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Oblivion Crashes, When I open it!!


Eltath

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Hello Forums,

I've got a critical problem with my oblivion.

 

I wanted to download FCOM. It recommends to start with a new install so I re-installed Oblivion, nothing wrong here.. Then I installed FCOM after some thumb twiddling. Later I installed the rest of my must have mods. And when I went to launch Oblivion (via OBSE) it just crashes and goes straight to the desktop...

 

I'll give you the Following (in order too!) Mod list, Graphic Enhancers, Utilities, BSA list, Ini and my Computer Specs

 

Mod List:

 

Oblivion.esm

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_FrancescosNamedBosses.esp

Atmospheric Loading Screens - Original Text.esp

All Natural - Real Lights.esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

Immersive Interiors - Lights Addon.esp

WindowLightingSystem.esp

RAEVWD Cities.esp

RAEVWD New Sheoth.esp

RAEVWD Imperial City.esp

Living Economy.esp

Living Economy - Items.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Francesco's More Wilderness Life.esp

Francesco's Optional Dungeon Chest Loot.esp

Francesco's Optional Dungeon Chest Locks.esp

Francesco's Optional House Chest Loot.esp

Francesco's Optional New Adventurers.esp

Francesco's Optional Leveled Quests.esp

Francesco's Optional Leveled Arena.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Armor_Perks_WearRate_Repair.esp

OOO-Combat_Skills_Perks_Marksmanship.esp

OOO-DaedraLord_Quests.esp

OOO-DLT_Immersion.esp

OOO-Magic_Effects+Enchantments.esp

OOO-Magic_Effects+Spells.esp

OOO-Magic_Game_Settings.esp

OOO-ThiefGuild_Difficult.esp

FCOM_Convergence.esp

FCOM_OscurosOverhaul.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod.esp

FCOM_MoreRandomSpawns.esp

OOO-WaterFish.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

FranMWL-TheHeath patch.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

FranMWL-TheHeath patch.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

OOO-Snowdale Patch.esp

Open Better Cities Full.esp

Open Better Cities - Full City Defences.esp

OBCChorrol-ChorrolHinterland fix.esp

OBCBravil-Barrowfields patch.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

P1DkeyChain.esp

Alternative Start by Robert Evrae.esp

RshAlchemy.esp

RshAlchemyRecipes.esp

Oblivion XP.esp

Oblivion XP - OOO.esp

Bashed Patch, 0.esp

Bashed Patch, 1.esp

Streamline 3.0.esp

 

 

 

 

Graphic Enhancers:

 

QTP3 (not redimized.....Should I get redimized???)

Bomret's Shivering Isles Textures

Koldorns Cave, Alyeid Ruin and Sewer Textures

 

 

Utilities:

 

Wrye Bash (for Bashed Patches)

Oblivion Mod Manager (for Mods.....derrr)

BOSS (to sort my load order)

 

 

BSA List:

 

All Natural

Better Cites - Bravil Docks

Better Cities - Meshes

Better Cities - Shipyard

Better Cities - Sounds EV

Better Cities - Textures EV

Better Cities - Textures

DLCFrostcrag

DLCHorseArmor

DLCOrrey

DLCShiveringIsles - Meshes

DLCShiveringIsles - Sounds

DLCShiveringIsles - Textures

DLCShiveringIsles - Voices

DLCTheivesDen

DLCVileLair

FraNewCrea

FraNewItems

Harvest[Flora]

Oblivion - Meshes

Oblivion - Misc

Oblivion - Sounds

Oblivion - Textures - Compressed

Oblivion - Voices 1

Oblivion - Voices 2

xulAspenWood

xulSkingradOustskirts

 

 

ini:

 

[General]

SStartingCell=

 

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=

 

