Eltath Posted October 11, 2010 Share Posted October 11, 2010 Hello Forums,I've got a critical problem with my oblivion. I wanted to download FCOM. It recommends to start with a new install so I re-installed Oblivion, nothing wrong here.. Then I installed FCOM after some thumb twiddling. Later I installed the rest of my must have mods. And when I went to launch Oblivion (via OBSE) it just crashes and goes straight to the desktop... I'll give you the Following (in order too!) Mod list, Graphic Enhancers, Utilities, BSA list, Ini and my Computer Specs Mod List: Oblivion.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espAtmospheric Loading Screens - Original Text.espAll Natural - Real Lights.espAll Natural.espAll Natural - SI.espImmersive Interiors.espImmersive Interiors - Lights Addon.espWindowLightingSystem.espRAEVWD Cities.espRAEVWD New Sheoth.espRAEVWD Imperial City.espLiving Economy.espLiving Economy - Items.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espFrancesco's More Wilderness Life.espFrancesco's Optional Dungeon Chest Loot.espFrancesco's Optional Dungeon Chest Locks.espFrancesco's Optional House Chest Loot.espFrancesco's Optional New Adventurers.espFrancesco's Optional Leveled Quests.espFrancesco's Optional Leveled Arena.espOscuro's_Oblivion_Overhaul.espOOO-Armor_Perks_WearRate_Repair.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DaedraLord_Quests.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-ThiefGuild_Difficult.espFCOM_Convergence.espFCOM_OscurosOverhaul.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod.espFCOM_MoreRandomSpawns.espOOO-WaterFish.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espFranMWL-TheHeath patch.esp xuldarkforest.espxulStendarrValley.espxulTheHeath.espFranMWL-TheHeath patch.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espOOO-Snowdale Patch.espOpen Better Cities Full.espOpen Better Cities - Full City Defences.espOBCChorrol-ChorrolHinterland fix.espOBCBravil-Barrowfields patch.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espP1DkeyChain.espAlternative Start by Robert Evrae.espRshAlchemy.espRshAlchemyRecipes.espOblivion XP.espOblivion XP - OOO.espBashed Patch, 0.espBashed Patch, 1.espStreamline 3.0.esp Graphic Enhancers: QTP3 (not redimized.....Should I get redimized???)Bomret's Shivering Isles TexturesKoldorns Cave, Alyeid Ruin and Sewer Textures Utilities: Wrye Bash (for Bashed Patches)Oblivion Mod Manager (for Mods.....derrr)BOSS (to sort my load order) BSA List: All NaturalBetter Cites - Bravil DocksBetter Cities - MeshesBetter Cities - ShipyardBetter Cities - Sounds EVBetter Cities - Textures EVBetter Cities - TexturesDLCFrostcragDLCHorseArmorDLCOrreyDLCShiveringIsles - MeshesDLCShiveringIsles - SoundsDLCShiveringIsles - TexturesDLCShiveringIsles - VoicesDLCTheivesDenDLCVileLairFraNewCreaFraNewItemsHarvest[Flora]Oblivion - MeshesOblivion - MiscOblivion - SoundsOblivion - Textures - CompressedOblivion - Voices 1Oblivion - Voices 2xulAspenWoodxulSkingradOustskirts ini: [General]SStartingCell= SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=15uGridDistantCount=20uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=0bUseThreadedMorpher=0bExternalLODDataFiles=1bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedParticleSystem=0bUseMyGamesDirectory=1 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Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0SlideLeft=001EFFFFSlideRight=0020FFFFfXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000 [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=0bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000uNumDepthGrids=3 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[shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=0bUseBackgroundPathing=1 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1 [Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=3.0000fQuadrupedPitchMult=1.0000iNumHavokThreads=1fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0 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[Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3 [GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1bCrossHair=1iDifficultyLevel=50bGeneralSubtitles=1bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000STrackLevelUpPath=\\vault\TES4\LevelData\fDifficulty=0.0000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21bSaveOnInteriorExteriorSwitch=1 [Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntsfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntsfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntsfontfile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt 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[LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODMultLandscape=1.0000fLODMultTrees=2.0000fLODMultActors=5.0000fLODMultItems=5.0000fLODMultObjects=5.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000 fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000 [Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass]iMinGrassSize=80fGrassEndDistance=8000.0000fGrassStartFadeDistance=7000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=0 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=1 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found Computer Specs: Intel i5 750 core (2.6ghz)4GB Kensiton (DDR3)Sound Blaster eXtremep55-A-UD3 (i think)Asus GTX460 DirectCU1TB Hard Drive Well, If you bothered to go through all of that, I thank you and await your reply. While I wait I'll go Play some Civilization V! Link to comment Share on other sites More sharing options...
