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Appearance_Type list


grimmdead

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So I'm playing around with the save game appearance_type (random number) trying to figure some things out..... rather basic stuff.

 

 

Could I get a list of what Number shifts the character body to be what ever,

 

Example:::

 

Appearance_type number 0 ------ body goes invisible

 

Appearance_type number 1 ------ Body to dog

 

Appearance_type number 4 ------ Body to Drake

 

Appearance_type number 8 ------ Body to grizzly bear

 

Appearance_type number 9 ------ Body to black bear

 

Appearance_type number 10 ------ Body to brood mother

 

Appearance_type number 11 ------ Body to bronto

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From the Wiki

# RESTORE CHARACTER MODEL = -1

# BLANK_MODEL = 1;

# ELF = 2;

# DWARF = 3;

# DRAGON_NORMAL = 4;

# GOLEM_SHALE = 5;

# GOLEM_STONE = 6;

# GOLEM_STEEL = 7;

# BEAR_GREAT = 8;

# BEAR_BLACK = 9;

# BROODMOTHER = 10;

# BRONTO = 11;

# ARCANE_HORROR = 12;

# QUNARI = 13;

# WISP = 14;

# HUMAN = 15;

# HURLOCK_NORMAL = 16;

# HURLOCK_ALPHA = 17;

# HURLOCK_EMISSARY = 18;

# TEMP_Hurlock_Cutscene = 19

# NUG = 20;

# TEMP_Hurlock_Cutscene2 = 21

# WEREWOLF_A = 22;

# SHRIEK_A = 23;

# SUCCUBUS = 24;

# ABOMINATION = 25;

# REVENANT_A = 26;

# RAGE_DEMON = 27;

# CORPSE_D = 28;

# CORPSE_E = 29;

# CORPSE_S = 30;

# SHADE = 31;

# ASH_WRAITH = 32;

# DEEPSTALKER = 33;

# DOG_MABARI_ = 34;

# DOG_PARTY_MEMBER = 35;

# SQUIREL = 36;

# RAT_LARGE = 37;

# HUMAN_BOY = 38;

# HUMAN_SERVANT_AMBIENT = 39;

# HUMAN_LIBRARY_AMBIENT = 40;

# RAT_SMALL = 41;

# HUMAN_GUARD_AMBIENT = 42;

# HUMAN_NOBLE_AMBIENT = 43;

# HUMAN_MALE_FAT = 44;

# HUMAN_FEMALE_FAT = 45;

# APP_NPC_DUNCAN = 46;

# APP_OGRE_A = 47;

# WOLF = 49;

# GENLOCK_NORMAL = 50;

# GENLOCK_ALPHA = 51;

# GENLOCK_EMISSARY = 52;

# WITHERFANG = 53;

# AMBIENT_GOAT = 54;

# AMBIENT_MUTT = 55;

# SPIDER_CORRUPTED = 57;

# SPIDER_GIANT = 58;

# SPIDER_POISONOUS = 59;

# HUMAN_DYING_AMBIENT = 60;

# HUMAN_PRELUDE_WIZARD = 61;

# CAT = 63;

# DRAGONLING = 64;

# WILD_SYLVAN = 65;

# DRAGON_HIGH = 66;

# Human, Girl = 67

# BEAR_BEARESKAN = 68;

# SKELETON_A = 69;

# SKELETON_F = 70;

# SKELETON_S = 71;

# PRIDE_DEMON = 72;

# BROODMOTHER_TENTACLE = 73;

# WOLF_BLIGHT = 74;

# LADY_OF_THE_FOREST = 75;

# PIG = 76;

# DEER = 77;

# OX = 78;

# RAM = 79;

# DRAGON_DRAKE = 80;

# SPIRIT_APPARATUS_HEAD = 81;

# ARCHDEMON_WOUNDED_ = 82;

# RAVEN = 84;

# HALLA = 85;

# CHICKEN = 86;

# OWL = 87;

# GRAND_OAK = 88;

# ARCHDEMON = 89

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