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\tes4title.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

uGridDistantTreeRange=15

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

fAnimationDefaultBlend=0.1000

fAnimationMult=1.0000

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik

SMainMenuMovie=Map loop.bik

SMainMenuMovieIntro=Oblivion iv logo.bik

SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3

bUseThreadedBlood=0

bUseThreadedMorpher=0

bExternalLODDataFiles=1

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

SCharGenQuest=0002466E

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

SBetaCommentFileName=

bCheckCellOffsetsOnInit=0

bCreateShaderPackage=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

bWarnOnMissingFileEntry=0

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bAllowScriptedAutosave=1

bPreemptivelyUnloadCells=0

bCheckIDsOnInit=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=26214400

SOblivionIntro=OblivionIntro.bik

bUseHardDriveCache=0

bEnableBoundingVolumeOcclusion=0

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=0

bUseThreadedParticleSystem=0

bUseMyGamesDirectory=1

 

 

[Display]

uVideoDeviceIdentifierPart1=3619102270

uVideoDeviceIdentifierPart2=298798434

uVideoDeviceIdentifierPart3=2740020499

uVideoDeviceIdentifierPart4=902152735

fDecalLifetime=10.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=0

iMultiSample=8

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=0

iLocation X=0

bFull Screen=1

iSize W=1280

iSize H=1024

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=10.0000

fFarDistance=10000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=10

bShowMenuTextureUse=1

iDebugText=2

blocalmapshader=0

bDoImageSpaceEffects=1

fShadowLOD2=400.0000

fShadowLOD1=200.0000

fLightLOD2=1500.0000

fLightLOD1=1000.0000

fSpecularLOD2=1300.0000

fSpecularLOD1=1000.0000

fEnvMapLOD2=800.0000

fEnvMapLOD1=500.0000

fEyeEnvMapLOD2=190.0000

fEyeEnvMapLOD1=130.0000

iPresentInterval=1

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=10

bLandscapeBlend=1

bFullBrightLighting=0

iMaxLandscapeTextures=0

bDynamicWindowReflections=1

fShadowFadeTime=1.0000

fGamma=1.0000

bDecalsOnSkinnedGeometry=1

iShadowFilter=2

bAllowPartialPrecision=1

iShadowMapResolution=256

bShadowsOnGrass=1

bActorSelfShadowing=1

iActorShadowCountInt=10

iActorShadowCountExt=10

bAllow30Shaders=0

iTexMipMapMinimum=0

iTexMipMapSkip=0

bDoStaticAndArchShadows=0

bDoActorShadows=0

bIgnoreResolutionCheck=0

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=1700.0000

 

 

 

[Controls]

fVersion=1.8000

Forward=0011FFFF

Back=001FFFFF

Slide Left=001EFFFF

Slide Right=0020FFFF

Use=00FF0009

Activate=0039FF03

Block=00380108

Cast=002EFF06

Ready Item=0021FF02

Crouch/Sneak=001DFF00

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0012FF01

Toggle POV=00130205

Menu Mode=000FFF04

Rest=0014FF0A

Quick Menu=003BFFFF

Quick1=0002FF20

Quick2=0003FF21

Quick3=0004FF22

Quick4=0005FF23

Quick5=0006FF24

Quick6=0007FF25

Quick7=0008FF26

Quick8=0009FF27

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFF07

bInvertYValues=0

fXenonLookXYMult=0.0005

fMouseSensitivity=0.0020

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

iJoystickMoveFrontBack=2

iJoystickMoveLeftRight=1

fJoystickMoveFBMult=1.0000

fJoystickMoveLRMult=1.0000

iJoystickLookUpDown=6

iJoystickLookLeftRight=3

fJoystickLookUDMult=0.0020

fJoystickLookLRMult=0.0020

fXenonMenuMouseXYMult=0.0003

bBackground Mouse=0

bBackground Keyboard=0

bUse Joystick=1

fXenonLookMult=0.0030

fXenonMenuStickSpeedMaxMod=5.0000

iXenonMenuStickSpeedThreshold=20000

iXenonMenuStickThreshold=1000

;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

iLanguage=0

SlideLeft=001EFFFF

SlideRight=0020FFFF

fXenonMenuStickMapCursorMinSpeed=1.0000

fXenonMenuStickMapCursorMaxSpeed=15.0000

fXenonMenuStickMapCursorGamma=0.1700

fXenonMenuStickSpeedPlayerRotMod=3000.0000

fXenonMenuDpadRepeatSpeed=300.0000

fXenonMenuStickSpeed=300.0000

iXenonMenuStickDeadZone=15000

 

