ub3rman123 Posted October 11, 2010 Posted October 11, 2010 The way I fixed it in-game was to just copy and paste over the bits from an existing sword.
Semberflay Posted October 11, 2010 Author Posted October 11, 2010 Well, the sword works ingame when I delete the scabbard from the mesh in nifskope. It won't come out of the scabbard, but otherwise it's beautiful, and you have a shiny new kudo.
Deleted1848331User Posted October 11, 2010 Posted October 11, 2010 Yeah, I copied the mass and density values from the silver longsword, then copied over other bits from it.
ub3rman123 Posted October 11, 2010 Posted October 11, 2010 No, copy the bits from your sword, and paste them into the appropriate branches, then remove the bits of the original so only your sword is left. Only way to make the sword scabbards work because Bethesda refuses to share their magical witchcraft methods with us.
Deleted1848331User Posted October 11, 2010 Posted October 11, 2010 Oh. Yeah, I guess that could work.
Semberflay Posted October 11, 2010 Author Posted October 11, 2010 Ah, now that one works like an absolute charm! Thank you so much! It's brilliant! EDIT: And I've spooted the 'tear'. Technically, it's because the gemstone in the crossgaurd isn't big enough to cover the gap... odd.
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