B4SS4SSIN Posted January 17, 2015 Share Posted January 17, 2015 I recently decided to give making custom followers a shot. After messing around for about an hour I had made my first follower "Amanda" based off of my wife in real life. I then decided why not make all of my friends into followers? So I made 2 more "Alan" and "Liz". Success I thought. All 3 followers where working perfectly as intended. After awhile I decided I wanted to remake all of them so I deleted all the .esp's and chargen data I had created (Backing them up first) and proceeded to start fresh and remake them. I fired up the ck and started making a new follower the same exact way I had made the previous 3. I load up a clean save and attempt to console in game "help (mynpc)" and nothing. No npc even exists. I go back to the ck to see what I had did wrong and everything is fine except for now it seems any npc I create has a 0* or a 1* in the count. I loaded up the first 3 I had made to campare and they don't have it. I even reloaded the first 3 .esp's and they still work like they did before. I just cannot seem to create any more. No idea why the new one's I try to make have the *. Please help! Link to comment Share on other sites More sharing options...
rhowington Posted January 18, 2015 Share Posted January 18, 2015 Go back to a save before you made your first followers. Something about the three you made may be causing a problem with the save. Make sure to activate the esps. Link to comment Share on other sites More sharing options...
B4SS4SSIN Posted January 18, 2015 Author Share Posted January 18, 2015 I've done that a few times. I've even went on another machine and grabbed a save that had 0 mods fresh out of the dragon cut scene after the wagon. After much aggrivation I have decided to backup my Skyrim folder, Start with a fresh one, Clean my master files, Re-download the CK, Back that all up and start fresh. I'm also slightly confused on what I need to be selecting in the CK at startup. Like should I just select Skyrim.esm or both Skyrim.esm and Update.esm? Should I be setting as active when creating the mod? It just feels like to me I shouldn't be setting as active as that would edit the actual skyrim.esm wouldn't it? As far as making the actual npc I have that part down like there's no tomorrow. I must have done it about 100 times in the past day alone. Hell I even made 3 of them work. Link to comment Share on other sites More sharing options...
B4SS4SSIN Posted January 18, 2015 Author Share Posted January 18, 2015 Problem solved! I'm not sure of the exact cause but somwhere along the line I must have messed up my original .esm . Since starting fresh and cleaning my masters I have re-gained the ability to create followers! From this point on I have decided to have a duplicate Data folder and rename the one I'm not currently using to xData. This way I will have a clean mod free Data folder to mod and when I want to just play the gaame I will swap names of the xData and Data folders. I have also learned not to set Skyrim.esm as active when making followers or else I will be editing the actual .esm . Maybe somewhere down the road someone will stumble upon this information that didn't seem to be (at least with my google skills) anywhere on the internet when I decided to jump into the world of modding skyrim. Link to comment Share on other sites More sharing options...
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