Herculine Posted October 10, 2010 Share Posted October 10, 2010 I've noticed that once Oblivion has too many files in the load order the game will not start (it will crash before getting to the main menu). Is there any way to override this limitation? Link to comment Share on other sites More sharing options...
Shadowfen Posted October 10, 2010 Share Posted October 10, 2010 I've noticed that once Oblivion has too many files in the load order the game will not start (it will crash before getting to the main menu). Is there any way to override this limitation? No, it's part of the basic fabric of the oblivion.exe. The size of the variable chosen to identify esm/esp can only count up to 255 (ff) and 'ff' is reserved btw for objects that are created in-game instead of having been added by a mod explicitly so you can only have 254 total esm/esp files combined. Link to comment Share on other sites More sharing options...
The_Vyper Posted October 10, 2010 Share Posted October 10, 2010 If you have reached your .esp/.esm limit, you may want to look into using TES4Gecko to merge a few of them together. That would open up some more slots for you. Link to comment Share on other sites More sharing options...
Herculine Posted October 11, 2010 Author Share Posted October 11, 2010 Thanks for the replies. Yeah, I've merged a lot of esp files before with TES4 Plugin Utility and/or Gecko to make room for more files. But I just started a new installation on a new computer, so I thought I should ask if there was an alternative to merging before I went nuts with the Gecko this time. Link to comment Share on other sites More sharing options...
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