tonkrogerio Posted October 7, 2010 Share Posted October 7, 2010 Hey guys, I am new to modding oblivion and i have to say, it is one of the most annoying games i ever come across to mod :( I have been trying to mod it for well over a week now, constantly restarting from fcom and most recently i restarted the hole things from scratch.there's always problems, even now when the game looks the most stable i have found yet another problem and this time its game stopping. Basically, the game will play fine up till the 4rth day after 4pm, then the game ctd, i installed the ocps and it stops the crash, however, if i try to rest its fine but if i try to quick travel, it ctd, i can go outside but the land misses water etc till I'm right up close to it. i would love to show you my load list but i don't know how I'm afraid, i can tell you i do have fcom and various other story mods, midas, supreme and lame for my mage :P, deadly reflexes, etc. there are additional minor problems, such as realistic fatigue not working always as it should (fatigue bar getting stuck mid way for example) and when i scan people with this mod i downloaded to spot which mod is causing mixing textures (i forget the name sorry :S) i get people with pink squares were the items are supposed to be, if i kill them the items are there though and i can equip them but when i press alt+right click, the items are pink icons with descriptions like "icon missing:textures,icon" etc. If someone could please help me as all i want to do now is just play the frigging game :( I'm am tired of modding this to just start again because i don't know what the problems are. Thanks for reading and hopefully helping me with this and sorry in advance if i am posting in the wrong place. Link to comment Share on other sites More sharing options...
bben46 Posted October 7, 2010 Share Posted October 7, 2010 How to post a Load order list article http://www.tesnexus.com/articles/article.php?id=295 And while you are lookingHere is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Link to Bben's Mod Advicehttp://www.tesnexus.com/articles/article.php?id=342. Link to Bben's Oblivion Load Order Recommendationshttp://www.tesnexus.com/articles/article.php?id=323 All of these are in the Articles section of the Nexus Link to comment Share on other sites More sharing options...
tonkrogerio Posted October 7, 2010 Author Share Posted October 7, 2010 Thank you for the fast reply :) Oblivion.esmJog_X_Mod.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmEnhanced Daedric Invasion.esmFCOM_Convergence.esmArmamentarium.esmArtifacts.esmKvatch Rebuilt.esmAFC v2 Core.esmHorseCombatMaster.esmTNR ALL RACES FINAL.espTNR - ShiveringIsles no helms.espUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Quests-SI only.espFrancesco's Optional Leveled Guards.espFrancesco's Dark Seducer Weapons Patch.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espFran_Lv30Item_Maltz.espAFC v2 Combo Chains.espAFC v2 Combat Moves.espAFC v2 Gauntlet Weaponry.espAFC v2 Locational Damage.espItem interchange - Extraction.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espHiyoko_Store.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOMOBS.espOMOBS_SI.espArmamentariumArtifacts.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - AlienSlof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_Archery.espMart's Monster Mod - Shivering Isles.espArmamentariumLL4OOO.espArmamentariumLLMagicOOO.espMMM-Cobl.espHalcyon Island_lowconflict.espArtifacts.espArtifacts - ArmaCompleteAddon.espICEXPAND.espJolardHome.espJQ-Streams_Of_Silver.espKvatch Rebuilt.espKvatch Rebuilt - OOO Compatibility.espKvatch Rebuilt - Leveled Guards - FCOM.espOldCrowInn.espthievery.espValley_View_Estate.esp1SB_VampireHaven.espVaultsofCyrodiil.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCfrostcrag.espDLCFrostcrag - Unofficial Patch.espFrostcragRebornCobl.espKnights.espKnights - Unofficial Patch.espDamarask.espRTT.espThe Lost Spires.espMighty Umbra.espBlood&Mud.espFCOM_MightyUmbra.espFCOM_Knights.espEnhanced Daedric Invasion.espFCOM_EnhancedDaedricInvasion.espElsweyrAnequina.espbartholm.espSalmo the Baker, Cobl.espRealisticFatigue.espRealisticHealth.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_OOO.espSM_MMM.espSM_COBL.espSM_EnchantStaff.espSM_UnlockSpells.espSM_Scrolls.espSM_SigilStone.espbgMagicEV_Conjuration_for_Supreme_Magicka.espMidasSpells.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espSM_DeadlyReflex.espRealisticLeveling.espItem interchange - Placement for FCOM.espMart's Monster Mod - Resized Races.espbgBalancingEVCore.espbgMagicEV.espbgMagicSpellTomes_for_WryeBash.espbgMagicItemSigil.espbgMagicEVStartspells.espbgMagicBonus.espbgMagicEVAddEnVar.espbgMagicAlchemy.espbgMagicPotionNumberSoulGemValue.espbgBalancingOptionalLessHealth.espbgBalancingEVOptionalClasses.espbgBalancingEVOptionalFangs.espbgBalancingEVOptionalMoreEyes.espbgBalancingEVOptionalNPCDiversity, Beautification.espbgBalancingEVOptionalNPCDiversity, TNR Merge.espbgBalancingEVOptionalFCOMAdditions.espbgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.espbgBalancingEVLAMEAddition.espbgBalancingEVLAMEGlue.espbgBalancingEVOptionalNPCDiversityLAME.espbgIntegrationEV.espbgMagicEVShader.espbgMagicShaderLifeDetect.espbgMagicLightningbolt.espCobl Filter Late MERGE ONLY.espBashed Patch, 0.espFormID Finder4.espOblivion Graphics Extender Support.esp well i usually use boss for my load order.as for crashing, its the first one yet that i have come across and it always happens at the same time (around 450pm on the forth day) only after that crash if, ocps prevents it, does the game start to show unnatural behavior, excluding the problem with idfinder (yeah i found the name now :P) and realistic fatigue. so this leads me to believe that it isn't just a random crash, there is a problem with conflicting mods or something that is forcing this weird behavior on that certain day and time. i have tried reading through hundreds of faqs to do with modding oblivion and the likes, but its still a bit confusing. The fact that i come across problems like this tells me i am obviously missing something. I did find that tamrieltravelersitemsnpc.esp has a no merge tag on it, maybe its causing the problem as i am not familiar with the no merge tag, it doesn't show up anywhere in the bash patch when i create it, but it tells me to turn it off o_O very confusing...On the other hand, it might be that i am merging things wrong, i have merged everything labeled safe from https://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch/fcombashedpatch and followed everything appropriately as far as i can tell. I am thankful again for showing me how to past load orders and for the links, if you have any other help with this problem i would be very appreciative :) and i hope you can forgive my horrible grammar, i know what i post can be hard to read so thanks for your patience also. EDIT: i have also noticed that after the ocps stops the crash on the forth day, the guards have invisible torches if this helps. EDIT 2: OK i managed to make the crash stop from happening at all (i think it was a problem with salmons bakery in cobl), but the guards are still holding invisible torches, even during the day time... Link to comment Share on other sites More sharing options...
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