MyGoodEye Posted January 13, 2015 Share Posted January 13, 2015 (edited) Driving me nuts, but I could swear I read once that there's a Faction you can add to an NPC to prevent it from disappearing on the gameEngine's "deadCount" cleanup cycle. This is especially interesting to me as I use the ComplexScene Markers which remove some NPCs, literally, the minute they die for performance concerns. It's one of those things that, when I read it, I said to myself that I should write it down or keep it for another day... today is that "other day" and I can't for the life of me remember where I saw it. List of Factions are too long to read and search results for "dead NPC" and the like yield results that are, predictably, long and unhelpful. I could script it, I guess, but my mind is stuck on the notion that it already exists in game somewhere... Anyone know what I'm talking about? Edited January 13, 2015 by MyGoodEye Link to comment Share on other sites More sharing options...
MyGoodEye Posted January 15, 2015 Author Share Posted January 15, 2015 Ah, screw it. Can't find it, might have been insane... decided to just code it right quick. Any other person in the future wants to know the same thing, just script in a function with a wait. Done and done. Link to comment Share on other sites More sharing options...
Recommended Posts