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Looking for a spell casting mod


BO3B

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I use the popular mod that makes races unable to miss with melee attacks, but I feel it'd be unbalanced when I play a spell caster. I've searched the Nexus forums, google, planet elder scrolls, and I can't find a mod that makes you unable to fail spell casting. I'd be very surprised if this didn't exist unless there was a limitation in the engine that doesn't allow this, even with the script extender. I'd be grateful if someone could point me to a mod like this, or explain why this isn't possible. Thanks.
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I use the popular mod that makes races unable to miss with melee attacks

I haven't heard of any mod that does it for spellcasting. It would probably make things really unbalanced though, since the only thing you get from increasing your magic skills is an increased succes chance. So you'd be able to cast any spell with any magic skill level, as long as you have the magicka for it.

 

How was it made balanced for that melee mod? I don't think I've heard of it.

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I use the popular mod that makes races unable to miss with melee attacks

I haven't heard of any mod that does it for spellcasting. It would probably make things really unbalanced though, since the only thing you get from increasing your magic skills is an increased succes chance. So you'd be able to cast any spell with any magic skill level, as long as you have the magicka for it.

 

How was it made balanced for that melee mod? I don't think I've heard of it.

 

Well there's another mod(s) that makes spellcasting "oblivion-style" by allowing you to cast while your weapon it out, and/or making the spell cost dynamic according to your skill level in the associated attribute, but nothing that comes full-circle by removing spell failure.

 

Basically I feel that taking destruction magic as a primary means of damage is highly imbalanced to melee even in the vanilla game. It becomes more so with the no-miss mod that I use.

 

It still boggles me that a mod like this doesn't exist, with all the morrowblivion type mods out there.

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I think most people are pretty satisfied with the vanilla system so they don't feel the need to overhaul it that way. At least, not the ones currently modding Morrowind.

 

I can understand it can be quite frustrating if you're coming from Oblivion where all your actions always succeed but with a little strategy (keeping that fatigue bar filled makes a huge difference, along with not using weapon types you're not skilled in) your melee attacks or spell casting shouldn't fail/miss all that often.

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  • 3 years later...

I've done this on my game. I have not learned enough scripting to be very fancy, but you can manually tick the "Always Succeeds" box for any spells on the TES CS, which will make every spell 100%. It will also benefit NPCs.

 

The biggest problem, however, is that, for some reason, the game equips every NPC with several high-power spells once you make this game. I guess its hardcoded or scripted in a way that I don't understand yet. The solution to this would have to be to manually remove spells from every single NPC in the game, which could take a while. Play some music.

 

The game remained surprisingly balanced, however. The magicka costs for powerful spells prevents abuse a good deal, as you will either be unable to cast spells, or the strongest spells will deplete your magicka quite fast. IMO, its more difficult to obtain incredibly powerful spells than it is to obtain incredibly powerful weapons anyway.

 

ALSO, you might also try simply granting characters abilities which bump up magic-related skills or the willpower attribute (which governs spell success) but those options will prevent your spell-casting PCs from levelling at a decent rate and make advancement in guilds unbalanced or completely unbalance the amount of fatigue you have and the ability to resist magic.

 

So yeah - manually adjusting every single little spell in the entire game was the best way for me.

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  • 7 months later...

I've done this on my game. I have not learned enough scripting to be very fancy, but you can manually tick the "Always Succeeds" box for any spells on the TES CS, which will make every spell 100%. It will also benefit NPCs.

 

[...]

 

So yeah - manually adjusting every single little spell in the entire game was the best way for me.

What this guy did. Made a downloadable mod here

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