RustyBlade Posted October 7, 2010 Share Posted October 7, 2010 Hmmm... Deep roads ~4 hours, Battle of Redcliffe 11 minutes :teehee: It takes 5-7 minutes for a smoke (depending on length) so you could have finished the whole battle during that second smoke. :geek: Link to comment Share on other sites More sharing options...
danscott84 Posted October 7, 2010 Share Posted October 7, 2010 Hmmm... Deep roads ~4 hours, Battle of Redcliffe 11 minutes :teehee: It takes 5-7 minutes for a smoke (depending on length) so you could have finished the whole battle during that second smoke. :geek: Very true. And the 4 hours for the Deep Roads, are you including Orzammar with that? I usually take an hour to do Orzammar, and then another hour for the Deep Roads part. The longest part of the DR for me is Caridin's Cross going back and forth, but I have figured a system in there to cut the the travel time by a third. Link to comment Share on other sites More sharing options...
RustyBlade Posted October 7, 2010 Share Posted October 7, 2010 Very true. And the 4 hours for the Deep Roads, are you including Orzammar with that? I usually take an hour to do Orzammar, and then another hour for the Deep Roads part. The longest part of the DR for me is Caridin's Cross going back and forth, but I have figured a system in there to cut the the travel time by a third. It takes me four hours for the deep roads alone but I pretty much do it alone bringing party members along for the few spots of banter and to speed up looting (auto-loot) but then I kill everything down there with the exception of Caridin's Cross where I go right at first and then straight through and I do it with a bow (and the odd spell now and then - I play a Rage... or would that be a Mogue?) I am including smoke break time in that four hours (5-6.) Orzzamar itself I never really timed as I tend to wander around talking to people, stealing, taking the clothes from the opposition's crier, milking the banter, etc. I would be interested in hearing your shortcut but that may be a subject for another thread. Link to comment Share on other sites More sharing options...
danscott84 Posted October 7, 2010 Share Posted October 7, 2010 Very true. And the 4 hours for the Deep Roads, are you including Orzammar with that? I usually take an hour to do Orzammar, and then another hour for the Deep Roads part. The longest part of the DR for me is Caridin's Cross going back and forth, but I have figured a system in there to cut the the travel time by a third. It takes me four hours for the deep roads alone but I pretty much do it alone bringing party members along for the few spots of banter and to speed up looting (auto-loot) but then I kill everything down there with the exception of Caridin's Cross where I go right at first and then straight through and I do it with a bow (and the odd spell now and then - I play a Rage... or would that be a Mogue?) I am including smoke break time in that four hours (5-6.) Orzzamar itself I never really timed as I tend to wander around talking to people, stealing, taking the clothes from the opposition's crier, milking the banter, etc. I would be interested in hearing your shortcut but that may be a subject for another thread. This might help, (I don't usually solo, but here is an easy part for a solo artist like yourself) don't go right first, go farther down to the left, and take your party with you. This will get the deep stalkers part. When you come to the cross, clear them out (it's on your lhs when you come out of the tunnel). Then for you, split the team two to the two tunnels on the left side and the other two to the two on the right side. Then lay waste to everything in your path. Save your main character for the tunnel that has the runners outside and the genlock with the pommel to Topsider's honor. That tunnel comes out near the exit. Once you have it, and the other tunnels cleared by your party members, just walk right out the Cross. Link to comment Share on other sites More sharing options...
RustyBlade Posted October 7, 2010 Share Posted October 7, 2010 I would rather deal with 10 ogres than a mob of deepstalkers; explains why I have never finished the topsider blade. Caridin's Cross never seems to take that much time for me anyway, the big time eater for me is the deep trenches. Of course that is probably due to me standing on the bridge sniping everything as it comes into view; it usually takes me 15-20 minutes to get to the other side and loot everything due to Slinks Random Age doubling the number of darkspawn I face. Link to comment Share on other sites More sharing options...
danscott84 Posted October 7, 2010 Share Posted October 7, 2010 I would rather deal with 10 ogres than a mob of deepstalkers; explains why I have never finished the topsider blade. Caridin's Cross never seems to take that much time for me anyway, the big time eater for me is the deep trenches. Of course that is probably due to me standing on the bridge sniping everything as it comes into view; it usually takes me 15-20 minutes to get to the other side and loot everything due to Slinks Random Age doubling the number of darkspawn I face. I agree with the deep stalker part. And until I got the dlc's (I waited a few playthroughs before getting them) TH was probably the best long sword in the game. The bridge for me is also the longest part of the trenches. The other long part is the puzzle with the big revolving statue that spawns the dwarf ghosts. Taking them out one at a time is tedious and time consuming. I haven't used any mods like Slinks, but I have tried to split my party and take the four out at one time, but only one anvil will light up for me to hit the statue with. :wallbash: Link to comment Share on other sites More sharing options...
RustyBlade Posted October 7, 2010 Share Posted October 7, 2010 I hate that statue :verymad: I've even tried AOE spells (Storm of the Century) on it between waves and it won't die. It's one of the many reasons my bow is a "one shot, one kill" weapon (ogre takes about 5 shots) but when one is soloing on nightmare with nightmare+ one does need a bit of an edge. Even so, my guy is usually wiped on hp and stamina by the time it is over. Link to comment Share on other sites More sharing options...
Chiramu Posted October 8, 2010 Share Posted October 8, 2010 The only thing I hate about the Dwarven main quest is the Deep Roads. Link to comment Share on other sites More sharing options...
Paladin0228 Posted March 10, 2012 Share Posted March 10, 2012 I say Redcliffe is too one dimensional by just what you said, good or bad, there really is no gray area. No shades of good things with bad outcomes or bad things happening with good intentions. It's just you save the village, or not. very simple and basic. IMO boring. I do it because I must, and like chibievil said it's short. And like you said, to each their own opinion. :thumbsup: Not necessarily.. on my douchebag playthrough I agreed to save the town ( wanted the best bow in game ).. i killed the smith, dwyn, lloyd [ too his shop as my own ], the elf..... then during the battle i watched as all the knights and milita got slaughtered.. so yes, i 'saved' the town... but a LOT of people died because I was a douchebag :) anyways. I agree with the OP. I hate Orzammar. It doesnt feel like it matters on what you do. ( unlike the other main plot lines : redcliffe save town or no, forest.. kill witherfang or kill the elves [ or parley.. ], circle tower : cull it or not ) Link to comment Share on other sites More sharing options...
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