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Posted

http://www.nexusmods.com/skyrim/mods/61152/?

Hello- I created a follower mod which has the notrious bfb (brown face bug?). I have all the information in the file on how to fix it on the mod installation currently, however, I've noticed other follower mods don't have this issue. Is there a step I skipped while I was writing these two?

In short, how would one go about fixing this?

 

I tried skimming through the forums and downloaded 'How to make a successful mod' by Headbomb which didn't state how to do this either.

Posted (edited)

Can't you export the data:

\meshes\actors\character\FaceGenData\FaceGeom\CustomFollowerSet 2.8.esp\

\textures\actors\character\FaceGenData\FaceTint\CustomFollowerSet 2.8.esp\

Then add them to your CustomFollowerSet 2.8.bsa?

Edited by smashly
Posted
Select your follower in the objects window and press CTRL + F4 to export facegen data. The exported files will have to be packaged along with your mod.
Posted

Can't you export the data:

\meshes\actors\character\FaceGenData\FaceGeom\CustomFollowerSet 2.8.esp\

\textures\actors\character\FaceGenData\FaceTint\CustomFollowerSet 2.8.esp\

Then add them to your CustomFollowerSet 2.8.bsa?

@Smashly ~ Are you saying to put them in the zip file as those folders? I believe I did that, I'll double-check. Are you saying from experience or just guessing? :D Thanks for reading

 

Select your follower in the objects window and press CTRL + F4 to export facegen data. The exported files will have to be packaged along with your mod.

@Anikma ~ I have that in the instructions at the bottom of the page, but I'm wondering how to get it so that it automatically does it for others, I'm trying to make it so it isn't a pain in the butt for everyone else.

Posted

Can't you export the data:

\meshes\actors\character\FaceGenData\FaceGeom\CustomFollowerSet 2.8.esp\

\textures\actors\character\FaceGenData\FaceTint\CustomFollowerSet 2.8.esp\

Then add them to your CustomFollowerSet 2.8.bsa?

It would seem as though I forgot to export meshes data~ didn't know it was vital when the meshes weren't even changed. I'm not 3D model savvy; not even sure what a mesh is. I just thought that if the textures were changed then that was the only thing required. I'll try this and see if that works, thanks a lot :D

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