RideTheCatfish Posted October 26, 2010 Author Share Posted October 26, 2010 Thanks! Glad you like it. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 6, 2010 Author Share Posted November 6, 2010 http://www.newvegasnexus.com/downloads/file.php?id=36680 The third one is out - filled in some Cottonwood Cove shacks. I'm seriously taking requests now - if you want to see something de-boarded, I'll do my best to fill 'er up. chucksteel's handling Freeside at the moment, but anything else I should be able to work with. Link to comment Share on other sites More sharing options...
IVlatty Posted November 6, 2010 Share Posted November 6, 2010 Jacobs town would be a fantastic idea, but in my opinion it should be done very professionaly, aimed merely at providing more area to explore, i wouldn't want to see it distract from the whole scene by it having it's own niche aspect. Are you considering making a pack of these mods? I am a bit OCD when it comes to downloading, and i like to know exactly what files i have, so i am more inclined to download a pack. Ofcourse i wasn't suggesting it should/would be immediate. With regards to suggestions, there are plenty of buildings hanging empty in Freeside? I'm not sure what the info is on how much filling those out could cause some performance trouble, but it might be a good idea to add some density to that region. If your focus was on the more secluded locations then never mind. Link to comment Share on other sites More sharing options...
sesom Posted November 6, 2010 Share Posted November 6, 2010 @RideTheCatfish About Freeside: I use RefId 12E2B7 as main quest location for my upcoming slavery mod for NV. I already sent chucksteel a pm to avoid conflicts. Please spare this location. I would prefer the method I used in FO3 to add doors to walls. But the collision meshes in NV are pretty big so it isn't possible (I tried) so I had to use a door. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 7, 2010 Author Share Posted November 7, 2010 When I finish these, I'll make a master file of all of them. But until then, I prefer to keep them separate due to the unstable nature of the game. I went people to have the ability to pick and choose. Currently working on Red Rock Canyon. Link to comment Share on other sites More sharing options...
FluidFire Posted November 7, 2010 Share Posted November 7, 2010 Were you the one that did DCInteriors on Fallout3? Or is this inspired by it? I *LOVED* that mod for Fallout 3. It was definitely one of my favorites. As far as where you should begin... Wherever there's a boarded up door, feel free to let me kick it in man... :) Link to comment Share on other sites More sharing options...
HomerErotic Posted November 7, 2010 Share Posted November 7, 2010 I like the mods, but I've been getting a lot of CTD's with the El Ray and also the West Vegas Fringe mods. Link to comment Share on other sites More sharing options...
thedude420 Posted November 8, 2010 Share Posted November 8, 2010 if you have the time i wouldn't mind seeing an interior mod done on the airport in the southeast corner of the map. its just south of the irradiated village where you have to kill the ncr gauls for ten dog tags. the reason why i say this is the airport was a real big let down. there is a full building and a tower there and yet you can't get in to them. there is nothing there other then about 600 in caps divided between two creates. i was so disappointed when i had found it, then my game crashed for what ever reason, and i was never bothered to go back. Link to comment Share on other sites More sharing options...
hayst Posted November 8, 2010 Share Posted November 8, 2010 if you have the time i wouldn't mind seeing an interior mod done on the airport in the southeast corner of the map. its just south of the irradiated village where you have to kill the ncr gauls for ten dog tags. the reason why i say this is the airport was a real big let down. there is a full building and a tower there and yet you can't get in to them. there is nothing there other then about 600 in caps divided between two creates. i was so disappointed when i had found it, then my game crashed for what ever reason, and i was never bothered to go back. This. I felt exactly the same: "oh cool, a whole airport! <walk walk walk walk walk walk walk walk walk> OH WHAT?!" Also I think there's a lot of scope for those Nellis area. Those people have been there a long time, living in seclusion, yet there's nothing like a cemetary (maybe they bury people in the veggie patch?). Those buildings near the garden could also have some pumps, generators and stuff. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 9, 2010 Author Share Posted November 9, 2010 Update: Apparently the CTDs people are experiencing with my mods may be a result of conflict with the popular d3d fixes that have been floating about since the game's release. I understand many people practically require this fix in order to play their game, but it apparently can result in video card problems and should be used with caution. One can only hope the developers of this train wreck release a patch soon enough. Link to comment Share on other sites More sharing options...
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