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i need help with mods i installed for oblivion PLEASE lol


zoyo12

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hi i was wondering if it was possible to install a mod t oblivion and after it is installed to get it into ur inventory automatically OR if there is a way to get the item without having to go find it...

 

i tried using tes construction to find item ID's but i dont know how to use it lol.. i can get regular items from the console button ~ but it wont let me get modded items with their ID....

 

i usually just press the ~ button then type:

 

player.additem (the item id) (number wanted) and it usually works for regular but it wont work 4 modded items.

 

i also tried player.placeatme (item id) (number wanted) 1, 256, 0 (i saw someone said 2 do this on a forum) im not even sure if this 1 works lol

 

please i really want to try these mods out

 

if u know how please respond

 

thanks in adv. ^.^

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There's not really any way to do what you're asking without the proper form ID.

 

What I would recommend is taking the time to learn the CS enough to drop the item where you want it. I like to drop stuff on the pier outside the sewer exit.

 

And never use PlaceAtMe. It just duplicates the item record, and bloats your save file.

 

 

I feel you though. It sucks when a mod assumes its own awesomeness and makes you work for the item, only to find that you're not a fan. I got one mod that added a set of armor to the game and put it on an invisible witch that wandered between two caves. I kid you not. She had 100% chamleon on, and was wondering around. I was supposed to find her, fight her, and get the item. I cheated for it, and lo and behold, it sucked anyway.

 

I've also had several mods that put items on NPCs at the ends of dungeons. And then it has the gall to pick dungeons way off in the wilderness, which with FCOM means the enemies will be super hard long before I get to the item.

 

 

Yeah, it's kind of boring when it's just in front of the Arena or something, but at least then I can test it. Mods should put a "test version" in a sack by the sewer exit, and just make it have really weak stats and be super heavy or something, so you can at least see what it's going to look like and how it functions before you go off adventuring for it.

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The easiest way to get the ID of an item without scrounging through the CS is to use TES4Edit. Just load all your currently activate mods, expand the listing for the mod that adds the item(s) you're looking for, and then expand the clothing/armor/weapon categories. TES4Edit will give you the ID based on the mod's position in your load order.

 

edit: added link

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hi i was wondering if it was possible to install a mod t oblivion and after it is installed to get it into ur inventory automatically OR if there is a way to get the item without having to go find it...

 

i tried using tes construction to find item ID's but i dont know how to use it lol.. i can get regular items from the console button ~ but it wont let me get modded items with their ID....

 

i usually just press the ~ button then type:

 

player.additem (the item id) (number wanted) and it usually works for regular but it wont work 4 modded items.

 

i also tried player.placeatme (item id) (number wanted) 1, 256, 0 (i saw someone said 2 do this on a forum) im not even sure if this 1 works lol

 

please i really want to try these mods out

 

if u know how please respond

 

thanks in adv. ^.^

 

so how would i get the mods to appear in the pier outside the sewer ...... sryy for not knowing how lol ( is that where in the tes construction set it says "script"? )

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No. Scripting is totally different.

 

You have to find the area in the cell view window, load it so it appears in the render window, and then drag and drop the item from the object window into the render window. Then it's there in the scene. Make a backup of the mod, and then just save the changes to the mod.

 

http://cs.elderscrolls.com/constwiki/index.php/Category:A_beginner%27s_guide

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