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All Natural Weather not working inside.


LordSms

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I have Wrye Bash 287 and obse 18. I have install python26 because i know that wrye bash needs it to run. I have installed the All natural weather mod via Wrye. I followed the readme to the tee. I cannot get the inside of the buildings to sinc with the outside and this is one reason why I have downloaded this Weather mod. Why is this not working for me? What information do you need to know what is going on and I will get it for you. Thank you. I hope someone can please help get this to working for me.
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Post your LO.

 

Most likely you missed something in the Readme or didn't build the patch properly, or incorrect Load Order. If you followed everything 'to the tee' by that logic it would work, simple as that. So you missed something, or your patch is set up incorrectly. I suggest you start over and read everything this time. Follow it step by step, don't skim over the information. I can tell by the title of your other topic that I'm correct in saying you didn't read the ReadMe thoroughly or you would have never started that topic.

 

Posting LO is needed anytime you have issues, so post that next time too.

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Ok.... You are right. Sorry thought I followed it to the tee but I guess not. How do i do this? 6. Rebuild your Bashed Patch, selecting “Import Cells” from “All Natural.esp”. If you have installed them, also select “All Natural – SI.esp.” and “Import Cells” from “All Natural - Indoor Weather Filter For Mods.esp”. Thank you. Here is my load order. Sorry I dont know how to tag or whatever its called but here is the load order. Sorry im such a noob forgive me.

 

 

 

-----------------------------------------------------------

Better Oblivion Sorting Software Load Order Utility

 

© Random007 & the BOSS development team, 2009-2010

Some rights reserved.

CC Attribution-Noncommercial-No Derivative Works 3.0

http://creativecommons.org/licenses/by-nc-nd/3.0/

v1.51 (2 April 2010)

-----------------------------------------------------------

 

Master .ESM date: Fri Dec 08 14:00:50 2006

FCOM not detected.

OOO not detected.

Better Cities not detected.

 

 

------------------------------------

Recognised and re-ordered mod files:

------------------------------------

 

Oblivion.esm

. Note: Masterlist Information: $Revision: 1594 $, $Date: 2010-10-01 16:38:31 -0700 (Fri, 01 Oct 2010) $, $LastChangedBy: pacificmorrowind $

 

All Natural Base.esm

 

Cobl Main.esm

. Note: Do not use Tamrielic Ingredients and COBL at the same time.

 

Kvatch Rebuilt.esm

 

StarX Vampire Deaths.esm

 

Cobl Races TNR.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}}

. Requires: the Cobl Cosmetics Res 01 files installed.

 

Cobl Races TNR SI.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}}

. Requires: the Cobl Cosmetics Res 01 files installed.

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

. Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch.

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

 

oc_darker_nights.esp

. Conflicts with: weather overhauls.

 

All Natural.esp

. Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch.

. Bashed Patch tag suggestion: {{BASH:C.Climate}}

 

All Natural - SI.esp

. Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch.

. Bashed Patch tag suggestion: {{BASH:C.Climate}}

 

All Natural - Real Lights.esp

. Bashed Patch tag suggestion: {{BASH:Graphics,Scripts}}

. Note: Do not use with original Real Lights mod.

 

Packhorses v1.esp

 

Guard Torches.esp

. Bashed Patch tag suggestion: {{BASH:Invent}}

 

DLCHorseArmor.esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

DLCOrrery.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIPackages}}

 

DLCVileLair.esp

 

DLCMehrunesRazor.esp

 

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

 

M&BShields.esp

. Bashed Patch tag suggestion: {{BASH:Invent}}

. Note: make sure to load an overhaul or something after or manually rename the cells that this edits.

 

DLCThievesDen.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.ACBS,Actors.AIPackages,Actors.Stats}}

 

Cobl Glue.esp

 

Cobl Si.esp

. Requires: Shivering Isles expansion.

