wektis Posted October 8, 2010 Share Posted October 8, 2010 Hi all, Just finished putting together the radio station for a mod I'm working on, it works great with its own channel on the Pip Boy and so on. I have set up a second quest and voice activator using the same music files so as to have it play locally in a cell, but I'm having problems getting it to work. The only thing that has worked so far on the Radio Data tab is the World space and Linked Interiors option, but that just adds a second station to the pip boy and doesn't play upon entering the environment. I'm a little stumped and wondering if anyone has some advice on this? Wek. Link to comment Share on other sites More sharing options...
Ez0n3 Posted October 8, 2010 Share Posted October 8, 2010 You shouldn't need to quests and talking activators for 1 station. MP3s play fine in the pipboy, but radios only accept MONO WAV. So you have two files for per track:Track1.mp3Track1_mono.wavetc... Not sure if you can broadcast a station throughout the cell by setting it in the World/Cell settings. Those generally use "Music Type" forms which point to WAV files. Link to comment Share on other sites More sharing options...
wektis Posted October 8, 2010 Author Share Posted October 8, 2010 Thanks for the reply. I used a quest system for my radio station to avoid writing a new script, it works great and took about 5 mins. Perhaps I should be clearer, I want the station to broadcast like a jukebox, or radio within the cell, just like all the radio's and jukeboxes out in the world. I have looked at the default radio sets etc and unless I'm not seeing it the sound appears to be "hard coded" into them so I can't really see how they work. Link to comment Share on other sites More sharing options...
Ez0n3 Posted October 8, 2010 Share Posted October 8, 2010 Once you have the talking activator and quest set up, the radio station will be available. Then you need an activator like the Jukebox or Vintage Radio to play it. The vanilla game only supports one station per activator. So there's a JukeboxEnclave, JukeboxGNR and what you need is JukeboxMyNewRadioStation. You can duplicate one of the existing or create a new and copy the values. Then set your new station as the station to play in the activators properties when the activator is active. By default ,the radio will start "off". There is a generic script the vanilla radios use to "start on", but those are separate from the ones that start off. JukeboxEnclaveJukeboxEnclaveSTARTONJukeboxGNRJukeboxGNRSTARTONetc... You can make a plugin that changes all of the vanilla radios to use your new station by editing the vanilla radio activators and selecting your station instead. Link to comment Share on other sites More sharing options...
Recommended Posts