RustyBlade Posted October 9, 2010 Share Posted October 9, 2010 I'm working on a weapon and armor mod that is going to come in two flavors: Regular and Invincible and I need some advice and input on the added properties. The invincible set is about done (it was easy because that is how I play) but I want to release the regular version for those who like to play fairly close to the rules and I don't want them to be too overpowered. Both flavors will come in tier 9, and will be able to be equipped by level 1 characters. With that in mind, would those of you who play normally please give me some ideas and upper limits as to what and how many properties I should use for the following (each comes with belt, amulet and two rings):Rogue set in light armorRogue/Dual Wield Warrior set in heavy armorWarrior: Sword and Board in heavy armorWarrior: Two-Handed in heavy armorMage: standard robes, cap and staffMage: AW Two-Handed in heavy armorDog Thanks in advance and kudos will be given out to those who help (that I haven't kudo'ed allready.) Link to comment Share on other sites More sharing options...
RustyBlade Posted October 10, 2010 Author Share Posted October 10, 2010 Let me try a different approach. Are these too powerful for normal use? Amulet of Enchantment+5 armor+10 all weapon damage+2 mana regeneration in combat+10% spell resistanceReduces hostility+20 damage vs. dragonsRestriction: Mage Elementalist’s Belt+10% cold damage+10% electricity damage+10% fire damage+10% nature damage+10% spirit damageIncreased damage vs. demonsRestriction: Mage Mage’s Ring of Power+5 dexterity+10 willpower+5 magic+10 constitution+5 spellpowerChance of +25 cold damageRestriction: Mage Amulet of Enrichment+2 armor+10 all weapon damageReduces hostilityIncreases experience from codexIncreases monetary gain+20 damage vs. dragons Stealthy Belt+6 defenseImproves backstabsImproves trap detectionFlanking immunity-10% fatigueIncreased damage vs. demons Rogue’s Ring of Power+10 dexterity+10 willpower+10 cunning+5 constitutionChance to stunRestriction: Rogue Amulet of Empowerment+3 armorWeakens nearby darkspawn+10 all weapon damageIncreases monetary gain+4 attack+20 damage vs. dragonsRestriction: Warrior Warrior’s Belt+6 defenseFlanking immunity-10% fatigueIncreased damage vs. demonsRestriction: Warrior Warrior’s Ring of Power+5 strength+5 willpower+5 constitutionChance to stunRestriction: Warrior Ring of Protection+20% cold resistance+20% electricity resistance+20% fire resistance+20% nature resistance+20% spirit resistanceChance to stun Electrocutioner’s Staff+10 willpower+10 magic+25% chance to ignite target+10 all weapon damage+10 spellpowerRighteous StrikeRestriction: Mage Robes of the Enchanting Enchantress (noble dress)+5 to all attributes+12 defense+5 armor+10% chance to dodge attacksSpell shieldMassive damage to darkspawnRestriction: Mage or Rogue Enchanted Gauntlets (heavy scale gloves)+5 magic+5 armorGenerates cleansing aura+5 spellpowerChance to avoid missile attacksRestriction: Mage Boots of Speed (heavy scale boots) Robin’s Hood+5 armor+2 mana regeneration in combat+20% spell resistance+20 mental resistance+20 physical resistanceIncreased damage vs. DemonsRestriction: Mage or Rogue Mage Armor (robes)+5 to all attributes+9 defense+5 armorChance to avoid missile attacksSpell shieldMassive damage to darkspawnRestriction: Mage Firestorm (greatsword)+10 magic+5 armor penetration+10%chance to ignite target+10 all weapon damage+10 attackChance of +25 fire damageRestriction: Arcane Warrior Luck (leaf type longsword)+10 willpower+10% melee critical chance+5 armor penetrationLucky+10 attack+10 spirit damage Guile (leaf type longsword)+10% melee critical chanceImproves trap detectionChance to avoid missile attacks+10% critical/backstab damageSpell shield+10 nature damage Sword of the Board (leaf type longsword)+5 strength+5% melee critical chance+5 armor penetration+10 all weapon damage+4 attackChance of +25 electricity damageRestriction: Warrior Not Asala (Qunari greatsword)+10 strength+5% melee critical chance+5 armor penetration+15 all weapon damage+10 attackRestriction: Warrior Molly’s Hatchet (greataxe)+10 strength+10% melee critical chance+5 armor penetration+15 all weapon damage+10 attackChance of +25 cold damageRestriction: Warrior Skill (longbow)Rapid aim+5% ranged critical chance+20% chance to ignite target+10% spell resistance+10% critical/backstab damageChance of +10 fire damage Pyromania (heavy crossbow)Rapid aim+5% ranged