Smooth613 Posted October 11, 2010 Share Posted October 11, 2010 The best way to install mods is one by one, testing for crashes and anomalies after each addition. Testing for an hour or two is best. Since you're unsure why you're crashing I have to assume you installed in 'chunks' adding multiple mods at a time. Now I understand that with FCOM you need to install more than one at a time, I'm not talking about that. But what you need to do is start with a fresh install, install FCOM, test for at least a few hours for stability with only FCOM installed. Having a stable FCOM can be a task in itself. If that's all well and good then you start adding additional mods one by one, again testing after each. The best thing I can suggest is to start disabling mods in 'chunks' until your game will start. After you get the game where it's playable start adding mods back one at a time until you crash. This way if and when you crash you know exactly what mod you just installed and that way you can try to determine what it's conflicting with and if you can avoid the conflict. If you cannot avoid the conflict then you may just have to avoid that mod. Another thing, why do you have two Bashed Patches? Usually only one is needed per Load Order so I strongly suggest you eliminate one and only use one Patch. Because as it is you're second patch will overwrite and potentially conflict with the first one loaded. This could very well be the reason for your crash. You also need to update your masterlist for BOSS, it's slightly out of date. Just go to the BOSS download page here on Nexus and the updated masterlist is there, get the most recent. Link to comment Share on other sites More sharing options...
bben46 Posted October 11, 2010 Share Posted October 11, 2010 Begin at the beginning and go on till you come to the end; then stop. ~Lewis Carrol, Alice in Wonderland In this case, the beginning is where you install the game. The best place is NOT the default location (unless you have Win XP) as that allows Vista and Win7 UAC to block mods and other programs.Recommended: C:\Games\Oblivion If you need it, Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexushttp://www.tesnexus.com/articles/article.php?id=240 It allows you to preserve any saves and mods, or remove them completely - your choice. Now be sure you have the latest patch as it is needed for many modsLook in the lower left corner when you start the game for your version. The latest patch is v1.2.0146Go here for patches: http://www.elderscrolls.com/downloads/updates_patches.htm Next, OBSE is required for many mods also, Get the latest version here: http://obse.silverlock.org/ And the utility programs, get the latest versions.BOSS: http://tesnexus.com/downloads/file.php?id=20516OBMM: http://tesnexus.com/downloads/file.php?id=2097Wrye Bash: http://tesnexus.com/downloads/file.php?id=22368 Don't make the noob mistake of installing a mass of mods all at once and expecting them, to just work. The time you think you save wil be more than lost in troubleshooting.Install a few at a time and test - make sure they are working before adding more to the list. And, a troubleshooting tool for when you have a wacky problem and need to make sure it really is a mod causing it: Bben's Oblivion Revert to Vanilla gamehttp://www.tesnexus.com/articles/article.php?id=340 Link to comment Share on other sites More sharing options...
KelsaKelso Posted October 12, 2010 Share Posted October 12, 2010 also its good to cheak for requirments of fcom and requirements of any other mod also cheak for load ordders and if your not sure ask someone on the fourms chant room this will get you a long way if this didnt help make sure you read the modds readmes becouse they will say things there that they wont say on th fourms file description i know its screen effect that want you to chanfge somting on the oblivion ini file or the shader file in the oblivion files Link to comment Share on other sites More sharing options...
Eltath Posted October 12, 2010 Author Share Posted October 12, 2010 Ok Thanks for your replies. Well I did what you guys said, All of the Mods work fine on their own, but as soon as I activate FCOM and launch Oblivion it just CTD's as soon as I open it up :huh: .Then I decided to just use FCOM with OOO and Frans. Still CTD's when I open up oblivion (through OBSE) So, does anyone have any Idea of what the problem could be? Thanks again,Eltath. Link to comment Share on other sites More sharing options...
