SnakeSlippers Posted January 19, 2015 Share Posted January 19, 2015 I know how to higher and lower the ground with the landscape editor in Geck, and how to flatten, change texture all that. I was wondering if there's a tut somewhere that has tricks or tips with it. I tried digging a hole, which took forever and now is just a big ass flat hole just so I can put my items in there. But I want to eventually close it up. Is there a easy way to make holes? And I had this happen before and I fixed it but I just got back into modding and its happened again. My world space is underwater when I test it in game. I'm pretty sure my coordinates are set up right. Any ideas? Link to comment Share on other sites More sharing options...
Fallout2AM Posted January 19, 2015 Share Posted January 19, 2015 (edited) I suppose it depends by the kind of change you must do. Working on the heightmap would be faster, for high changes in height, on big portions of landscape, i.e. a quad. But if it's a small change, I just do it manually. I find working with heightmap very unstable, I avoid it when I can, I do it sometimes at start to model fast the whole place. This is where I learnt the first steps. Talking about holes. Sometimes it seems not very deep on GECK, and you model the landscape and it seems so slow... then you go in game and you notice you did a huge deep crater. Sometimes' not easy to understand proportions. So I tend to drop something as reference, like one of those huge CliffVert: if I'm doing a mountain much higher than them, then it means It's coming out far too high (or deep in the case of a hole). Oh and I never had that issue about water. If you already checked it, I can't think for a reason why it is under water. What happens if you drastically lower the water level on the settings, it still remains under water?PS don't forget to make backups, when you can Edited January 19, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
SnakeSlippers Posted January 19, 2015 Author Share Posted January 19, 2015 (edited) Ok to start sorry if any of this gets messed up. This is the first time posting from my phone. I know about the heightmap thing and just dont want to bothef with it so my mod is going to be flat. Except for holes and maybe hills but ill use that higher/lower tool at the time. My mod with the hole only needs to be a couple feet down in game. I think FO3 has this as i cant find it in NV. Its a sewer grate that opens Nd goes in the ground and its a small room or box. No loading.screens. i want it to look like the guy fell through the floor down there but no loading screen. I dont know if that makes sense lol. Like. Small room underground thats what the hole is for. I dont need a crater which i think. I made. And the water thing i set up like this website told me. I think water height is 150.000 and land is -248000 or something like that. Sorry im at work not in front of the computer Thats the website i used. And my map is still underwater Edited January 19, 2015 by SnakeSlippers Link to comment Share on other sites More sharing options...
SKYZOO Posted January 19, 2015 Share Posted January 19, 2015 (edited) I always set my land height to 2000 when building a new world space, and my water height anywhwere between -2000 up to 1950. That way the water is always lower than the land, and it's close enough to see the changes occur when adjusting water levels. I've never used the heightmap button directly, I use the land data info in the worldspaces tab, with the new worldspace set as a child to new vegas' map as the parent. Here's a link to the tutorial...http://youtu.be/QgRMQJ9MAsw (screenshot shows 2000 land by 1750 water, the pool is the same level as the water around the island) http://s24.postimg.org/exvbnerrl/Screen_Shot120.jpg Edited January 19, 2015 by SKYZOO Link to comment Share on other sites More sharing options...
Fallout2AM Posted January 19, 2015 Share Posted January 19, 2015 child / parent relationship should influence only if you are lazy and don't want to set some parameters. It works like any other template in GECK, it's not a necessary parameter. Landscape editing infos for FO3 tell you to think at the opposite, to set the land value lower than water, and then raise the land. It also has said that the difference must be around 10k. However, since NV worlds weren't following these specs, I tried with different values and I never found anything bad, except the auto-water that renders bad and creates holes in the water but it's something that can be solved Said that, if the values you wrote are true, you really have an excessive gap between the twos and I doubt you raised your land of some hundred thousands units to go out from the water, so I really can assume your land is completely filled by water. About the hole, assuming I understood well of course, if you really want to make some kind of subterranean room without a loading screen, I doubt you can simply do it with the landscape editing and you probably will have to use some mesh to do the trick. You can't simply "dig" a room under the ground, the ground is a plane and not solid.I attach you a Windows Paint Masterpiece to explain better what I mean. The black line is the terrain you edit with landscape editing, the brown is meshes. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted January 19, 2015 Author Share Posted January 19, 2015 Ok I found what I was talking about in Fallout 3. It's in Old Olney next to the one building that looks like a town hall of sorts. It's a sewer grate and you walk on it and you fall in it and it leads to Oldney Sewers. I tried console command and clicked on it and got 0004f5c8. But thats it. I don't know what it's called in Geck, cause my Geck only opens FNV. That sewer grate is exactly what I need. It opens so you fall in with no loading screen. In this video he walks into it at 3:02 Link to comment Share on other sites More sharing options...
Fallout2AM Posted January 19, 2015 Share Posted January 19, 2015 (edited) that is nothing about landscape editing. That is a simple mesh, it's called SWTrapPit01 and it's not present in NV. And of course you fall with no loading screen, the loading screen would be just behind the door where the guy is not entering. Edited January 19, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
SnakeSlippers Posted January 19, 2015 Author Share Posted January 19, 2015 You would still have to dig a hole for it. The ground would just cover it. I know where the loading screen is. I just need it how its that hole/room in the ground. I figured out the water problem too as well. Link to comment Share on other sites More sharing options...
Fallout2AM Posted January 20, 2015 Share Posted January 20, 2015 Of course it's a hole, but I don't get this: I was wondering if there's a tut somewhere that has tricks or tips with it. I tried digging a hole, which took forever Look at how the hole in Old Olney is, in the pic I attach, it shouldn't take you that long to do it Link to comment Share on other sites More sharing options...
SnakeSlippers Posted January 20, 2015 Author Share Posted January 20, 2015 (edited) Ok yes thats exactly what i needed to see. Now is that room you fall in called swtrappit01 or just the grate? I have the FO3 files and im looking for it but cant find it. What folders is it in? Architecture, or dungeon or something like that. Or maybe its an interior. I dont know like i said. If i could open it geck i would of figured this out already. Thing is a dug a hole just like that but in game its a crater. Way to big, way to deep. Thats why i asked for tips or a tut for landscape holes. So i can just dig a hole big enough to fit that room and bam im done. Lol Edited January 20, 2015 by SnakeSlippers Link to comment Share on other sites More sharing options...
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