 

[Water]

fAlpha=0.5000

uSurfaceTextureSize=128

SSurfaceTexture=water

SNearWaterOutdoorID=NearWaterOutdoorLoop

SNearWaterIndoorID=NearWaterIndoorLoop

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFrameCount=32

uSurfaceFPS=12

bUseWaterReflectionsMisc=0

bUseWaterReflectionsStatics=0

bUseWaterReflectionsTrees=0

bUseWaterReflectionsActors=0

bUseWaterReflections=1

bUseWaterHiRes=1

bUseWaterDisplacements=1

bUseWaterShader=1

uDepthRange=125

bUseWaterDepth=1

bUseWaterLOD=1

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

uNumDepthGrids=3

 

[Audio]

bDSoundHWAcceleration=1

fMinSoundVel=10.0000

fMetalLargeMassMin=25.0000

fMetalMediumMassMin=8.0000

fStoneLargeMassMin=30.0000

fStoneMediumMassMin=5.0000

fWoodLargeMassMin=15.0000

fWoodMediumMassMin=7.0000

fDialogAttenuationMax=35.0000

fDialogAttenuationMin=7.7500

bUseSoundDebugInfo=1

fUnderwaterFrequencyDelta=0.0000

bUseSoftwareAudio3D=0

fDefaultEffectsVolume=0.8000

fDefaultMusicVolume=0.3000

fDefaultFootVolume=0.8000

fDefaultVoiceVolume=0.8000

fDefaultMasterVolume=1.0000

bMusicEnabled=1

bSoundEnabled=1

fLargeWeaponWeightMin=25.0000

fMediumWeaponWeightMin=8.0000

fSkinLargeMassMin=30.0000

fSkinMediumMassMin=5.0000

fChainLargeMassMin=30.0000

fChainMediumMassMin=5.0000

fDBVoiceAttenuationIn2D=0.0000

iCollisionSoundTimeDelta=50

fGlassLargeMassMin=25.0000

fGlassMediumMassMin=8.0000

fClothLargeMassMin=25.0000

fClothMediumMassMin=8.0000

fEarthLargeMassMin=30.0000

fEarthMediumMassMin=5.0000

bUseSpeedForWeaponSwish=1

fLargeWeaponSpeedMax=0.9500

fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000

fDSoundRolloffFactor=4.0000

fMaxFootstepDistance=1100.0000

fHeadroomdB=2.0000

iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6000

 

 

[shockBolt]

bDebug=0

fGlowColorB=1.0000

fGlowColorG=0.6000

fGlowColorR=0.0000

fCoreColorB=1.0000

fCoreColorG=1.0000

fCoreColorR=1.0000

fCastVOffset=-10.0000

iNumBolts=7

fBoltGrowWidth=1.0000

fBoltSmallWidth=3.0000

fTortuosityVariance=8.0000

fSegmentVariance=35.0000

fBoltsRadius=24.0000

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=0

bUseBackgroundPathing=1

 

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

iLastHDRSetting=-1

 

 

[Combat]

bEnableBowZoom=1

bDebugCombatAvoidance=0

fMinBloodDamage=1.0000

fHitVectorDelay=0.4000

iShowHitVector=0

fLowPerfNPCTargetLOSTimer=1.0000

fHiPerfNPCTargetLOSTimer=0.5000

iMaxHiPerfNPCTargetCount=4

fLowPerfPCTargetLOSTimer=0.5000

fHiPerfPCTargetLOSTimer=0.2500

iMaxHiPerfPCTargetCount=4

iMaxHiPerfCombatCount=4

 