Smooth613 Posted October 12, 2010 Share Posted October 12, 2010 I'm unsure by the way you worded your post so these first two questions are what I'm not clear on. (1)Are you trying FCOM by itself? (2)Or are you trying to activate FCOM on top of your already working mods? Big difference between the two. If you are trying (1)FCOM by itself and you are still crashing you've narrowed down your problem to your FCOM installation, which includes a (im)properly configured Bashed Patch. So the next step is start a clean install then add FCOM only. Now ensure FCOM is stable before adding any other mods. If you are doing the second(2) thing I mentioned you're doing it backwards and are still at square one. You need to ensure FCOM works by itself first and foremost. Then you add one mod at a time testing for stability. If you answered yes to number one (1) above you can ignore the following. Well except the link, I still recommend it as a valuable resource and to assist in setting up FCOM. As mentioned earlier this is the proper order to get things going... "What you need to do is start with a fresh install, install FCOM, test for at least a few hours for stability with only FCOM installed. Having a stable FCOM can be a task in itself. If that's all well and good then you start adding additional mods one by one, again testing after each." If you need some FCOM guidance then I suggest going to the following site, FCOM: Convergence. It's loaded with info and covers pretty much every angle for a successful FCOM setup. Link to comment Share on other sites More sharing options...
Eltath Posted October 13, 2010 Author Share Posted October 13, 2010 Sorry about my last un-readable post :wacko: . Anyways, I used Bben's revert to Vanilla post to, well, revert to vanilla. And the news is bad. I reverted to Vanilla Oblivion to test to see if that worked, I went to launch Oblivion through the default .exe (OblivionLauncher.exe) well it got passed the Bethesda Softworks Movie-ette, then it crashed. So I unchecked everything, still crashed :wallbash: ! So Just to see if you can decipher the Error report: Problem signature: Problem Event Name: APPCRASH Application Name: Oblivion.exe Application Version: 1.2.0.416 Application Timestamp: 462392c7 Fault Module Name: Oblivion.exe Fault Module Version: 1.2.0.416 Fault Module Timestamp: 462392c7 Exception Code: c0000005 Exception Offset: 00175ba9 OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 3081 Additional Information 1: 27c8 Additional Information 2: 27c8ce5af7a07bedf550bd9c573901b3 Additional Information 3: e56e Additional Information 4: e56e9cfaf3cd1084b6b4c016d12ce64c Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt But I think I may well have to re-install oblivion AGAIN :blink: . There goes an hour of my life....Anyways, if you think there are anyways to save this install of oblivion... (but even I doubt it....) please reply with your hearts content..Oh, and I think I didn't tell you what OS I've got, Well I've got Windows 7 Professional 64-bit. And I have installed Oblivion to, My documents\ My Games\ Oblivion - Game..So tell me what you think.Thanks sooo much Link to comment Share on other sites More sharing options...
MrJim Posted October 13, 2010 Share Posted October 13, 2010 Two things? Are you using an edited .ini file? If so replace it with the default and try again. also: Do you have any old saves in your My Documents\My Games\Oblivion folder? If so then remove them (Somewhere safe) and try again. Link to comment Share on other sites More sharing options...
bben46 Posted October 13, 2010 Share Posted October 13, 2010 Unsure about what you had to uncheck as the revert to vanilla leaves nothing in the data folder that can be checked except the Oblivion.esm. The SI version leaves in the SI files also , but the only other thing you can uncheck is the ShiveringIsles.esp - which is actually a dummy esp used if you want to switch the SI part off as the SI is actually incorporated into the Oblivion.esm However, for a complete uninstall and reinstall: Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexushttp://www.tesnexus....icle.php?id=240 It allows you to preserve any saves and mods, or remove them completely - your choice. Link to comment Share on other sites More sharing options...
Smooth613 Posted October 13, 2010 Share Posted October 13, 2010 If you're still crashing after what has been mentioned previously all you can do is start over. Like MrJim said though, try a fresh .ini and clean out your save folder as a last resort, back it up of course. If that's a no go then it's time to completely remove Oblivion and start fresh. Just make sure you remove all remnants of Oblivion. I glanced over Ben's article he linked and it appears to cover all bases for a nice clean removal and re-installation. Link to comment Share on other sites More sharing options...
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