 

Cobl Tweaks.esp

 

Creature Diversity.esp

 

GP_Safe Water.esp

 

301_Compass.esp

 

CastleEltz.esp

 

Castle_Domrose_V1.2.esp

 

CastleWestWeald.esp

 

Castle_Highrock.esp

 

Kvatch Rebuilt.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIPackages}}

 

Kvatch Rebuilt Weather Patch.esp

 

MoreArenaSpectators.esp

 

LFox Expensive Arena Gambling.esp

 

DLCBattlehornCastle.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner,Factions}}

 

Knights.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIPackages,Factions}}

 

Castle_Knightstone.esp

 

A Imperial Outpost - Fort Novi Sad.esp

 

Castle Wolfspike2.esp

 

DD_JailShackles.esp

 

Dungeon Actors Have Torches 1.6 CT.esp

 

Dungeon Actors Have Torches 1.6 DT.esp

 

Gold Change II.esp

. Bashed Patch tag suggestion: {{BASH:Names}}

 

NoObsoleteLoot.esp

. Note: Highly likely to be incompatible with every overhaul out there.

 

Realistic Creature Rarity.esp

. Note: Almost certainly not compatible with Fran's, MMM, OOO or FCOM.

 

RareItemsv1.18 for RCR.esp

. Note: Almost certainly not compatible with Fran's, MMM, OOO or FCOM.

 

Salmo the Baker, Cobl.esp

. Bashed Patch tag suggestion: {{BASH:C.Owner,Names,Invent,Factions,Actors.Stats,NPC.class,Actors.AIData,Actors.AIPackages,Graphics}}

. Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.

 

Side's Backpacks.esp

. Bashed Patch tag suggestion: {{BASH:Invent}}

 

Side's Backpacks (COBL).esp

. Bashed Patch tag suggestion: {{BASH:Invent}}

 

StarX Vampire Deaths.esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

No psychic guards harder fix.esp

 

Let There Be Darkness - Cyrodiil + SI.esp

. Requires: Shivering Isles.

. Bashed Patch tag suggestion: {{BASH:C.Light,Deactivate}}

 

Let There Be Darkness - Knights.esp

. Requires: Knights of the Nine.

. Bashed Patch tag suggestion: {{BASH:C.Light,Deactivate}}

 

Let There Be Darkness - Mehrunes Razor.esp

. Requires: Mehrunes Razor DLC

. Bashed Patch tag suggestion: {{BASH:C.Light,Deactivate}}

 

Dogmeat Companion.esp

 

PetsOfChorrol.esp

. Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

 

Cobl Races.esp

. Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}

. Note: Do not use with RBP.

 

Cobl Filter Late MERGE ONLY.esp

. Bashed Patch tag suggestion: {{BASH: Filter,Deactivate}}

 

All Natural - Indoor Weather Filter For Mods.esp

. Bashed Patch tag suggestion: {{BASH:Filter,C.Climate,Deactivate}}

 

-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

Unknown mod file: tag_NaturalWildlife_v12.esp

Unknown mod file: Axebane_Hunters20.esp

Unknown mod file: BuyableTorch.esp

Unknown mod file: GoldCoinBagger.esp

Unknown mod file: All armor and SE armor playable.esp

Unknown mod file: Weightless Items Fix.esp

Unknown mod file: Set10-100Bounty10Days.esp

Unknown mod file: BetterPrices.esp

Unknown mod file: Legion Bounty Hunter1.1.esp

Unknown mod file: Oblivions God of the sea.esp

Unknown mod file: KvatchRankFix.esp

Unknown mod file: Barter_Gold_Mod-9287.esp

Unknown mod file: More_Gold_in_Locked_Containers-5976.esp

Unknown mod file: No_Respawn_or_Essential_NPCS-2137.esp

Unknown mod file: No_More_Quest_Items-4810.esp

Unknown mod file: Natural360weather.esp

 

 

-----------------------------------------------------------

Done.

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my guess would be, that you need to make a bashed patch. how to make one is a bit difficult to explain for me, so let me just provide you with some links:

 

you'll need this program and wrye python to run it: http://www.tesnexus.com/downloads/file.php?id=22368

 

install everything from wrye python and then unpack the wrye bash archive into your oblivion folder (not the data folder). go to the folder "mopy", then "extras". copy-paste the file "bashed patch, 0.esp" into oblivions data folder. run wrye bash launcher form the folder "mopy". on the bottom of wryes window you'll find small icons. click the boss icon. afterwards right click on the bashed patch in wrye bashs mod window and click on "rebuild bashed patch".

