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Help, problem with the texture


gpf

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Hi all...

I reinstall Oblivion after a long time and I was searching for many mod on internet.

I found something and in the "read me", some mods required to run specific programs.

 

I installed:

OBMM

OBSE

wrye bash

Boss

and various mod

 

After that, I noticed wich the texture of the soil had turned into a violet map of the world.

I don't undestand why.

I uninstalled the mods, but nothing is back to normal.

I tried to replace the original files ".Bsa" in "data", but nothing.

I tried to replace all oblivion folder, but notthing.

I tried to unistall the above program, but notthing.

Nobody can tell me how to fix it?

This problem has to do with the above programs?

The bug is related with the archive Invalidation? Or with the "Documenti\My Games\Oblivion" folder?

I encountered this problem yesterday and I solved it by uninstalling everything.

But today the problem come back...and today I've only used the omod option.

 

Ps.to take the screenshot I had to modify a second Oblivion.ini in the "My Games\Oblivion" folder...

Sorry for my bad english.

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You have corrupted shaders. When you install Oblivion depending on your hardware a shader pack is assigned and your video card uses those shaders for multiple things. Sometimes for whatever reason they get corrupted, even on a fresh install. You say you installed "various mod" but you list none of them. Some mods alter or install new shaders and this could have caused the issue. You need to post as much information you can when asking for help especially the simple things. Always post your Load Order so we know every mod you have installed. It will greatly help troubleshooting.

 

To resolve your issue you need to replace the original shaders, found HERE. This should fix the issue.

 

And remember - Install mods one at a time! This way when issues occur you can usually find the culprit immediately.

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thanks for the answer ...

I had uninstalled everything and reinstalled the game.

Now I follow the advice of a load at a time and the next time I'll try the link for the corrupted shaders.

I found several mods and I was testing them to see if they were interesting, after, I will start playing real.

For the load order, I was using Boss. Should be suited to the task, or not?

 

I just installed Obmm and does not see any problem, I installed OBSE and this require the patch to update the game.

The original game is the version number 1.0.228 and I found in the official website of the game, the pach number 1.2.0416.

I also found this unofficial patch: http://www.tesnexus.com/downloads/file.php?id=5296

Is it better than the original?

I installed the original patch and everything is seems to work, if not for some classic bugs.

Now I installed boss and everything seems ok. I'm waiting to install wrye bash because I think it may be creating problems and it was required by a single mod (all natural).

Later I try to install the mods to find exactly where the error is, now I must go...

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*snip*

 

1. Yes BOSS is the best way to handle your Load Order

2. You need to use the Official Patch AND the Unofficial Patches. They work together. The Unofficial Patches fix many bugs left behind.

3. Wrye Bash solves many problems, it only creates problems due to user error. I strongly urge you to read the Wrye Bash ReadMe in FULL. Yes it will take time but will pay off in the long run. It will save you many headaches. I still reference it to this very day. Simply click on the links indexed on the left for specific information. There is also an HTML version, which is typically more up to date, included in the downloaded Wrye Bash archive.

 

Again, remember to install mods one at a time!

 

Good luck. :thumbsup:

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ok now I have a new problem with my mods....

I'll try to list everything in detail, hoping that someone can help me

 

I have installed:

 

 

obmm_1_1_12_full_installer-2097
obse_0018
BOSS_1-51_Stable-20516 + Masterlist_Update_17_October_2010-20516
Archive invalidation invalidated Installer_Version_-_Recommended-10724

Oblivion_v1.2.0416 official patch .exe
Unofficial_Oblivion_Patch_v3_2_0_OMOD_Version-5296.omod

 

 

After, I have installed various mods:

 

 

AliveWaters 1.0
Arrow Replacement 1.0
Border Remuval 1.0
Carry_four_time_more_loot 1.0
Cyrodil_Terrain_Map 1.0
Enhanced Nightsky 1.0
Enhanced Water v2.0 HD 1.0
Everlasting Corpes 1.0
Faster_Arrows 1.0
Fatique Penalities 1.0
Flyting deaths 1.0 (deactivated)
Get Wet 1.1
HGEC Body 1.21
Jump_Adjustment 1.0
kuertee Inventory is a backpakk 0.59
magica regen 1.0 (x2)
moveablebodies 1.0
natural_Enviroments 1.0
Oblivion -Elys- Uncapper 1.0
OWE&P 4FP 1.0
Player Say Stuff 1.4
qarltp 3 1.0
QTP3 UOP32 Compatibility Patch 2.3
qtp3_patch1_3 1.0
Quest_Award_Leveller_v210 1.0
Realistic_Physics_and_Force 1.0
RealisticFatique 2.4
RealisticHealth 1.3
Road Signs 1.0
See You Sleep 1.5.1
Subtle_Sunshine 1.0
Unique Landscapes Compilation 1.5.8

 

 

with. esp uploads files like this :

 

 

Oblivion.esm

Unofficial Oblivion Patch.esp
 . Note:  Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 ([b]Did I need this???[/b])
. Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). ([b]What mean this???[/b])

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp

Natural_Habitat_by_Max_Tael.esp

Enhanced Water v2.0 HD.esp
. Bashed Patch tag suggestion:  {{BASH:C.Water}} ([b]What mean this???[/b])

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Brighter_Torches.esp

P1DseeYouSleep.esp

PlayerSayStuff.esp

RoadSigns.esp

[b][u]Oblivion Graphics Extender Support.esp[/u][/b]

Natural_Vegetation_by_Max_Tael.esp
 . Note:  Put before Unique Landscape mods to return tree sizes there to normal.

