Jump to content

Back to the previous games


CYesmaR

Recommended Posts

This was an idea I had, and I'm sure others have thought of it, but I figured I'd put it out there since I havent seen a mod of it yet.

 

Here's the basic idea. Open up some railroads that go to the places back in Fallout 1, 2, and tactics.

 

Set up a railroad station somewhere on the outskirts of the wasteland, have a ticket booth from which you buy a ticket, then hop on the train and go. There is a door on the side of the train that you activate and it teleports you to the inside of the train. Once inside there will be multiple passenger rooms, one of which is yours, and of course passengers (which can just be generic people) that walk around. Other sections of the train could be luggage, a dining room and kitchen, the front of the train with the driver, ect. Once you go into your room you'll find a terminal that lets you select your destination. From what I was thinking places like but not limited to: St. Louis, San Fransisco, NCR, New Reno, the BoS headquarters, ect. and each place would line up with the lore of the previous games. An example would be St. Louis, which is controlled by the Midwestern brotherhood of steel, there would be some Super Mutant scientists researching the sterility issue, but of course since the MBoS was fighting them for so long, and then took over their city, I'm sure some Super Mutant Slaves and/or prejudiced would be appropriate. Then from St. Louis you could maybe find the Hummer or a Car of some kind and take rides to the differant locations from Fallout Tactics like the ghoul city, Kansas City, or any of the MBoS Bunkers, maybe even Vault 0.

 

Then you can take the train from St. Louis back to the capital Wasteland, or continue west to San Fransisco, or the NCR. Walk around the map and visit New Reno, and New Arroyo. Find the rusted remains of Vault 13 (maybe have some intellegnet deathclaws in there [yes I know that Horrigan killed them in FO2, but maybe there's a chance some of the cubs survived and grew up, or some new ones escapped, or maybe not and just make it an empty rusted out vault with a waterchip that gives purified water]) Get involved with the politics in NCR, and the mobs in New Reno. Find some more super mutant help like Fawkes in broken hills. and much much more.

 

this also gave me many ideas for quests that could be implemented as well, such as in St. Louis. Talk with one of the mutant scientists, and help them further their research, or after talking with a commander in the MBoS destroy all the research, and help eliminate the mutants. Go to Bunker Alpha and join the MBoS and go on special missions, killing raiders, beast tamers, Super mutants and Robots.

 

I realize that this would be a huge huge mod, and would take a lot of time, but I would love to see it. If someone is interested in making it or help making it, just let me know, and maybe I can help shoot some more ideas to you. Also seeing progress would be awesome (such as releasing it after the train interior is done, and give a description, then release a new version when St. Louis is built and the NPCs are in the train, and so on and so forth.

 

Anyways thank you for your time in reading this, have a lovely day.

 

EDIT: Whoops just realized my biggest mistake. I meant Jefferson. Not St. Louis. Got them mixed up, so any time you see St. Louis just replace it with Jefferson,

Link to comment
Share on other sites

that would be really fun. i would love it because i have never played the previous games. :thumbsup:

 

I'm glad you like the idea. :) The only thing is that, at least my intent, would be to have this post-previous games (since fallout 3 is technically after the previous ones in date), so it would be fun still but without the previous stories behind it, it wouldn't make as much sense, or maybe it would I'm not really sure. :P

 

Oh something I forgot to mention, maybe (with permission of course) use the armors that would make sense for the area, like the MBoS having their acctual armor, the West cost BoS having t51b, the enclave having their highly unique armor on the west coast, ect...

Link to comment
Share on other sites

that would be really fun. i would love it because i have never played the previous games. :thumbsup:

 

I'm glad you like the idea. :) The only thing is that, at least my intent, would be to have this post-previous games (since fallout 3 is technically after the previous ones in date), so it would be fun still but without the previous stories behind it, it wouldn't make as much sense, or maybe it would I'm not really sure. :P

 

Oh something I forgot to mention, maybe (with permission of course) use the armors that would make sense for the area, like the MBoS having their acctual armor, the West cost BoS having t51b, the enclave having their highly unique armor on the west coast, ect...

I love the idea, but of course, the logistics would be a nightmare it would be basically as large as fallout 3 itself.

 

That said, if you were considering the idea :

 

1. Marcus is back in new vegas, the supermutant from the fo2 so perhaps you could run a mod that started by talking to him.

