LordEmm Posted October 7, 2010 Share Posted October 7, 2010 Bit of a problem, as i recently noticed several mods conflicting with the local Bounty mod. Specifically the "result" scripts differ and so only the last one runs. That means for example the dungeon cell in Sutch will not get locked. There are several other mods that conflict also... I have already made the script changes so that they all work together, created a patch.esp which only contains those dialogue topics i want to merge, esmified all the masters... However, when i start TESCS, re-compile the new dialogue script, and then try to save it nothing happens. TESCS does not save anything (or at least does not do so for at least two hours, the longest patience i had with it after hitting save). There is no other way to compile the scripts, or is there? If there was i could simply copy the results into the esp via TES4Edit i guess. Any suggestions on how to solve that? Link to comment Share on other sites More sharing options...
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