Ajax120 Posted October 9, 2010 Share Posted October 9, 2010 All right. I'v been working on a personal project. I was trying to make some marines to add to Fallout. I am using the dragonskin tactical armor woodland armor for the soldiers. When I add the armor to them save exit then reload my work the soldier is naked. I changed the ID name repeated saving and reloading everything and now with the renamed armor the armor is now a defult black. When I look at the textures for the model the list is blank. So I re connected the textures to the model and now everything looks good. When i save and reload my work the armor goes back to the defult black. Where am I going wrong here. I was also using Blackwolf back packs and I am having the same problem with these too. I wasen't planing on releasing anything unless I asked permission. I just wanted to try some basic moding for my own fallout3. Link to comment Share on other sites More sharing options...
deepside Posted October 10, 2010 Share Posted October 10, 2010 I miss some usefull information here like to wich npc you are placing them and in wich part of the geck you are placing them. Ussualy i make a template version of the npc that needs to wear it so you can set this version as actor base.The actor base is giving the normal npc what it has in their list.The actor base you can make by edit the npc and rename it to "what-your-npc-is-called"template, save that one and then set in the npc this as actor base.This way the npc will be forced to use the inventory of this template.Changing it only in the leveled list does not always work as the actor base then can cause a conflict because in this the original armor is placed.If you use a replacermod for it see if the npc's aren't scripted as that can also cause a conflict.There is also a part that makes it so that you need to wait three days ingame to activate it.This is the time needed for the ingame reset.There is also a solution by making it an esm with the fo3edit tool but i haven't tried that one so i can't explain you how to do that :( Hopefully one of these solutions made it work.And ofcourse the archive invalidation invalidated is very important.When this one is not activated you can have problems with textures too ;) Link to comment Share on other sites More sharing options...
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