 

2. I thought i read somewhere about there being a railroad to the ncr base in new vegas

 

3. I imagine that new vegas will have some handy resources for making a place like new reno

 

4. You could do it modularly, ie make a mod to go back to a small place, like the rusted out remains of Vault 13 (more of a combat exploration mod), release it, get feedback from people, develop it, then release one to go back to arroyo ( a little bit more complex, now you could converse with people, maybe they'd even send you on a quest to do) etc etc and do a different mod for each place you wanted to recreate, the work would still be painstakingly long, but in that way you could receive (hopefully) constructive feedback on your work and improve it over time, as well as getting the satisfaction of releasing a mod every few months and (once again hopefully) getting good feedback and feeling the warm fuzzy feeling that comes from making other people happy.

 

Also, look back over some of the work that has already been done like : http://www.fallout3nexus.com/downloads/file.php?id=4821

 

Might have some ideas and stuff that could help you, heck, if you contact some of the authors they might even let you use some of their work. It's the sort of thing I would love to see done, but as a father of 2, it's taken me the better part of 6 months to put together a simply player house with 5 npc's that send me on quests, so it's not something I would ever attempt.

Link to comment
Share on other sites

that would be really fun. i would love it because i have never played the previous games. :thumbsup:

 

I'm glad you like the idea. :) The only thing is that, at least my intent, would be to have this post-previous games (since fallout 3 is technically after the previous ones in date), so it would be fun still but without the previous stories behind it, it wouldn't make as much sense, or maybe it would I'm not really sure. :P

 

Oh something I forgot to mention, maybe (with permission of course) use the armors that would make sense for the area, like the MBoS having their acctual armor, the West cost BoS having t51b, the enclave having their highly unique armor on the west coast, ect...

I love the idea, but of course, the logistics would be a nightmare it would be basically as large as fallout 3 itself.

 

That said, if you were considering the idea :

 

1. Marcus is back in new vegas, the supermutant from the fo2 so perhaps you could run a mod that started by talking to him.

 

2. I thought i read somewhere about there being a railroad to the ncr base in new vegas

 

3. I imagine that new vegas will have some handy resources for making a place like new reno

 

4. You could do it modularly, ie make a mod to go back to a small place, like the rusted out remains of Vault 13 (more of a combat exploration mod), release it, get feedback from people, develop it, then release one to go back to arroyo ( a little bit more complex, now you could converse with people, maybe they'd even send you on a quest to do) etc etc and do a different mod for each place you wanted to recreate, the work would still be painstakingly long, but in that way you could receive (hopefully) constructive feedback on your work and improve it over time, as well as getting the satisfaction of releasing a mod every few months and (once again hopefully) getting good feedback and feeling the warm fuzzy feeling that comes from making other people happy.

 

Also, look back over some of the work that has already been done like : http://www.fallout3nexus.com/downloads/file.php?id=4821

 

Might have some ideas and stuff that could help you, heck, if you contact some of the authors they might even let you use some of their work. It's the sort of thing I would love to see done, but as a father of 2, it's taken me the better part of 6 months to put together a simply player house with 5 npc's that send me on quests, so it's not something I would ever attempt.

 

Oh believe me I know it would be a pain to do. :P I work 11 hours every day (except for satuday [5 hours] and Sunday) a good reason I bring this idea up for others. lol I also have no modding skills at all. About a year ago I just tried to make a simple vault, I get it built and put 3 generic NPCs in and all of the sudden the file became corrupted, died and made me have to reinstall the GECK all together. :P I would give it a shot now, but I cannot for the life of me figure out how to make a new world space with the enviorment, like the acctual ground. If I could get that I could build the cities to a certain extent, and then I'd just need some help creating the meshes for the super mutant scientists, and I'd need someone to do all the dialouge and quest creation (believe me I've tried and I gave up after about a week of no progress).

Link to comment
Share on other sites

well depending on how you handle it you could use Fallout 3's Global Travel System mod ifyou make it for Fallout 3 rather then New Vegas

 

yeah I meant this for Fallout 3. and I've tried the GTS, and I personally was not a fan, but that was just me. Who knows maybe if I can figure out the geck a bit more I can get this started and have others help out.

Link to comment
Share on other sites

http://www.fallout3nexus.com/downloads/file.php?id=3541

That is a guide to creating worldspaces, although I haven't used it myself, I know I dug one up on google at some point cause I couldn't for the life of me figure them out either. The main problem I ran into with worldspaces was having to mess around with LOD stuff, but I did manage to get a workable space up at one point that I was reasonably happy with. Some of it you could avoid having to make worldspaces for, for the original vault you could create the tunnels outside it, and then the vault itself and just link the entrance to wherever you wanted to.

 

As for the "train" type stuff, do you have the Broken Steel DLC, I'm assuming you were looking to do something similar to the train at the end of that which takes you to the base to blow up? If you dug thru the .esm you might be able to find some of the scripts etc which were used to create that little sequence.