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenLeafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulbravilbarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp
. Bashed Patch tag suggestion:  {{BASH:C.Water}} ([b]What mean this???[/b])

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

Everlasting Corpses v 1.0.esp

kuerteeInventoryIsABackpack.esp

movablebodies.esp

PSS-normal.esp

PSS-vampire.esp

PSS-Blades.esp

Border Removal.esp
 . Note:  Use .ini tweak or Wrye Bash Bashed Patch tweak instead where possible to avoid conflicts. ([b]What mean this???[/b])

Quest Award Leveller.esp

OWE&P 4FP.esp

RealisticFatigue.esp

RealisticHealth.esp

RealisticForceMedium.esp

RealisticMagicForceMedium.esp

Jump_Adjustment-2211.esp

FasterArrows200.esp
 . Note:  Use Wrye Bash Bashed Patch tweak instead where possible. ([b]What mena this???[/b])

Magicka Regen x2.esp

Get Wet.esp

-----------------------------------------------------------------
Unrecognised mod files:                                          
Reorder these by hand using your favourite mod ordering utility. 
-----------------------------------------------------------------

Unknown mod file: Carry_four_times_more_loot-7515B.esp
Unknown mod file: Fatigue Penalities v1.2.esp

 

 

After all, I installed obge (see the .esp file above) in the order below.

I downloaded:

 

OBGEv2_version_3-30054

Shader_Pack_for_version_3-30054

OBGEv2_Support_Plugin_v03-30054

Color_Effects-30054

Depth_Of_Field-30054

Godrays_for_Oblivion_v4-30054

 

In the Shader folder I have for obge those .fx file:

 

CelShader+EdgeAA.fx

ColorEffects.fx

ColorMood.fx

DepthOfField.fx

Godrays.fx

obsharpen.fx

QuickBlur.fx

RAWZfix.fx

ssao_perf.fx

ssao_test.fx

test1.fx

test2.fx

test3.fx

test4.fx

 

And in the same folder I had created a shaderlist.txt written as this:

 

ssao_perf.fx

ssao_test.fx

ColorMood.fx

obsharpen.fx

QuickBlur.fx

RAWZfix.fx

test1.fx

test2.fx

test3.fx

test4.fx

 

 

 

Now, After I had installed OBGE, when I open Oblivion I can see the menu, but I can't see the world game in 1st and 2nd person. I only have a Purple screen with the numbers 1 2 3 4 on it.

What does it depend? Can it dipend from the directoryX? I have to Install directx_feb2010_redist.exe?

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Remove all Test shaders from your Shaderlist.txt. Only include shaders you WANT to use in your shaderlist.txt. The test shaders are not what you want. Notice the numbers you see are equivalent to the amount of test shaders you have active in your list?

 

Also you don't even have Godrays.fx in your shaderlist.txt. The shaderlist activates shaders. You should only use EITHER the shaderlist.txt OR the plugin to activate shaders, not both. The old plugin is buggy too so you need to update it. A new version was released recently, within the last week. (link below)

 

You also should only use one SSAO shader, not two. And there is a new improved SSAO you don't have listed. Tomrek's Ring_SSAO.fx Refer to OBGE WIP Thread for the most updated information.

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Remove all Test shaders from your Shaderlist.txt.

 

Also you don't even have Godrays.fx in your shaderlist.txt. The shaderlist activates shaders. You should only use EITHER the shaderlist.txt OR the plugin to activate shaders, not both. The old plugin is buggy too so you need to update it. A new version was released recently, within the last week. (link below)

 

You also should only use one SSAO shader, not two. And there is a new improved SSAO you don't have listed. Tomrek's Ring_SSAO.fx Refer to OBGE WIP Thread for the most updated information.

 

Ok I see, the problem is with my bad English :whistling:

I looked at the page that you've reported and I download the updates and deleted the shaderlist.txt to use only the plugin to activate shaders.

I no longer see the error page which I saw before, but now my screen freezes on a frame.

Can be which maybe I should install the directory X?

OBGEv2 Source Code Repository?

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Ok now I have install:

OBGEv2/OGE Project Page @ TES Nexus

OBGEv2 Source Code Repository

OBGEv2 Core

OGE Shaders

All in the correct order.

I don't need install the Directory X which the site suggest to me, because I I have already DIrectX 9c on my computer.

The screen freezer which I mentioned before was a slowdown of 1 minute.

I can see the key in my invenctory and act on the effect.

 

thank you very much for your big help!

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