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Mod load limits


Herculine

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I've noticed that once Oblivion has too many files in the load order the game will not start (it will crash before getting to the main menu).

 

Is there any way to override this limitation?

 

No, it's part of the basic fabric of the oblivion.exe. The size of the variable chosen to identify esm/esp can only count up to 255 (ff) and 'ff' is reserved btw for objects that are created in-game instead of having been added by a mod explicitly so you can only have 254 total esm/esp files combined.

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Thanks for the replies.

 

Yeah, I've merged a lot of esp files before with TES4 Plugin Utility and/or Gecko to make room for more files. But I just started a new installation on a new computer, so I thought I should ask if there was an alternative to merging before I went nuts with the Gecko this time.

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