hexagonlux Posted October 20, 2010 Share Posted October 20, 2010 The Skeleton Key mod: http://fallout3nexus.com/downloads/file.php?id=3545&The Personal Terminal mod: http://fallout3nexus.com/downloads/file.php?id=2396 No idea what it would take to port these but I'm guessing that the key would be the easier of the two. Thanks! ^_^ Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 20, 2010 Share Posted October 20, 2010 well, the skeleton key is probably just scripts, so all you have to do, is make sure that the perk is the same (if perks are the same between F3 and F:NV, in terms of how they are built) now, for the second one, this is one hell of a port to dobasically, you will have to re-do the whole mod, to fit to F:NVit means that you will have to change all the IDs of companions to fit those of new vegas companions, and so for everything that is different (house themes, houses, places etc)the only things that you might not have to change are the scripts for changing the player, since it's the same scripts (as far as i know)still, this is a huge thing, so you might want to just re-make the mod for F:NV, and not try to change....... just another note, about the skeleton keyif you want to just port it, make sure to remove any trace of F3 (any place, container and such) so it will no make problems good luck Link to comment Share on other sites More sharing options...
Holty07 Posted October 21, 2010 Share Posted October 21, 2010 I'll look into the Skeleton Key, once I get the game. Link to comment Share on other sites More sharing options...
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