grimmdead Posted October 16, 2010 Share Posted October 16, 2010 So I'm playing around with the save game appearance_type (random number) trying to figure some things out..... rather basic stuff. Could I get a list of what Number shifts the character body to be what ever, Example::: Appearance_type number 0 ------ body goes invisible Appearance_type number 1 ------ Body to dog Appearance_type number 4 ------ Body to Drake Appearance_type number 8 ------ Body to grizzly bear Appearance_type number 9 ------ Body to black bear Appearance_type number 10 ------ Body to brood mother Appearance_type number 11 ------ Body to bronto Link to comment Share on other sites More sharing options...
RustyBlade Posted October 16, 2010 Share Posted October 16, 2010 From the Wiki# RESTORE CHARACTER MODEL = -1# BLANK_MODEL = 1;# ELF = 2;# DWARF = 3;# DRAGON_NORMAL = 4;# GOLEM_SHALE = 5;# GOLEM_STONE = 6;# GOLEM_STEEL = 7;# BEAR_GREAT = 8;# BEAR_BLACK = 9;# BROODMOTHER = 10;# BRONTO = 11;# ARCANE_HORROR = 12;# QUNARI = 13;# WISP = 14;# HUMAN = 15;# HURLOCK_NORMAL = 16;# HURLOCK_ALPHA = 17;# HURLOCK_EMISSARY = 18;# TEMP_Hurlock_Cutscene = 19# NUG = 20;# TEMP_Hurlock_Cutscene2 = 21# WEREWOLF_A = 22;# SHRIEK_A = 23;# SUCCUBUS = 24;# ABOMINATION = 25;# REVENANT_A = 26;# RAGE_DEMON = 27;# CORPSE_D = 28;# CORPSE_E = 29;# CORPSE_S = 30;# SHADE = 31;# ASH_WRAITH = 32;# DEEPSTALKER = 33;# DOG_MABARI_ = 34;# DOG_PARTY_MEMBER = 35;# SQUIREL = 36;# RAT_LARGE = 37;# HUMAN_BOY = 38;# HUMAN_SERVANT_AMBIENT = 39;# HUMAN_LIBRARY_AMBIENT = 40;# RAT_SMALL = 41;# HUMAN_GUARD_AMBIENT = 42;# HUMAN_NOBLE_AMBIENT = 43;# HUMAN_MALE_FAT = 44;# HUMAN_FEMALE_FAT = 45;# APP_NPC_DUNCAN = 46;# APP_OGRE_A = 47;# WOLF = 49;# GENLOCK_NORMAL = 50;# GENLOCK_ALPHA = 51;# GENLOCK_EMISSARY = 52;# WITHERFANG = 53;# AMBIENT_GOAT = 54;# AMBIENT_MUTT = 55;# SPIDER_CORRUPTED = 57;# SPIDER_GIANT = 58;# SPIDER_POISONOUS = 59;# HUMAN_DYING_AMBIENT = 60;# HUMAN_PRELUDE_WIZARD = 61;# CAT = 63;# DRAGONLING = 64;# WILD_SYLVAN = 65;# DRAGON_HIGH = 66;# Human, Girl = 67# BEAR_BEARESKAN = 68;# SKELETON_A = 69;# SKELETON_F = 70;# SKELETON_S = 71;# PRIDE_DEMON = 72;# BROODMOTHER_TENTACLE = 73;# WOLF_BLIGHT = 74;# LADY_OF_THE_FOREST = 75;# PIG = 76;# DEER = 77;# OX = 78;# RAM = 79;# DRAGON_DRAKE = 80;# SPIRIT_APPARATUS_HEAD = 81;# ARCHDEMON_WOUNDED_ = 82;# RAVEN = 84;# HALLA = 85;# CHICKEN = 86;# OWL = 87;# GRAND_OAK = 88;# ARCHDEMON = 89 Link to comment Share on other sites More sharing options...
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