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[WIP] Breeze's Male Body for New Vegas


sesom

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I know a lot of female body replacers are worked on in the moment or already released. For FNNCQ2 for FO3 I made a lot of new male armors which are all based on Breeze's excellent work (low poly and good looking ;) ). If I want to port FNNCQ2 to NV I simply need this resource. So I decided to port this mod to NV. Permission is already granted.

 

Most of it is already done by Breeze where FO3 meshes are used. But there are many new armors which need attention and updates to look properly. I also detected nasty errors in the new armors which makes them look pretty bad in some animation situations (look at yourself in 'Leather Armor, Reinforced' - male version, lower body - while sneaking and you know what I mean). If possible and I am able to I correct them.

 

Beta version & screenshots coming soon.

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You're gonna have to cut parts of the body off so you don't have that 'you know what I mean' problem. I can't believe Bethesda left some of those armors that way! Regardless, I know a great tutorial that can help you. It's for Fallout 3 but it'll still work the same in this case. You can find it here.

 

I'm eagerly looking for a fix for this myself. I'd do it all myself if I had the time but I still have a bunch of other projects to work on. I do however know of a way that might be easier and more likely to work properly. If you edit the model in Blender, just change the UV mapping of the skin parts. I don't think there are any meshes that show feet, so there isn't really a reason to edit the mesh since the rest of the mesh is the same. All you need to do is select the skin pieces, go into Edit mode and have all the vertices selected. Then go into UV Edit mode and scale the entire UV smaller all at once so that it matches the Breeze/Roberts textures. If you hold shift while scaling the UV, the scale will snap to even sizes, making it a bit easier. Then when you're done with that, follow the same export and NifSkope procedure as in the tutorial.

 

I don't know whether or not you already know all this, but I hope some of this helps anyway. :thumbsup:

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Thanks but I meant a different thing no need to cut off anything ;).

The weight painting in the original model of the leather armor mark2 is bogus in the lower body area (not only there) and I fear this is not the only one. There is a great quality difference between the Bethseda and Obsidian meshes. I know I don't need to do it but I simply can't live with such horrible distorted animations.

 

I did a lot of unreleased work for FO3 already and know a lot about Blender and NIFSkope.

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Thanks but I meant a different thing no need to cut off anything ;).

The weight painting in the original model of the leather armor mark2 is bogus in the lower body area (not only there) and I fear this is not the only one. There is a great quality difference between the Bethseda and Obsidian meshes. I know I don't need to do it but I simply can't live with such horrible distorted animations.

 

I did a lot of unreleased work for FO3 already and know a lot about Blender and NIFSkope.

 

 

I'm not sure I know which version you're talking about. I checked the GECK and there's none that have anything 'Mark2' in the name. If I knew, I might be able to put out a fix for it. I'm fairly well versed in weight painting myself, though I don't know how bad it is...

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ArmorLeatherReinforced if you are looking in GECK. Leather Armor, Reinforced in game. mark2leather is the NIF file name.

 

I already have made a new weight paint for it which looks pretty good. The only thing that is left over to do is to correct the dismemberment.

 

I make a list of all new skin showing male armors & clothing that needs corrections soon and post it here.

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Ok her is the promised list:

 

 

armor\caesar\caesar.NIF

armor\centurion\centurion_m.NIF

armor\greatkhans\greatkhan_V3.NIF

armor\greatkhans\greatkhan_V4.NIF

armor\greatkhans\greatkhan_V1.NIF

armor\greatkhans\greatkhan_V2.NIF

armor\legion\legionVexillarius.NIF

armor\legion\legionVeteran.NIF

armor\legion\legionRecruit.NIF

armor\legion\legionPrime.NIF

armor\legion\legionPretorian.NIF

armor\legion\legionExplorer.NIF

armor\MemphisKid\Memphis_kid_outfit.NIF

armor\powdergang\powdergang01.NIF

armor\powdergang\powdergang04.NIF

armor\prostitutes\prosmale02.NIF

armor\prostitutes\prosmale03.NIF

armor\prostitutes\prosmale01.NIF

armor\prostitutes\prosmale01.NIF

armor\SlaveRags\SlaveRags_M2.NIF

armor\SlaveRags\SlaveRags_M1.NIF

 

 

 

Some progress report:

All Body, Texture variants and FO3 armors which are in NV work perfect. Tested and verified.

 

The troublemakers are the new ones. I made the UV mapping and tested them ingame and all of them have some issues weightpaint, missing vertices, ....

 

Obsidian this meshes are a pretty bad job they look like they came from a novice modder.

 

I am not sure if I want to release them in the current state. I know it's not my fault the original ones doesn't look better.

 

What is the opinion from the readers here? Should I release now or is it ok for you all to wait till I have corrected the meshes.

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I'm sure there are quite a few issues but I'm still willing to take that risk. There are plenty of awful issues in the game already so it's not so bad. Besides, I'm sure there are plenty of other modders, myself included, that would fix up their favorites. If you upload it, I could even give you some help here and there.

 

I'm very eagerly looking forward to this, especially since the majority of my custom armors require the Robert's portion and my custom races require the combined textures. Regardless of whether or not it's perfect, it would still help a lot of people!

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