MidDark Posted October 21, 2010 Share Posted October 21, 2010 There probably isn't, but I might as well ask. Is there any way to either a) port or b) open an F3 mod in the NV Geck? I have an old quest mod I start in F3 that I want to port over, and was just wondering if there was an automatic way to do it, or if it needs to be done by hand. -Middark Link to comment Share on other sites More sharing options...
Deleted1208033User Posted October 21, 2010 Share Posted October 21, 2010 Don't think this would work in every case, but I just successfully ported a mod using FO3Edit. Loaded mod in question, edited Master File from Fallout3.exe to FalloutNV.exeAlso removed everything from mod that altered existing FO3 stuff, just to be on the safe side, dunno if that was necessary though. Mod now opens with no problems in NV Geck and in the game itself. :3 Link to comment Share on other sites More sharing options...
Bally9 Posted October 21, 2010 Share Posted October 21, 2010 I tried the FO3Edit method and I can confirm it works. I had plenty of altered FO3 stuff that I left in there and it didn't cause any problems. For example, with doors that linked to FO3 worldspace, the FO3 worldspace cell name is made in NV as a blank terrain map with only the doors I created. I have not gone far enough to test everything out, but this is good news, converting FO3 mods should be a relatively simple process. Link to comment Share on other sites More sharing options...
eviljasonn666 Posted October 22, 2010 Share Posted October 22, 2010 how do we port a mod using FO3Edit. and give it fonv.esm Link to comment Share on other sites More sharing options...
Draco856 Posted October 22, 2010 Share Posted October 22, 2010 While I can't confirm anything in this post because my FO3Edit doesn't work (can't find my installation directory, likely because it's a steam version...anyway) Open the mod(s) in question with Fallout 3 Edit (FO3Edit) edit the master file that refers to the Fallout3.esm and change that to FalloutNV.esm and you'll be able to open the mod in the Geck, and likely play it in the game, just might have to change somethings around, add things to some items, etc. Link to comment Share on other sites More sharing options...
eviljasonn666 Posted October 22, 2010 Share Posted October 22, 2010 ok well I'm missing something or not looking hard enough. Does any one have a tut on how to port FO3 mods to FONV I can't seem to edit the master file or I'm doing something wrong Link to comment Share on other sites More sharing options...
sesom Posted October 22, 2010 Share Posted October 22, 2010 FNVEdit is still in an early alpha stage so troubles can be expected. It's not a good idea to simply change the master. The same thing was discussed in the Bethsoft forum and a Obsidian Developer warned us to try a simple conversion with master change and reediting in NV Geck. We could produce memory leaks with this method. ElminsterAU the author of FONVEdit is looking for a solution but this is will be mostly a modders resource. A simple conversion from FO3 to NV with one click is unrealistic for most biggers mods. Link to comment Share on other sites More sharing options...
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