ICERAY2000 Posted October 15, 2010 Author Share Posted October 15, 2010 Ah, nope; sleeping it off didn't work. I So I started a new game, but when I got to Megaton, Sally from the Spaceship appeared semi-transparent and asked me if I needed some help getting out of there. I checked the suggested load order, and the help page mentions the placement for FOOK Zeta, but the Install docs say to remove it; I didn't yet. Back to the drawing board... Link to comment Share on other sites More sharing options...
blove Posted October 16, 2010 Share Posted October 16, 2010 FOOK2 1.1 Beta 2 Load Order Guide Link to comment Share on other sites More sharing options...
ICERAY2000 Posted October 16, 2010 Author Share Posted October 16, 2010 FOOK2 1.1 Beta 2 Load Order GuideThanks; here's what I don't understand - this was a clean install, there were ZERO MODs installed; I added FOOK2 with the exe install, then the basic files then the two hotfixes. Then I look at the load order instructions and it tell me to delete files that are there - so the FOOK2 installs files you don't need?Then I installed a lot of other files I have used for a long time. I rechecked the order and started a new game, and it's still messed up. the major symptom being Sally is in Megaton. But I am certainly willing to repair/recover/redo whatever, because I really do enjoy playing this game, and I like all the extras FOOK offers. It's also frustrating that I can't continue to play with my high level characters after this re-install, as advised to start a new game. I suppose I could just boost a new character up to mirror my older high level characters after a new start, but that will have to wait until I can get a clean game going.Thanks for the reference and the reply. Link to comment Share on other sites More sharing options...
ICERAY2000 Posted October 16, 2010 Author Share Posted October 16, 2010 Also, I can't seem to figure out what "DIK" stands for. :pinch: Link to comment Share on other sites More sharing options...
blove Posted October 17, 2010 Share Posted October 17, 2010 Immediately after installing FOOK2 1.0 RC you have to delete all of the FOOK2 1.0 RC plugins (ESMs and ESPs). FOOK2 1.1 Beta 2 relies on the data files but does not need the old plugins. The idea was that most people that would participate in the open beta would already have the FOOK2 1.0 RC archive and would not need or want to download 1GB+ again. So the new data files for FOOK2 1.1 Open Beta were packaged seperately. I do not think anyone anticipated the beta to last this long... DIK stands for DLC Improvement Kit. Link to comment Share on other sites More sharing options...
ICERAY2000 Posted October 17, 2010 Author Share Posted October 17, 2010 Replying to myself I guess...IS THERE a problem being created if I have old saves from other game/configurations in the save game folder? I am not loading and using them, I kept them there for other reasons, mostly for answering location questions, and other quest info, since they had already done so much and been so many places. When I start a new character, I can always load up an old one and see where a specific place is from their map, etc.But is having saved games that use alternate MODs than the ones currently in use affecting the active game? Also I noticed this time that the sherriff's son has a Red excamation point, and some other standard NPCs here and there; that has never happened before and means this install is REALLY trashed.I'm just about through FOOKing around; I'm going to investigate other MODs that don't take such confusing and frustrating work just to get going.ICERAY2000 Link to comment Share on other sites More sharing options...
anokii Posted October 18, 2010 Share Posted October 18, 2010 That'll teach me - I failed to go to the end of the thread - so apologies this should have been posted eariler. To answer your question about save games - yes they can cause problems especially when you make major changes in the background and sometimes FOOK2 qualifies for that. The best thing to do if you want to use a previous save is the old "hide out for 3 days" trick. This is where you go to a empty cell (someplace like the toliets at Megaton - i.e. a small room where NPC's won't venture) and then kick the clock up so that time passes faster (or use the Wait function) and stay there for 3 days. The game resets all cells every 72 hours. This does not always work though and the only true method is to start a new game. Below was my orginal reply to yours on the previous page. Whoa there big fella...!!! Hmm not sure where your seeing that load order at, but first a quick history lesson (PS: I'm not an historian so this may not be 100% accurate but you'll get the gist of it); - FOOK2 was originally started and released by a group of modders (V1.0) which is the stand alone .exe you have already seen and installed. Unfortunately it wasn't as polished as first thought and had quite a few show stopping bugs in it. Most (if not all) of the original group gave up or moved on and it laid there until another like-minded bunch picked it up and decided to fix it all and add even more to the original. It was decided to drop the original .exe concept but since a lot of the 'core' files were already there it's being used as a 'base' install and hence the reason for the hugely convoluted install process. Once the final realease has been finished the plans are to merge it into a more cohesive package (and hopefully shorten the current install / upgrade process). So this is why you have to remove all of the original esm's and esp filles, they have been redone and for the most part fixed. Thus endith the lesson. LOAD ORDER: Here's what I see on their web