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A special mansion/vault player home


thetorturedbodysoul

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The Vault tunnel I believe should be on the same cell as the vault, so are you ok to add that, Lostone? Just thinking it would probably be easier for you to make that way so there's no confusion between the cells.

 

If my Mannequins design go well after I have finished the interior of the mansion for you, I'll let you know. It wouldn't matter what you equip them with, that choice would be up to you, but the options would all be there. Until then, the Andy W ones should work fine, but as I mentioned, I want to try out my theory just in case anyway once I have completed the mansion. I personally haven't worked with the Andy W mannequins before, but they are really the only ones available at this time and I', pretty sure it's what most people use. I can't vouch for how effective they are, though, so it will be a case of trial and error when the vault's been designed.

 

Here are some pics of the work I have done, it's mostly finished, still needs a few tweeks and to add the bar robot (and of course to change the lighting). Also, what's your opinion on clutter? I have left most of it out because I know you said you like to horde it, and leaving the mansion empty would allow you some design freedom yourself. If you prefer, though, I can add more if that's what you want.

 

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionFoyer.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionDoghouse.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/Mansionfoyer2.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionSurveillance2.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionHall.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionKitchen.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionDiningRoom.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionLibrary.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionMedLab.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionScieceLab.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionGuestRoom.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionMasterBedroom.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionWorkshop.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionBar.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionTrophies.png

http://i10.photobucket.com/albums/a128/Trueform/FO3/MansionToilet.png

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That looks awesome hmmm I might add it to my player world maybe now perhapes, hmm

 

Thank you very much :) I have removed all the windows now - what with it being underground - and added some nice lighting in there, so it's all from artificial sources. Just added Dogmeat's firing ref to the doghouse and added the robot bartender; now I'll look at sorting out the gate.

 

Should be finished very soon :) It's fun to walk around too - not big enough to get lost in, but big enough to feel like a mansion.

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Looks great, one thing though...very small but just something I was thinking...I won't really need a master bedroom in the mansion part as I want the one and only master bedroom to be down in the vault past everything that way it's like my bedroom is heavily fortified and guarded...although I would love to have that picture of mom and dad in my master bedroom in the vault. Not sure what the master bedroom could be, maybe another guest room or maybe something else(could throw out some ideas on it as to what you think) but so far from what I see everything seems great and I look forward to using it :)
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I won't really need a master bedroom in the mansion part as I want the one and only master bedroom to be down in the vault

 

Well, master bedroom is just a turn of phrase, really. I can get rid of the pic in there if you want it as a guest bedroom - that's the only thing I had in there to mark it as a player-specific room :confused:

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Well, here's what I have.

 

It's not completely finished; the opening gate script still needs to be put on, but sadly I am relatively new to scripting and couldn't find the right script to do it - for now, I have removed the gate so you still have access to the mansion until you can find someone who can find the right one for you :)

 

The mansion itself is finished. The whole place had to be completely re-navmeshed, but I tested it out with Dogmeat and it works fine.

Dogmeat's firing location and the linked dialogue has been changed, so he will return to the mansion when fired - if he's not next to the doghouse, check around in the nearby corridors, because he sometimes wanders around like a real dog would.

 

The game room has a nuka cola protectron bartender called Fitzgerald (why Fitzgerald? I don't know, it just seemed oddly appropriate) who will sell food and drink (including PL moonshine) as requested. He can also repair your equipment, although his repair skill is low; if you need him to have a higher repair skill, open up the geck, look for PlayMansion in the quest script, find his repair dialogue and at the 'script beginning' section type:

 

[ActorID.]ForceActorValue Repair value

 

Replace [ActorID] with Fitzgerald's ID and 'Value' with whatever you want his repair skill to be. I can't remember his actor ID offhand, it should be something like:

 

PlayerMansionFitzgerald.ForceActorValue Repair 100

 

Anywho if you have any problems with the mansion itself, give me a PM (once I finish a request I generally don't check the posts anymore) and I'll see what I can do. I hope you enjoy your new home :)

 

@ Lostone, thank you very much for helping out with the mansion. The Andy W Mannequins aren't in this file (I forgot to include them when it was restarted) but you can find them in the Nexus file database or just PM me if you want it sent directly to this post :) if you do make some mannequin textures, I'd love to try them, but I understand if you can't find the time to finish them.

 

As for linking the Vault to the Mansion, you probably know where it is anyway, but just for clarity, the hatch which will lead to the cave area in front of the vault is in the security room at the back, very partly obscured by the askew rug.

 

Best wishes :)

 

 

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@ thetorturedbodysoul

i have an idea on what to do with the vault now i need some info from you you want the following correct

-Master bedroom

-storage room

-Armory with shelves etc to show off weapons

-Large room with Mannequins to show off armor

- Vault doors with Special texture ie Your logo on them

- vault enterence with tunnel

This is what you want correct ?

 

Do you want an overseer office ?

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Actually yeah that sounds great(the overseer's office) maybe with a bobblehead display is one is not already in the mansion that would update with my one in the megaton house or something? :) As for the gate maybe one could be used like the one in the kors vault mod...it has a opening and closing gate that is used that might give an idea for a script(hopefully you'll check this post again trueform :P) Also am I supposed to download the mansion from that rar file yet cause I didn't think the vault was linked to it yet(or am I supposed to wait until the vault is complete and lostone updates the file?) Anyways thanks guys for all your hard work I really appreciate it :)
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