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Problem with heads clipping through hair meshes


yuiop

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I just unpacked the .bsa files for New Vegas using the Fallout 3 Archive Tool, so far I haven't edited any of the unpacked files but I'm seeing characters heads clipping through their hair now (this was not happening before the files were unpacked). Does anyone have a guess on what caused this or how to fix it?
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Interesting. I'd try a few tests looking like this:

 

-Put meshes.bsa back in place if it isn't now.

-Rename meshes\characters\ to something the game can't find, like meshes\characters1\

-Check in-game result. (checking to see if this is a game error or file problem, but I'm thinking file problem.)

 

in the characters folder, each FaceGen piece like heads and hair should have several files associated with each one to function properly as far as shape is concerned:

For example, headhuman.nif, headhuman.egm, headhuman.tri.

If any are missing, go through the .bsa and find them.

 

Failing that, are the heads misshapen/mangled when they clip through, or just bigger, or what?

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Interesting. I'd try a few tests looking like this:

 

-Put meshes.bsa back in place if it isn't now.

-Rename meshes\characters\ to something the game can't find, like meshes\characters1\

-Check in-game result. (checking to see if this is a game error or file problem, but I'm thinking file problem.)

 

in the characters folder, each FaceGen piece like heads and hair should have several files associated with each one to function properly as far as shape is concerned:

For example, headhuman.nif, headhuman.egm, headhuman.tri.

If any are missing, go through the .bsa and find them.

 

Failing that, are the heads misshapen/mangled when they clip through, or just bigger, or what?

I took your advice and renaming the mesh file worked. What was happening was the heads we're getting too big. For example, when you would change a character's head width on the thin/wide scale during creation, instead of the head and hair mesh getting wider the head mesh blows up like a balloon. I looked through the bsa archive and don't see any missing files.

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  • 5 months later...
I had this same problem and only fixed it today, but what was weird about mine is that i replaced all the hair and body files and the problem still persisted but then i removed the hair and body folders so the game would load from the .bsa and for some reason that works but it doesn't work when they're extracted? oh well it works fine now lol
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so thats it..

 

haha i though that was the way it came.. just an oversight in code or something.. bwaahaha

 

mine been this way since day 1 (unpacked the bsa's and installed geck n such FAR before i fired up the game for the first time.

i gotta be honest i AVOIDED playing this game for a while because i was afraid of what i would become if i started modding again...

and as mentioned.. i failed.. hell at least my girl still loves me... i think..

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  • 1 year later...

Don't unpack the hair meshes, because FNV requires them to be located in BSA archives to display properly. If you need to edit one of them, unpack it somewhere other than your Data directory.

 

@Slatraigh

If you're using custom hair styles, I'm 99% certain they were not made properly. If they're not in a BSA, they won't conform to the head even if they were.

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Im having a similar issue where the head sticks through the hair and the hair sticks through hats.

 

I've tried renaming or removing the Characters folder and it just crashes after loading. I tried to remove the hair folder as Zavant posted and this did work but all characters (NPCs and myself) are covered by a giant red diamond with an exclamation mark in the middle.

 

Note: No mods added

Edited by LCplQuinn
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