Jump to content

Simple AI Package NPC's


Trapiki

Recommended Posts

EDIT: Ignore this post, I finally got it to work, I think my computer likes to make a complete moron out of me every chance the miserable thing gets.

 

<3 Trapiki

 

So, I'm currently in the middle of a decently sized mod of an Island in a custom Worldspace that will eventually have a nice big city under it. Now my problem is that while I can create NPC's and make them all pretty and whatnot, I cannot touch the AI Packages or my CS will instantly crash 100% of the time. it's an unfortunate side effect of using Vista. :c

 

I need someone to make some generic vanilla NPC's with simple AI packages already attached to them. Gender/race/class doesn't matter, I can duplicate them and make them however I like. I tried duplicating some Bandits but their wander packages will not engage for some reason, they will sleep, but they just stand in their spot the rest of the time. I tried Conjurors, who have the creature Wander packages, they walk around but wont talk to each other. :C I need them to be able to talk to each other on wander to fill out the city with idle chatter so at least it looks like an "alive" city.

 

So, if anyone can help me with this, I would be very grateful.

 

I require a resource .esp with the following:

 

(All need to be at the editor location (with radius) with no condition data.)

 

1.

Sleep - 22 x 8

Eat - [generic]

Wander - Home resident

 

2.

Eat/drink - [generic]

Wander - [interior wander]

 

3.

Wander - [wide location radius, this is for the streets of the city]

 

4.

aaaServicesEditorLocLockAtEnd - [i believe this is the correct one for a merchant?]

 

5.

(I need some kind of guards, I need two separate NPC's with similar packages)

A package to stay at the editor location from 6 for 12hours and then a wander package for the rest of the time.

Then the same thing but from 18 for 12 hours and wander for the rest of the time (like a day guard and a night guard).

 

6.

Sleep - [small editor location radius, it is for use outside] 21 x 8

wander - [decent range for exterior, but not huge]

 

7.

Wander - [medium range for specific area NPC's]

 

Since everything I've learned about NPC's has been only from reading various articles, I do not have any working knowledge on how AI Packaging works since I have been unable to play with that particular function. So apologies in advance if I've got these horribly wrong.

 

Extra Tidbit: Here are some pictures of the exterior of my Island. :3

http://www.tesnexus.com/imageshare/image.php?id=70212

http://www.tesnexus.com/imageshare/image.php?id=70214

http://www.tesnexus.com/imageshare/image.php?id=69996

 

<3 Trapiki

Link to comment
Share on other sites

I'll take the time to help you, but be more specific. One by one list your AI Packages then list the settings for each package. Some thing like:

 

MyAIPackage

-type

-condition

-etc...

 

 

Also, you need a condition to execute the wander package, or any package.

Link to comment
Share on other sites

Ack, I knew this just wouldn't be simple. ;n;

 

I'll have to go trawl through most likely countless tutorials and wiki pages, plus the CS to get the required information.

 

I have noticed that a lot of the Packages in the Condition Data use a value of None...

 

I will return.

 

EDIT:

 

Ignore all of that, I finally got it to work after quite some time of looking for a fix.

I just knew I'd find a solution after I posted a help request. ;_; I think my computer enjoys making me look like a moron.

Sorry to have wasted your time. :c

 

Now, Full steam ahead!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...