 

now you either wait for someone with better english to explain what to do or you read some online manuals, like this one: http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch (helped me a lot)

 

or this one: http://wryebash.netai.net (very detailed)

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Glad to see you got it working, see it helps to read a little bit. :thumbsup: I know I may have came across as a little harsh but sometimes it's the best way. It makes you work a little bit, that way you learn more in the end so you'll know next time. I'd just like to mention a few things though. I'm not sure what a lot of those unsorted mods are but one stands out to me. "Natural360Weather.esp" Is that some type of weather mod? If so disable it so it doesn't conflict with All Natural.

 

Here's another tip: When posting LO use Wrye Bash to get a better format than what BOSS provides. Also don't worry about tagging, BOSS will do it for you as long as you run it before building the patch. You can run BOSS directly from Wrye Bash too, it has an icon on the bottom left.

-Open Wrye Bash

-Click on Mods Tab

-Rick click on Load Order header

-Click 'List Mods'

 

Now copy paste all of that in your topic/reply and it's much easier to read plus it lets us know what mods are active and which ones are merged, etc...

It'll look like this. Notice how some mods have numbers and letters, others have ++ , and some have ** . This indicates which state the mod is in. Active, Merged, and Virtually active. All of this is very helpful especially when troubleshooting.

 

Active Mod Files:
00  Oblivion.esm
01  Jog_X_Mod.esm
02  ScreenEffects.esm
03  All Natural Base.esm  [Version 1.0]
04  Armamentarium.esm  [Version 1.35]
05  Artifacts.esm  [Version 1.1]
06  AFC v2 Core.esm
07  HorseCombatMaster.esm
08  Unofficial Oblivion Patch.esp  [Version 3.2.10]
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
**  LoadingScreens.esp
0B  Natural_Habitat_by_Max_Tael.esp
0C  All Natural.esp  [Version 1.0]
0D  All Natural - SI.esp  [Version 1.0]
++  All Natural - Bravil Mages Fix.esp
++  All Natural - SI Settlements NIW Support.esp
0E  Immersive Interiors.esp  [Version 0.7]
0F  Immersive Interiors - Lights Addon.esp  [Version 0.7]
10  Enhanced Water v2.0 HD.esp
++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]
++  Symphony of Violence.esp
11  All Natural - Real Lights.esp  [Version 1.0]
12  WindowLightingSystem.esp
13  AliveWaters.esp
14  AliveWaters - Koi Addon.esp
15  AliveWaters - Slaughterfish Addon.esp
16  AFC v2 Combo Chains.esp
17  AFC v2 Locational Damage.esp
18  Book Jackets Oblivion.esp
19  ClocksOfCyrodiil.esp
1A  ImprovedSigns.esp
1B  P1DseeYouSleep.esp
1C  Spell Delete.esp
1D  Crowded Roads Revisited.esp  [Version 1.1]
1E  Crowded Roads Revisited_ChorrolCheydinhal_5.esp
1F  Crowded Roads Revisited_YellowRoad_5.esp
20  Crowded Roads Revisited_GoldRoad_10.esp
21  Crowded Roads Revisited_GreenRoad_10.esp
22  Map Marker Overhaul.esp  [Version 3.6]
23  Map Marker Overhaul - SI additions.esp  [Version 3.5]
24  YetAnotherHotkeyMod.esp
25  DLCHorseArmor.esp
26  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
27  DLCOrrery.esp
28  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
29  DLCVileLair.esp
2A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
2B  P1DseeYouSleep - DLCVileLair.esp
2C  DLCMehrunesRazor.esp
2D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
2E  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2F  Book Jackets DLC.esp
30  GrimbotsSpellTomes.esp
31  Adonnays Elven Weaponry.esp
++  CM_Better Wine_SI.esp
32  PTArtifacts.esp
33  Sin's Expanded Light Armor Kit [NPC].esp
34  RealSwords - Bosmer LO-NPC.esp