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.0167

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=1.0000

iHavokSkipFrameCountTEST=0

fHorseRunGravity=3.0000

fQuadrupedPitchMult=1.0000

iNumHavokThreads=1

fChaseDeltaMult=0.0500

iEntityBatchRemoveRate=100

iMaxPicks=40

bAddBipedWhenKeyframed=0

 

 

[interface]

fDlgLookMult=0.3000

fDlgLookAdj=0.0000

fDlgLookDegStop=0.2000

fDlgLookDegStart=2.0000

fDlgFocus=2.1000

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneX=20

iSafeZoneY=20

iSafeZoneXWide=20

iSafeZoneYWide=20

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

bAllowConsole=1

bActivatePickUseGamebryoPick=0

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

 

[LoadingBar]

iMoveBarWaitingMilliseconds=10

iMoveBarChaseMilliseconds=100

iMoveBarMaxMilliseconds=2500

fLoadingSlideDelay=15.0000

fPercentageOfBar3=0.1500

fPercentageOfBar2=0.4400

fPercentageOfBar1=0.3500

fPercentageOfBar0=0.0600

bShowSectionTimes=0

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=890

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=3

iDebugTextFont=3

 

 

 

[GamePlay]

bDisableDynamicCrosshair=0

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

bCrossHair=1

iDifficultyLevel=50

bGeneralSubtitles=1

bDialogueSubtitles=1

bInstantLevelUp=0

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

STrackLevelUpPath=\\vault\TES4\LevelData\

fDifficulty=0.0000

bTrackLevelUps=1

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

bSaveOnInteriorExteriorSwitch=1

 

 

[Fonts]

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt

sfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt

sfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt

sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt

SFontFile_5=Data\Fonts\Handwritten.fnt

 

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

 

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

 

[backgroundLoad]

bBackgroundLoadLipFiles=0

bLoadBackgroundFaceGen=0

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bUseMultiThreadedTrees=1

iPostProcessMillisecondsEditor=50

iPostProcessMillisecondsLoadingQueuedPriority=20

iPostProcessMilliseconds=5

bUseBackgroundFileLoader=0

 

 

[LOD]

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=1

bDisplayLODTrees=1

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultActors=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultObjects=15.0000

fLODMultLandscape=1.0000

fLODMultTrees=2.0000

fLODMultActors=5.0000

fLODMultItems=5.0000

fLODMultObjects=5.0000

iFadeNodeMinNearDistance=400

fLODFadeOutPercent=0.9000

fLODBoundRadiusMult=3.0000

fTalkingDistance=2000.0000

 

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=1.2000

fObjectLODMax=15.0000

fObjectLODMin=1.0000

fObjectLODDefault=5.0000

fItemLODMax=15.0000

fItemLODMin=1.0000

fItemLODDefault=2.0000

fActorLODMax=15.0000

fActorLODMin=2.0000

fActorLODDefault=5.0000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODQuadMinLoadDistance=65536.0000

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

fLODLandVerticalBias=0.0000

 

[Weather]

fSunGlareSize=350.0000

fSunBaseSize=250.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=mp3

 

 

[Grass]

iMinGrassSize=80

fGrassEndDistance=8000.0000

fGrassStartFadeDistance=7000.0000

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.3000

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

 

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

 

 

[blurShaderHDR]

fTargetLUM=1.2000

fUpperLUMClamp=1.0000

fGrassDimmer=1.3000

fTreeDimmer=1.2000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.7000

fSunlightDimmer=1.3000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=1.5000

fBrightClamp=0.3500

fBlurRadius=4.0000

iNumBlurpasses=2

iBlendType=2

bDoHighDynamicRange=0

 

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.5000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=1

 

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[OPENMP]

iThreads=3

iOpenMPLevel=10

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Oblivion Disc.

