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placing new races into new interiors


Enochatron

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Here's what I would try:

 

First, go into the CS.

Select the Ancient Towers .esp file. If there's an .esm, select that. (I don't have that mod, so I don't know if there is one.) Set it as active file if it's an .esp. Load it. (If it's an .esm, don't worry about active file.)

Select the NPC branch in the object window.

Slide down until you see the Player character (whose name is actually Bendu Olo, that's the name of the middle-aged Imperial Male that comes up when you first open the character gen screen).

Select this character and rename the form id to whatever you want.

Then rename the Name field.

Then select Corean for the race.

Press okay before making any other changes.

SAVE. If you loaded the .esm, you'll be prompted to name your new .esp file. Do so.

If it was just the Ancient Towers .esp file that you loaded, make sure you have a backup of the original, and then save your changes.

Now select the Corean branch which should be under the NPC branch.

Scroll down until you see your newly named character. Open it.

Modify it as you wish.

SAVE.

Now look at the little window that is open below the render window. This is the Cell View window. It's set to interiors. Just for a test, select any interior on this list that you're familar with.

Double click it, and it will load in the Render Window.

The render window's controls are complicated. Hold V and move the mouse to zoom in and out. Double click on any item to "center" the view on it. Now hold Shift and move the mouse to rotate around that object. It takes some getting used to.

After some practice, position the view to be looking down at where you want your NPC to be standing.

Scroll in the Object Window to your new NPC Corean. Select the name and drag and drop it into the Render Window. It will appear in it. Press F to make it fall to the ground.

SAVE.

Now load up the game, with either the Ancient Towers .esp file checked off, or the new one you created if you had loaded the .esm in the CS originally.

Go the place where you put your new NPC, and it should be standing there.

 

And there you have it. A crash course in placing NPCs in the CS. Good luck.

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I have only been able to create my own NPC's if I modify the Player character and make a new form from that. If I modify any other character, my new character appears in the CS, but not the game.

 

Make sure you switch the faction to something else. Don't have an NPC as part of the Player or Character Gen faction.

 

I was under the impression that the Corean race was part of the Ancient Towers .esp. Is it a separate mod? If so, did you want to put a Corean NPC into an Ancient Towers space? I'm not sure that can be done. Mods don't talk to each other. You'd have to make the Ancient Towers into an .esm and then make the Corean race mod parented to it. I've never done those things, so I can't help with it, sorry. I know they can be done, and I think TES4EDIT can do it.

 

EDIT: Actually, you can't make Ancient Towers into an .esm if it modifies anything in the vanilla game world. I'm guessing it does. Perhaps the Corean race mod could be made into an esm. Or you could make your own .esm and parent both to it.

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