35  RealSwords - Breton LO-NPC.esp
36  RealSwords - Khajiit LO-NPC v1.3.esp
37  RealSwords - Nord LO-NPC SI.esp
38  RealSwords - Redguard LO-NPC.esp
39  DLCThievesDen.esp
3A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
3B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
3C  ArmamentariumArtifacts.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
3D  OBSE-Storms & Sound SI.esp
3E  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
3F  BHC_Expanded.esp  [Version 1.2]
40  BrotherhoodRenewed.esp  [Version 1.0.7]
41  Ranokoas City Stealth Exits.esp  [Version 2.2]
42  thievery.esp
43  Unique Dungeons - Lichs Lair.esp
44  Unique Dungeons - Lost Glory.esp
45  DLCBattlehornCastle.esp
46  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
47  DLCFrostcrag.esp
48  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
49  Knights.esp
4A  Knights - Unofficial Patch.esp  [Version 1.0.9]
4B  ElsweyrAnequina.esp
4C  Faregyl.esp  [Version 1.0.10]
4D  Faregyl+Anequina Patch.esp
4E  xulAncientYews.esp  [Version 1.4.3]
++  AleswellNoRefractFix.esp
4F  Curseman's Anti Extinction Mod.esp
50  DecoratorAssistant with OBSE v1.1.esp
51  DropLitTorchOBSE.esp  [Version 2.4]
52  Dungeon Actors Have Torches 1.6 DT.esp
53  Exterior Actors Have Torches 1.3 DT.esp
54  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]
55  Enhanced Vegetation [110%].esp
56  Toggleable Quantity Prompt.esp  [Version 3.1.1]
57  RealisticHealth.esp
58  RealisticForceMedium.esp
59  Jump_Adjustment-2211.esp
5A  RealSleepExtended.esp  [Version 2.4.2]
5B  EnchantmentMastery.esp
5C  Syc_AtHomeAlchemy_No_Bounty_v2.esp
5D  attack and hide harder v2.0.esp
5E  sycHearNoEvil.esp  [Version 1.0]
5F  Enhanced Grabbing.esp  [Version 0.5]
60  Denock Arrows.esp
61  Deadly Reflex 5 - Timed block and 150% damage.esp
62  DeadlyReflex 5 - Combat Moves.esp
63  Deadly Reflex Bow Sway.esp
64  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
65  Duke Patricks - Actors Can Miss Now.esp
66  Duke Patricks - Combat Archery.esp  [Version 3.2]
**  Let There Be Darkness - Cyrodiil + SI.esp
**  Let There Be Darkness - Knights.esp
**  Let There Be Darkness - Mehrunes Razor.esp
**  Let There Be Darkness - Thieves Den.esp
**  Let There Be Darkness - Elsweyr.esp
67  MRP - Autosaving.esp
68  MRP - Cant Equip Item.esp
69  MRP - Fast travel unavailable.esp
6A  MRP - Horse stabled outside gate.esp
6B  MRP - Loading area.esp
6C  MRP - Not enough charge.esp
6D  MRP - You find nothing of use.esp
6E  MRP - You successfully harvest.esp
**  [GFX]_Initial_Glow-all.esp
6F  Chameleon-NoRefraction-2411.esp
70  GW71_Life_Detect.esp
++  Real Lava 1.3.esp
++  ForeverView.esp
71  ScreenControls.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]
72  Bashed Patch, 0.esp
73  Streamline 3.1.esp

 

 

 

Now let me make a few suggestions since you have All Natural up and running. Isn't it sweet? Great mod. Anyway I suggest you follow up by adding these next few mods. Really enhances your immersion.

 

-Immersive Interiors Allows you to see the city from inside buildings through the windows, it's really nice. Look at the images on the page for better idea.

-AWLSc A window lighting system and also adds Chimney smoke.

Storms and Sound OBSE version Best sound mod and it allows you to hear the weather inside so it goes great with the above mods. Plus lightning can strike the ground! Or even you!

 

Just remember, install one at a time, sort with BOSS (it will auto-tag), rebuild patch, and make sure it works. Rinse and repeat for each mod. Take it slow, read a lot, read it again, and enjoy modded Oblivion. One of the best experiences on the market. :biggrin:

 

Enjoy!

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