SCopyProtectionTitle2=Oblivion Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

 

 

 

Computer Specs:

 

Intel i5 750 core (2.6ghz)

4GB Kensiton (DDR3)

Sound Blaster eXtreme

p55-A-UD3 (i think)

Asus GTX460 DirectCU

1TB Hard Drive

 

 

Well, If you bothered to go through all of that, I thank you and await your reply. While I wait I'll go Play some Civilization V!

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The best way to install mods is one by one, testing for crashes and anomalies after each addition. Testing for an hour or two is best. Since you're unsure why you're crashing I have to assume you installed in 'chunks' adding multiple mods at a time. Now I understand that with FCOM you need to install more than one at a time, I'm not talking about that. But what you need to do is start with a fresh install, install FCOM, test for at least a few hours for stability with only FCOM installed. Having a stable FCOM can be a task in itself. If that's all well and good then you start adding additional mods one by one, again testing after each.

 

The best thing I can suggest is to start disabling mods in 'chunks' until your game will start. After you get the game where it's playable start adding mods back one at a time until you crash. This way if and when you crash you know exactly what mod you just installed and that way you can try to determine what it's conflicting with and if you can avoid the conflict. If you cannot avoid the conflict then you may just have to avoid that mod. Another thing, why do you have two Bashed Patches? Usually only one is needed per Load Order so I strongly suggest you eliminate one and only use one Patch. Because as it is you're second patch will overwrite and potentially conflict with the first one loaded. This could very well be the reason for your crash.

 

You also need to update your masterlist for BOSS, it's slightly out of date. Just go to the BOSS download page here on Nexus and the updated masterlist is there, get the most recent.

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Begin at the beginning and go on till you come to the end; then stop. ~Lewis Carrol, Alice in Wonderland

 

In this case, the beginning is where you install the game. The best place is NOT the default location (unless you have Win XP) as that allows Vista and Win7 UAC to block mods and other programs.

Recommended: C:\Games\Oblivion

 

If you need it, Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexus

http://www.tesnexus.com/articles/article.php?id=240

 

It allows you to preserve any saves and mods, or remove them completely - your choice.

 

Now be sure you have the latest patch as it is needed for many mods

Look in the lower left corner when you start the game for your version. The latest patch is v1.2.0146

Go here for patches: http://www.elderscrolls.com/downloads/updates_patches.htm

 

Next, OBSE is required for many mods also, Get the latest version here: http://obse.silverlock.org/

 

And the utility programs, get the latest versions.

BOSS: http://tesnexus.com/downloads/file.php?id=20516

OBMM: http://tesnexus.com/downloads/file.php?id=2097

Wrye Bash: http://tesnexus.com/downloads/file.php?id=22368

 

Don't make the noob mistake of installing a mass of mods all at once and expecting them, to just work. The time you think you save wil be more than lost in troubleshooting.

Install a few at a time and test - make sure they are working before adding more to the list.

 

And, a troubleshooting tool for when you have a wacky problem and need to make sure it really is a mod causing it: Bben's Oblivion Revert to Vanilla game

http://www.tesnexus.com/articles/article.php?id=340

 

 

 

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also its good to cheak for requirments of fcom and requirements of any other mod also cheak for load ordders and if your not sure ask someone on the fourms chant room this will get you a long way if this didnt help make sure you read the modds readmes becouse they will say things there that they wont say on th fourms file description i know its screen effect that want you to chanfge somting on the oblivion ini file or the shader file in the oblivion files
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Ok Thanks for your replies.

 

Well I did what you guys said, All of the Mods work fine on their own, but as soon as I activate FCOM and launch Oblivion it just CTD's as soon as I open it up :huh: .Then I decided to just use FCOM with OOO and Frans. Still CTD's when I open up oblivion (through OBSE)

So, does anyone have any Idea of what the problem could be?

 

Thanks again,

Eltath.

