orgolove Posted October 9, 2010 Share Posted October 9, 2010 Hi. For the past two weeks, I've been trying to figure out ways to increase certain animation speeds through the game engine. Specifically, I've seen that changing the attackduration for autoatttacks increases the autoattack animations, and changing the movespeed increases the "running" animation speed. However, I have never been able to figure out how I can change any other animation speed, i.e. spellcasting, etc. For instance, if I would like to run a script each time the player punches, I want the punches to go faster - but all script commands for playanimation only allow playing the animation in the default speed. Does anyone know of any way to increase the base animation speeds other than directly editing the animation files? (I have no experience with that kind of thing :( ) Link to comment Share on other sites More sharing options...
arsanix Posted October 9, 2010 Share Posted October 9, 2010 You could ask DavisSims on the toolset scripting forum over at Bioware. The guy is a guru for this stuff. Link to comment Share on other sites More sharing options...
InBleedingRapture Posted October 12, 2010 Share Posted October 12, 2010 For increasing combat speeds, you can find the speed integer in row 10 of itemstats.gda. This will increase attack speeds with chosen weapons. I believe unarmed speeds are linked to the "creature" weapon types. You can use my mod as a template, if you like: http://www.dragonagenexus.com/downloads/file.php?id=1615 *edit* Oh, I forgot to mention that you will want to reduce the integer to increase speeds. You can go into the negative. Link to comment Share on other sites More sharing options...
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