Jump to content

Realstic Weapon Damage/Death and Injury System


marharth

Recommended Posts

I don't really see armor or shield spells as being very useful, so I am suggesting a more realistic (or a more fun for myself) system...

 

 

 

Ill put a list for better reading...

 

1. A injury system that effects different body parts and stats, all injuries should slowly drain health and strength. Also the below should only happen if you get hit with a weapon stronger then armor. Also health should no longer be effected by attacks, since health would be for injuries. EX: if i get hit by a iron arrow while in chain mail armor injuries will not happen. If you get hit with a deadric/glass arrow with glass/deadric armor, injuries will not happen.

 

a. for the arms (and hands) it should make weapon moment slower.

 

b. for the legs (and feet) it should slowly drain your speed and possibly a limping animation.

 

c. for the head it should drain your intelligence and willpower. 2 will describe more.

 

d. 2 will describe more for the torso.

 

2. If you get hit on the arms or legs WITHOUT armor, you will be badly injured and have all of your stats cut in half, as well as your health/strength slowly draining. If you get hit in the head/torso without a helmet it will kill you if you don't heal (or use a healing item/spell to pause effects, see 3) within 5 seconds you will die.

 

 

3. Injuries should be able to be healed by a spell that can be used once a day (a quest behind that to find it if this would be added)

OR getting help from a healing mage inside of any inn or city, normal healing spells and potions would only temporarily pause the injury effects so you could get to a healing mage.

 

4. If armor is broken and equipped it should count as not wearing armor.

 

 

I guess that's about it...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...