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FWE Primary Needs: Empty Bottle


Relmfu

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Supposedly Primary Needs, working under FWE, is supposed to create empty bottles in the 'Aid' section of the inventory which can be activated near water sources for filling.

 

For me, empty bottles are created in the 'Misc' tab and do not have any functionality. Other aspects of primary needs appear to function such as thirst, hunger, and fatigue escalation / satiation & status effects from neglect.

 

Is there something I'm missing?

 

I am playing from a game started prior to mod installation but just to check I started a new game, acquired some dirty water, from it an empty bottle, and the same problem persisted. My load order is as follows:

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FO3 Wanderers Edition - Main File.esm

DarNifiedUIF3.esp

GalaxyNewsRadio100[M].esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FWE Master Release.esp

MergedPatch.esp

 

Total active plugins: 27

Total plugins: 27

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Unless there has been a recent change in FWE on this, Empty Bottles are supposed to be in the Misc tab of your inventory. By themselves, they do nothing. If FWE is working properly, you should be able to fill them at a water source by "using" the water source while sneaking. I think it also removes a cap from your inventory too, which you should get back after drinking the bottled water.
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