Jump to content

Mod Choice and Load Order Help


g00se2oo5

Recommended Posts

Hi. I'm new to overhauling F3, although I have lightly modded the game before.

 

I've started with an entirely clean install and chosen the mods which I would like to try for this time round. I have also installed all DLC packs.. ( haven't tried these before). I am using FOSE, FOMM and InvalidationInvalidate ( although I think FOMM can do this..). Before I even start up the game, I would just like to know if any of the seasoned mod users could give feedback on the choice and order of my installed mods.

 

Here is the FOMM load order -

 

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Destruction.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.esm

xCALIBR.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

FO3 Wanderers Edition - Alternate Travel.esp

FOSEPerception Distance.esp

DarNifiedUIF3.esp

Fellout-pipboylight.esp

Destruction - Main.esp

Destruction - Main - Statics.esp

Destruction - DLC.esp

Destruction - DLC - Statics.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

MyFOOK2 - No Rape Victims.esp

MyFOOK2 - Black & White Tranquility Lane.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Followers Enhanced.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional VATS Halftime.esp

FO3 Wanderers Edition - Optional VATS Realtime.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Achievement Remover [All].esp

Achievement Remover [FWE].esp

Achievement Remover [DIK].esp

FWE(v.5.04)+WMK_weapons_xCALIBRified.esp

FWE+WMKexcalibrified(Anch).esp

FWE+WMKexcalibrified(Lkout).esp

FWE+WMKexcalibrified(Pitt).esp

Destruction - CP - Fellout.esp

xCALIBR_override_unsorted.esp

xCALIBR_override.esp

xCALIBR_override_FWE5.esp

xCALIBRammo_FWE.esp

Mart's Mutant Mod - Master Menu Module.esp

 

Total active plugins: 76

Total plugins: 77

 

 

I know 'destruction' has known issues with Fook2 but any other info on foseable conflicts or ideas on other mods to add...or take away, would be appreciated. :)

 

Thanks

Link to comment
Share on other sites

well, i don't know if that's still true, but from what i recall, FWE and FOOK had no patch for the latest versions, which might cause a problem, as there do not work to well together (to say the least)

 

now, you also have to take into account one more thing

the more overhauls you use, the less stable your game will be

so don't be surprised if you start getting CTDs and other issues

that's the price we pay for mods

still, i would favor mods over a non-problematic game

Fallout is fun, for some time, but it get's kinda old after some time

 

anyhow, aside from the FWE-FOOK thing, i don't see any problem, but then again, i am really no expert on this, and i have lost track on the development of these mods

 

good luck, and enjoy your new Fallout experience :happy:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...