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Concerning Spell animations.


Folkvangr

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Greetings!

 

First and foremost, in case it matters much concerning my inquiry, I have installed both the Midas Magic and Supreme Magicka mods (along with many other mods that are presumably unrelated to my question), and I have all the recent patches, both official and unofficial. Likewise, I have all the DLCs.

 

I am in need of assistance regarding the use of certain animations for spells. How would I go about replacing the animation of a spell with another from the Midas Magic mod? This is assuming it is possible. I would assume so. More specifically, I have made a custom spell through in-game spellmaking, and rather than using the animations my custom spell uses, I would rather use the "Midas Nuclear Blast" animation.

 

The custom spell I made uses Supreme Magicka's added Poison element (both the neon green animation and damage), of which the animation I'm obviously not very fond of. I just want to make sure that if I can replace the animation for my custom spell, it will hopefully not replace every instance of poison element damage with a nuclear blast. :P

 

Help and suggestions are very appreciated!

 

Note: If anyone is curious, my custom spell is just a generic tetra elemental AoE spell. I personally think the fusion of all the elements would cause a concentrated explosion, rather than a neon green spark which disperses into vapor.

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