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Why ther'e never distant meshes on Armors?


Dingenskirchen

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I'm wondering that there so many great and beautiful armors to find,but in most cases ther'e no distant meshes,what meens that it's looking totally srewed up,if one of your companions wear it.

Is it so difficult to create them? I mean,what does it take to create them? No offens meant,it's just a question,why not and how to make them.

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You can do it in 3DSMax. It's bit... complicated, but essentially the game uses a simplified skeleton for distant meshes. Because of this, if modders haven't assigned that skeleton to their LoD meshes, the model will attach to different nodes than it should. That's what makes characters look like they came out of an Escher painting :)
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Ah,that sounds logic. Won't help me,cause i don't know a thing 'bout 3DSMax, but finally i will not die stupid.

Thank ya guys.

 

Hmm,one question remains. If i can add a skeleton, will this affect also the animations, like idle,walking and running?

I'm just asking cause of this weird pose of the ME2 Blood Dragon Armor. Great armor,but weird pose.

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i'm not sure about Dragon Age, but i know that you can create a skeleton for Oblivion and Fallout, and it changes all animations, due to new data (like it allows to make bouncing breasts and such)

although, if you don't mess with existing bones, just add ones, it shouldn't have a negative effect

 

still, i would recommend that you make a back-up of the original skeleton, just in case, so that if something go wrong, you didn't screw the game ereversibly :)

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