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I'm unsure by the way you worded your post so these first two questions are what I'm not clear on.

 

(1)Are you trying FCOM by itself? (2)Or are you trying to activate FCOM on top of your already working mods? Big difference between the two. If you are trying (1)FCOM by itself and you are still crashing you've narrowed down your problem to your FCOM installation, which includes a (im)properly configured Bashed Patch. So the next step is start a clean install then add FCOM only. Now ensure FCOM is stable before adding any other mods. If you are doing the second(2) thing I mentioned you're doing it backwards and are still at square one. You need to ensure FCOM works by itself first and foremost. Then you add one mod at a time testing for stability.

 

If you answered yes to number one (1) above you can ignore the following. Well except the link, I still recommend it as a valuable resource and to assist in setting up FCOM.

 

As mentioned earlier this is the proper order to get things going... "What you need to do is start with a fresh install, install FCOM, test for at least a few hours for stability with only FCOM installed. Having a stable FCOM can be a task in itself. If that's all well and good then you start adding additional mods one by one, again testing after each." If you need some FCOM guidance then I suggest going to the following site, FCOM: Convergence. It's loaded with info and covers pretty much every angle for a successful FCOM setup.

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Sorry about my last un-readable post :wacko: .

 

Anyways, I used Bben's revert to Vanilla post to, well, revert to vanilla. And the news is bad. I reverted to Vanilla Oblivion to test to see if that worked, I went to launch Oblivion through the default .exe (OblivionLauncher.exe) well it got passed the Bethesda Softworks Movie-ette, then it crashed. So I unchecked everything, still crashed :wallbash: ! So Just to see if you can decipher the Error report:

 

 

Problem signature:

Problem Event Name: APPCRASH

Application Name: Oblivion.exe

Application Version: 1.2.0.416

Application Timestamp: 462392c7

Fault Module Name: Oblivion.exe

Fault Module Version: 1.2.0.416

Fault Module Timestamp: 462392c7

Exception Code: c0000005

Exception Offset: 00175ba9

OS Version: 6.1.7600.2.0.0.256.48

Locale ID: 3081

Additional Information 1: 27c8

Additional Information 2: 27c8ce5af7a07bedf550bd9c573901b3

Additional Information 3: e56e

Additional Information 4: e56e9cfaf3cd1084b6b4c016d12ce64c

 

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

 

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

 

 

But I think I may well have to re-install oblivion AGAIN :blink: . There goes an hour of my life....

Anyways, if you think there are anyways to save this install of oblivion... (but even I doubt it....) please reply with your hearts content..

Oh, and I think I didn't tell you what OS I've got, Well I've got Windows 7 Professional 64-bit. And I have installed Oblivion to, My documents\ My Games\ Oblivion - Game..

So tell me what you think.

Thanks sooo much

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Two things?

 

Are you using an edited .ini file?

 

If so replace it with the default and try again.

 

also:

 

Do you have any old saves in your My Documents\My Games\Oblivion folder? If so then remove them (Somewhere safe) and try again.

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Unsure about what you had to uncheck as the revert to vanilla leaves nothing in the data folder that can be checked except the Oblivion.esm. The SI version leaves in the SI files also , but the only other thing you can uncheck is the ShiveringIsles.esp - which is actually a dummy esp used if you want to switch the SI part off as the SI is actually incorporated into the Oblivion.esm

 

However, for a complete uninstall and reinstall: Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexus

http://www.tesnexus....icle.php?id=240

 

It allows you to preserve any saves and mods, or remove them completely - your choice.

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If you're still crashing after what has been mentioned previously all you can do is start over. Like MrJim said though, try a fresh .ini and clean out your save folder as a last resort, back it up of course. If that's a no go then it's time to completely remove Oblivion and start fresh. Just make sure you remove all remnants of Oblivion. I glanced over Ben's article he linked and it appears to cover all bases for a nice clean removal and re-installation.
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