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Custom Weapon Texture Issue


michael_munroe

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Hi Guys, first time poster so forgive me if i dont put in specific information.

 

Basically my issue is with putting into custom weapons into the game (One i have created and vanillad on top of The Chinese Officer Sword) I have followed every step to the tee and i thought i had crack it but came across a texture issue.

 

The issue seems to be that the weapon appears fine in the geck and textured fine (See Fig 1). Imade sure that it had a 1st Person Texture and set that up accordingly with TextureSet and through the Static menu, making sure in the menu to make the first person model the correct one etc but when i fire up the game the texture appears likes this (See Fig 2 and 2.5) I read it could be a shader issue and set that too SF_Unknown and SF_Unknown_31 (See Fig 3) but to no avail.The texture was a 2D map using the .DDS plugin in photoshop.

 

If anyone has any idea what could be causing this then i would really love to hear. Also none of the materials had any reflection on them, i am obviously missing something probably very dense on my side.

 

(Fig 1)

http://i1035.photobucket.com/albums/a436/Michael_Munroe/WeaponInGECK.jpg

 

(Fig 2)

http://i1035.photobucket.com/albums/a436/Michael_Munroe/WeaponInGame.jpg

 

(Fig 2.5)

http://i1035.photobucket.com/albums/a436/Michael_Munroe/WeaponInHandInGame.jpg

 

(Fig 3)

http://i1035.photobucket.com/albums/a436/Michael_Munroe/WeaponInNifskope.jpg

 

Cheers guys

Mike

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You don't have to use a 1st person model or texture. If you set it to none then it just uses the model for the world model an 1st person. You save extra work an you would have to have something like 80 of those models in a single room before you noticed the performance drop from using high detail world (3rd person) models.

 

I can't access your images thru the links you have provided, try again...

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Well it looks like world model an 1st person model are both messed up. Since it looks okay in nifscope first try going into the geck an select none for the 1st person an world model, which idk might not do anything. But there's not much to go on as to why it's not working.

 

Then I'd say you could either hack the mesh, copy the nitristrips part of the branch which is the shape, then paste that over the nitrishape inside a freshly unpacked vanilla weapon, correct the textures. Then you'll also probably want to click the shape/mesh/triangulate, as to switch it from nitristrips (which behave like cloth) to Nitrishape (which behaves like a shape) Something like that. Or you could try to apply the textures via the alternate texture method with GECK, most of the time this method is better used when you have 30 textures an only one mesh though.

 

If you wanted you could upload a test version an I could take a look at it which would help figure it out.

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Yeah well it's not actually a custom weapon until you create a new form ID an thus a new content for the game. If you had problems making it, imagine how many people will have problems using the mod. Even though you put "toggle you archive invalidation invalidated" at the very top of the read me in bold text... DOINK!

 

Replacers are lame like that if you ask me. Perspective would suggest that replacers only end up killing the vanilla game which is where we got the inspiration to create that in the first place. Doesn't seem liek weh wud wana killz that. Besides the obvious bonus 10 points you get from having more than one sword to choose from, then you have a good one an a bad one. Is the good one good if there is no bad one?

 

Also from a modders standpoint, you want to have all your content in it's own custom named file, with the exception of sounds which have to go in sound/fx somewhere. Thus you go to one folder to edit content which is all in seperate funny named folders as to remember them. Yah it might not seem like a big deal right now, but when you have 80 or more items in a mod you are now having to search for content to upload because it's spread out. Then inside the GECK as well you might want to globally edit all of your weapons, when created in a new form ID do as the lazy scripter does, name it AAA or ZZZ or mymod731FancySword, so then it's easy to filter out the chaf an get right down to only the content which you created.

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