site; 1.1 Standard Load OrderOfficial esms must be in the same order as here, and FOOK esps should always be last, again in the same order as here. Use any other mod at your own risks. Almost all Compatibility Patches were made for FOOK 1.0 and are now way outdated, and will kill your game. * Fallout3.esm * Anchorage.esm * Pitt.esm * BrokenSteel.esm * PointLookout.esm * Zeta.esm * Calibr.esm <other mods> * FOOK2 - Main.esm * FOOK2 - [DIK] DLC Improvement Kit.esm <other mods> * FOOK2 - Main.esp * FOOK2 - [DIK] DLC Improvement Kit.esp * FOOK2 Main [Hotfix].esp * FOOK2 DIK [Hotfix].esp If you dont own the DLCs, just remove anything DLC-related: * Fallout3.esm * Calibr.esm <other mods> * FOOK2 - Main.esm <other mods> * FOOK2 - Main.esp * FOOK2 Main [Hotfix].esp So as you can see there is no mention of the older files. Please take this the right way - try not to make it harder than it already is..... ;-) The reference to moving the DLC files is that when you install the DLC pack (Zeta, Anchorage, etc), depending on where they came from (Steam, separate disks, etc) they would be installed in a completely different directory than the original install directory, this was not a problem with the GOTY edition - so as you have already found out you can safely skip that step (e.g. check to see if they are there - yep their there - move on to next step). My fingers are crossed for you. And yes there is a mind controlling substance that is absorbed through the fingertips once you handle either the install media or the original game packaging. To end on a lighter note (actually sad note for me and it gives you an idea how bad that addiction can get). I too after playing through it all on XBox decided to try the PC version. In my early install / playing / modding days, I can safely say that I uninstalled and reinstalled so many times that I know the entire process and on-screen dialouges by heart, created so many characters that I could populate half of the lower east side of Manhatten, and crashed and burned so many times I turned to self-mutilation (not really but I wanted to). I'm a fan of FOOK2 and I can now run for hours continously without a CTD and it's not unusal to go weeks or months without a CTD. I've learned to have separate installs so I can do mod testing and one for actually playing and I'm a happy camper - I'm now eagerly waiting for my FONV to arrive and start the whole process all over again. Link to comment Share on other sites More sharing options...
ICERAY2000 Posted October 18, 2010 Author Share Posted October 18, 2010 Wow - Thanks anokii, that was very detailed and very clear. Some comments and confessions. I lost my original "clean" image of the base install - I thought it was a good idea since doing it over from scratch to make a new cleaner copy; well I almost remember to do that, but got so involved in the "use this-not that" process that I forgot to make one until it was too late. I had a chance this time to correct that, as I did a slow install with base game, patch/patch to 1,7 then the DLCs fron the GOTY version (confession: I dislike acronyms...) then FOSE and FOMM so the program would actually RUN. (confession: the software "protection" is so bad that the program will not run without the upgrade and FOSE, and caused me to write the most infuriated email I've ever written - the developers, or their so-called tech supporters are, well a step down from mutants, so if not for NEXUS and some great help, I would never have been able to play this game at all because it always said I had stolen the game) I am also making a detailed list of what I try; this time I am trying to manage adding most of FOOK's features without the FOOK. This means many more MODs, but the ability to add/remove small parts without corrupting the whole; since their purpose seems to not yet be realized, I think it's better to use many small working pieces. I did notice that as I started to add small bits and pieces that FOMM tends to disregard the rule of "first ESMs then ESPs"; it also sees one type as the other, which I guess must be a GECK error on the modder's part.Taking your approach, I intend to end up with two backup copies, one a basic, full GOTY with FOSE, FOMM, patches and DLCs, another with some tested, trusted MODS for a base.I also organized my NEXUS downloads into groups for easier location, and (confession: I need a life - I spend way too much time doing and thinking about this) sub-divided into recommended/not recommended - as some install requirements for them are...extensive.I'm sure that a working knowledge of the GECK would help, but it remains as understandable as Egyptian Hieroglyphics to me. So no more FOOKing around for me for a while. I'll keep an eye on the MOD for a final version.I'm not going to New Vegas for a while - I predict it will retail for over $60, and I can have a lot of fun with FO3 for free and the original $29 I got the GOTY for!I would be interested in your load order, just to see what you are using that is successful, if you have the time. And just for laughs, I'll post what I can successfully put together from the many littler MODS that runs. :thumbsup: ICERAY2000 Link to comment Share on other sites More sharing options...
ICERAY2000 Posted October 19, 2010 Author Share Posted October 19, 2010 Well....I tried a complete re-install and it was working fine until I tried to change the load screens by swapping a single identically named file with an original load screen... anyway, started over again with a completely new install. Will build up slowly with MODs and try to just avoid FOOK. Link to comment Share on other sites More sharing options...
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