 

Don't give up on the GECK tho, it's a powerful tool

 

By the by, I've found a good source of the original fallout levels, by design they aren't overly complicated, not compared to today's standards by any stretch, but I seem to be having trouble finding stuff from fallout 2, ie a map of new reno. Incidentally, a place like arroyo wouldn't be "that" hard to recreate since fallout 3 has some suitable tents already inbuilt, the trick would be doing the big stone head thing the right way, and of course, the temple if it was to be included.

Link to comment
Share on other sites

http://www.fallout3nexus.com/downloads/file.php?id=3541

That is a guide to creating worldspaces, although I haven't used it myself, I know I dug one up on google at some point cause I couldn't for the life of me figure them out either. The main problem I ran into with worldspaces was having to mess around with LOD stuff, but I did manage to get a workable space up at one point that I was reasonably happy with. Some of it you could avoid having to make worldspaces for, for the original vault you could create the tunnels outside it, and then the vault itself and just link the entrance to wherever you wanted to.

 

As for the "train" type stuff, do you have the Broken Steel DLC, I'm assuming you were looking to do something similar to the train at the end of that which takes you to the base to blow up? If you dug thru the .esm you might be able to find some of the scripts etc which were used to create that little sequence.

 

Don't give up on the GECK tho, it's a powerful tool

 

By the by, I've found a good source of the original fallout levels, by design they aren't overly complicated, not compared to today's standards by any stretch, but I seem to be having trouble finding stuff from fallout 2, ie a map of new reno. Incidentally, a place like arroyo wouldn't be "that" hard to recreate since fallout 3 has some suitable tents already inbuilt, the trick would be doing the big stone head thing the right way, and of course, the temple if it was to be included.

 

thank you, and I've already begun working. Currently working on Jefferson from tactics.

 

and yes that would be good to use, except I guess I pictured it as just more static, then entering an area which would be the inside of the train, going to a terminal selecting an area, teleporting to an identical cell that would exit out at the selected area. I'd really like to make this for people who don't have access to the DLCs, though yes I do have it.

 

As for Arroyo, if you've played Fallout 2 to the end, the original Arroyo is inaccessible due to the bridge crossing a canyon that leads to the village is destroyed by the Enclave. At the very end the left over villagers and remnants of Vault 13 citizens make the town of New Arroyo so the stone head may not be necessarily.

Link to comment
Share on other sites

http://www.fallout3nexus.com/downloads/file.php?id=3541

That is a guide to creating worldspaces, although I haven't used it myself, I know I dug one up on google at some point cause I couldn't for the life of me figure them out either. The main problem I ran into with worldspaces was having to mess around with LOD stuff, but I did manage to get a workable space up at one point that I was reasonably happy with. Some of it you could avoid having to make worldspaces for, for the original vault you could create the tunnels outside it, and then the vault itself and just link the entrance to wherever you wanted to.

 

As for the "train" type stuff, do you have the Broken Steel DLC, I'm assuming you were looking to do something similar to the train at the end of that which takes you to the base to blow up? If you dug thru the .esm you might be able to find some of the scripts etc which were used to create that little sequence.

 

Don't give up on the GECK tho, it's a powerful tool

 

By the by, I've found a good source of the original fallout levels, by design they aren't overly complicated, not compared to today's standards by any stretch, but I seem to be having trouble finding stuff from fallout 2, ie a map of new reno. Incidentally, a place like arroyo wouldn't be "that" hard to recreate since fallout 3 has some suitable tents already inbuilt, the trick would be doing the big stone head thing the right way, and of course, the temple if it was to be included.

 

thank you, and I've already begun working. Currently working on Jefferson from tactics.

 

and yes that would be good to use, except I guess I pictured it as just more static, then entering an area which would be the inside of the train, going to a terminal selecting an area, teleporting to an identical cell that would exit out at the selected area. I'd really like to make this for people who don't have access to the DLCs, though yes I do have it.

 

As for Arroyo, if you've played Fallout 2 to the end, the original Arroyo is inaccessible due to the bridge crossing a canyon that leads to the village is destroyed by the Enclave. At the very end the left over villagers and remnants of Vault 13 citizens make the town of New Arroyo so the stone head may not be necessarily.

 

Yeah so long since I played FO2 I forgot about that. As for going into a static location and selecting the location from a terminal...

 

It's definitely possible. There's a point in New Vegas where they do a similar thing with an elevator, you click the elevator, and it brings up a menu of locations you want to go to, I'm trying to think of a similar thing in FO3 at the moment, but I imagine it wouldn't be too hard to recreate the scripts, and I'm fairly certain if I dig hard enough someone would have a mod that does something similar somewhere.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...