Revolverocelot11 Posted October 9, 2010 Share Posted October 9, 2010 As part of the mod I am creating I wanted to create a ring that would cause spell damage when doing Hand to Hand damage, simular to an enchanted weapon. I was going to use an activator to cast the spell at the target that gets hit, but I was having difficulty finding a way to script it. More specifically, I was having difficulty finding a way to cause a physical punch to trigger the activator. If I could find a way to trigger the activator I can probably finish the rest. If anyone knows how to do it I would greatly appriciate it. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 9, 2010 Share Posted October 9, 2010 well, as far as i know, it's only half possiblelooking Here, i could find only two proper command, the OnHit, or OnHitWithnow, since you are talking about HTH, there are no weapons, so the second isn't going to help youso the only way i know, is to use the OnHitof course, if you want the effect to only work on HTH attacks, i'm sure it could be done with an extra checkswhat i would use is This command, since there are no weapons using HTH animationsso i would say:Begin OnHitand then:If Player.GetWeaponAnimType = 0then do the spell hope this helps you :)good luck Link to comment Share on other sites More sharing options...
Revolverocelot11 Posted October 9, 2010 Author Share Posted October 9, 2010 Thanks a ton. That seems like it will work out for what I want. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 9, 2010 Share Posted October 9, 2010 i thought soif you need any more help, PM me, and i'll be glad to try and help good luck to you :) Link to comment Share on other sites More sharing options...
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