulty by eliminating handicaps for or against the player/enemies. Enemies have full A.I and FF and trap damage is100% which i have done, however the player still has the advantage of potion chugging,bombs,poison and traps. As well as far superior equipment.

 

What i would like to do is add a more balanced potion system that is also usable by the a.i if this is possible.

 

I want to eliminate potion chugging from the game entirely and attempt to implement a system similar to the witcher where potions are toxic and therefore can't be consumed in to large of a quantity the two ideas i have for this are to try and make all Health/Stamina/Mana potions cause an injury on use so you will gain emergency health at the cost of one of the games injuries making consecutive potion use weaken the character could also make things interesting if i can find a way to add a chance that it kills you. I havnt decided if id do the same with salves/balms.
OR
Raise the cooldown to 3-5 minutes between potions.
OR
Give some NPC's potions and a tactic string to use them. The amount of potions and type they carry depending on their rank. Also with a cooldown but only around 30sec or so.
OR
Some combination of all three, if anyone would like to help me figure out the necessary files to edit.
I also want to give NPC's with rogue class Bombs/Poison that they actively use.
All these ideas are to add genuine difficulty to the game without handicapping the player or enemies. I want to give the NPC's all the tools the player has.
which is what bioware should have done to begin with instead of using artificial difficulty in the form of handicaps.
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This mod was based on Flash Creature's Rank system but would work fine with vanilla but with that in mind
Second thing on the list is lowering the bonus effects on all magic items in vanilla and IA so that they help but dont make you extremely op compared to the Enemies of your rank.
(When using FCR ranks, the player is equal to a Hard unit(Orange) which is the middle rank but with the superior equipment the player has you walk right over them, I have tested this by saving before a fight and trying it with both the best equipment i had at the time and again with the best non magic equipment i could buy from the store which is more or less what the enemies usually have and the fight became much more even resulting in me having to load twice.
The powerful items that make you that strong need to be much rarer or the enemy equipment tables need to be edited so that many of them have similarly strong equipment.
Edited by sickNsane810
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