zmajcek Posted October 14, 2010 Share Posted October 14, 2010 Hi, I have a problem...I created custom race and played a while with it in IC temple district i created full actor copy and left, after a few days of game play i came back to ICTemple and noticed whenever i try to enter ICTemple game crashed I emidiatly started to hunt for problem by disabling mods etc and came to conclusion that my actor copy is acting weird crashing game... this can be confirmed by the fact if i create new Actor Copy exit area and try to enter this one crashes 2. Now to questions:Is there a way to deletefullactorcopy without entering the area and clicking on it to get ref ID?Is there a way to edit save game to delete entry where this actor copy is located....i done save test 1 commnd but that doesnt help me much as main file is encoded and editing txt doesnt help?Is there way to get a list of ref ID for actors in remote areaAny editors out there for .ess files Basicly i wish to fix save game Any other suggestions welcome Thanks for comments and help Link to comment Share on other sites More sharing options...
zmajcek Posted October 15, 2010 Author Share Posted October 15, 2010 BUMP Link to comment Share on other sites More sharing options...
paganwannbe Posted October 15, 2010 Share Posted October 15, 2010 you have to give them a bit more then 7 hours comrade the happy helpers aren't even up yet Link to comment Share on other sites More sharing options...
zmajcek Posted October 15, 2010 Author Share Posted October 15, 2010 I did check the time of original post Link to comment Share on other sites More sharing options...
gundamb2 Posted December 5, 2011 Share Posted December 5, 2011 (edited) I am having the same problem with my mod now. I initially thought CreateFullActorCopy only caused problems for custom races flagged as non-playable in the editor. Your post showed me otherwise. Thanks a lot, you just saved me a lot of time. However this opens up the way for another possible solution, here it is if anyone is ever in the same boat as we are: Let's say our goal is to create an exact duplicate of a custom race character/player without using CreateFullActorCopy. We can use a spell that runs on the character in question with the following lines in its script. Requires OBSE v20. ref selflet self := GetSelflet self := self.GetBaseObjectlet self := CloneForm self ;ensures NPC Reference is persistent when placed in the worldSetLowLevelProcessing 1 self set self to player.PlaceAtMe self self.SetQuestItem 1 From here we can remove any factions using a While Loop. The only problem is the actor would still have the AI packages of the original (this does not happen with CreateFullActorCopy). All we would need is an OnPackageDone block or a Quest Script to re-apply the AI package if it is not being followed. EDIT: The alternative I outlined here causes the same crash as CreateFullActorCopy. If anyone is still interested I ended up using PlaceAtMe instead and used a Quest Script to keep any changes I made to the NPC persistent. Edited September 4, 2012 by gundamb2 Link to comment Share on other sites More sharing options...
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