critical chance+2.5 armor penetration+25% chance to ignite target+10% critical/backstab damageChance of +25 fire damageRestriction: Warrior Clever Chestpiece (heavy scale armor)+5 to all attributes+12 defense+5 armor+10% chance to dodge attacksChance to avoid missile attacksMassive damage to darkspawn Clever Headpiece (Griffon’s Helm)+5 armor+10% spell resistance+50 stamina+20 mental resistance+20 physical resistanceInterrupts spellcasting Nimble Gauntlets (heavy scale gloves)Rapid Aim+10% melee critical chance+10 all weapon damageLuckyMessy killsVicious Boots of Speed (heavy scale boots)+5 health regeneration in combat+5 armor+10% chance to dodge attacks+5 stamina regeneration in combatIncreases attack speedWeakens and bloodies targets Board of the Sword (tower shield – Grey Warden heraldry)+10 strength+10 constitution+5 armor+10% melee critical chance+10 attackRestriction: Warrior Uncommon Leather Armor+5 to all attributes+12 defense+5 armor+5% chance to dodge attacksChance to avoid missile attacksMassive damage to darkspawn Uncommon Leather GlovesRapid aim+5% melee critical chanceImproves backstabs+10 all weapon damageIncreases attack speedVicious Uncommon Leather Boots+5 health regeneration in combat+5 armorImproves trap detection+5 stamina regeneration in combatWeakens nearby darkspawnWeakens and bloodies targets Uncommon Leather Helmet+5 armor+8% spell resistance+50 stamina+20 mental resistance+20 physical resistanceInterrupts spellcasting Hart’s Flea Collar+10 to all attributes+10 armor+10 damage+10% chance to dodge attacksSpell shieldMassive damage to darkspawn Warpaint of the Elementalist+20% cold resistance+20% electricity resistance+20% fire resistance+20% nature resistance+20% spirit resistanceWeakens and bloodies targets Link to comment Share on other sites More sharing options...
XTR3M368 Posted October 10, 2010 Share Posted October 10, 2010 Hi,First I want to say good luck in your endeavors. New content is good and only serves to make the community and the game better. As for your question of "are these overpowered?"......my personal answer would be "yes" to them being overpowered for normal play. I would consider those for a minimum hard and probably only for use on the nightmare difficulty....at the very least....I am also leaning towards an option that a PC using that stuff would be borderline "godlike". If this is your "normal" use stuff, what does your "godlike" stuff look like? :blink: This is all my personal opinion of course......that's what it comes down to with mods really....personal opinion. What I think is overpowered, someone else might think is ridiculous, while the next person might think it's "spot on". I would just do and release of what YOU like, look at the CONSTRUCTIVE criticism and suggestions regarding you stuff, (ignore the haters) and modify your next release or update after you have enough input from the public where you feel like you have the "general consensus" of what is "normal play attributes". No one can really tell you where/what that is either. I guess my advice would to be use your instincts on that. I wouldn't rush out and modify your items every time someone posts something like "I would do this to that item"...let some suggestions build up before you think about releasing a new update. Like I said, opinions vary greatly...which is what makes this community special. Everyone can find at least SOMETHING that is right up their alley. :thumbsup: Link to comment Share on other sites More sharing options...
RustyBlade Posted October 10, 2010 Author Share Posted October 10, 2010 Thanks for the good advice :thumbsup: I've been playing on nightmare (nightmare+) with enemies doubled and the toughest dungeon crawl mods added for so long I don't think I could even try easy unless I did it naked and weaponless. It made it a bit hard to come up with some rational stats; well that and the fact I see 5 slots available and figure if they weren't to be used, they wouldn't be there. As for the god like "Invincible" stats... at least 10x what you see there. Someone who never played before could solo nightmare and never get touched - unless of course they got revenant pulled into their own AOE spell in which case they're pretty much screwed :laugh: I'll probably release later in the day or tomorrow after work. (Readme still needs a little polish.) Link to comment Share on other sites More sharing options...
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