michael_munroe Posted October 6, 2010 Share Posted October 6, 2010 Hi Guys, first time poster so forgive me if i dont put in specific information. Basically my issue is with putting into custom weapons into the game (One i have created and vanillad on top of The Chinese Officer Sword) I have followed every step to the tee and i thought i had crack it but came across a texture issue. The issue seems to be that the weapon appears fine in the geck and textured fine (See Fig 1). Imade sure that it had a 1st Person Texture and set that up accordingly with TextureSet and through the Static menu, making sure in the menu to make the first person model the correct one etc but when i fire up the game the texture appears likes this (See Fig 2 and 2.5) I read it could be a shader issue and set that too SF_Unknown and SF_Unknown_31 (See Fig 3) but to no avail.The texture was a 2D map using the .DDS plugin in photoshop. If anyone has any idea what could be causing this then i would really love to hear. Also none of the materials had any reflection on them, i am obviously missing something probably very dense on my side. (Fig 1)http://s1035.photobucket.com/albums/a436/Michael_Munroe/?action=view¤t=WeaponInGECK.jpg[/img] (Fig 2)http://s1035.photobucket.com/albums/a436/Michael_Munroe/?action=view¤t=WeaponInGame.jpg[/img] (Fig 2.5)http://s1035.photobucket.com/albums/a436/Michael_Munroe/?action=view¤t=WeaponInHandInGame.jpg[/img] (Fig 3)http://s1035.photobucket.com/albums/a436/Michael_Munroe/?action=view¤t=WeaponInNifskope.jpg[/img] Cheers guys Mike Link to comment Share on other sites More sharing options...
GrindedStone Posted October 7, 2010 Share Posted October 7, 2010 Double posted Link to comment Share on other sites More sharing options...
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