gpf Posted November 4, 2010 Author Share Posted November 4, 2010 Ok now I was testing Some graphic mod and now I have one other problem.All NPCs in the game's dont speak and subtitles run faster. Also at the beginning of the game in prison the guards of the king doesn't wear the upper body armor. Te mod was this: Oblivion + Patch official .exe OBMM OBSE BOSS Archive Invalidation Invalidated OBGE Unofficial Oblivion Patch Unofficial_Official_Mods_Patch_v15_OMOD_Version-9969.omod Unofficial_Patch_Supplementals.omod qarltp3 qarltp3 patch1 qarltp3 UOP32 Compatibility Patch Unique Landscape Compilation Optimized_Qarl_Texture_Pack_Meshes Amps Cave Retexture Let the People Drink Arena rebuild Animated WIndow Lighting Meshes Animated WIndow Lighting Textures Darker Mod Pack Skingrad_Bridge_Lights Lights out natural enviroments - no natural water Sutle sunshine Enhanced Nightsky Alive Water Enhanced Water Better Lava Very Highres Refined fire Road Signs Ambient Town Sound Better Bell Sound Distant Chapel Bells RAEVWD Enhanced_Vegetation_-_High_Res_Textures Border Removal Well_Used_Map Real days and month Changing the Timescale Natural_Wildlife HGEC Body NPC_Face_Color_Unlocker Natural_Faces IFT_Improved_Facial_Textures Facial Textures by Enayla Beautiful Women and Handsome Gents (age adjusted) Smaller_Elf_ears Get Wet Flyting death Everlasting Corpses moveable bodies Actor Have Torches Unlocker CharGenFixITA Jump Adjusment See You Sleep Player Say Stuff tddm Carry four times more loot The load order was this: Oblivion.esm . Note: Masterlist Information: $Revision: 1673 $, $Date: 2010-10-16 10:59:31 +0100 (Sat, 16 Oct 2010) $, $LastChangedBy: WrinklyNinja1 $ Beautiful_Women_Revised.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} Beautiful_Women_Revised_NotSoNice.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} Handsome_Gents_Revised.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} Unofficial Oblivion Patch.esp . Note: Use Standalone MOBS if using Frans or FCOM. The standalone version can be found here: http://www.tesnexus.com/downloads/file.php?id=28537 . Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). UOP Vampire Aging & Face Fix.esp . Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings". Oblivion Citadel Door Fix.esp Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp _darker_nights_for_nat_env.esp Natural_Habitat_by_Max_Tael.esp Enhanced Water v2.0 HD.esp . Bashed Patch tag suggestion: {{BASH:C.Water}} Better Bell Sounds.esp AmbientTownSounds.esp Distant Chapel Bells.esp LightsOut.esp WindowLightingSystem.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp Brighter_Torches.esp RealDaysAndMonths.esp P1DseeYouSleep.esp PlayerSayStuff.esp RAEVWD Cities.esp RAEVWD Imperial City.esp RoadSigns.esp Oblivion Graphics Extender Support.esp SkingradBridgeLights.esp LetThePeopleDrink.esp Arena Rebuild.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Make sure version is 1.6.3 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp . Bashed Patch tag suggestion: {{BASH:C.Water}} xulPatch_AY_AC.esp xulRollingHills_EV.esp . Note: Only use one UL Rolling Hills esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. Dungeon Actors Have Torches 1.6 CT.esp Exterior Actors Have Torches 1.3 CT.esp fadingtorches v1.3b.esp . Note: Old, update to v2.2+. Everlasting Corpses v 1.0.esp movablebodies.esp PSS-normal.esp PSS-vampire.esp PSS-Blades.esp tag_NaturalWildlife.esp Border Removal.esp . Note: Use .ini tweak or Wrye Bash Bashed Patch tweak instead where possible to avoid conflicts. Jump_Adjustment-2211.esp _darker_dungeons.esp . Bashed Patch tag suggestion: {{BASH:C.Light,Deactivate}} Smaller Elf ears.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,NpcFaces}} _burning_kvatch.esp Get Wet.esp Better Lava by elveon.esp ----------------------------------------------------------------- Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: ThingasTime 1-5 Scale.esp Unknown mod file: Flying_deaths.esp Unknown mod file: Unlocker.esp Unknown mod file: CharGenFixITA.esp Unknown mod file: TDDM.esp Unknown mod file: Carry_four_times_more_loot-7515B.esp Unknown mod file: Beautiful_Women_Revised_DB.esp Unknown mod file: Handsome_Gents_Revised_DB.esp What is the problem? Link to comment Share on other sites More sharing options...
Smooth613 Posted November 4, 2010 Share Posted November 4, 2010 Well you listed quite a few mods that you say you were testing? With that many possibilities it's hard to say where something went wrong. Although none of them stick out as something that should change voices. I suggest you remove any mods you added and revert to the previous working state. Then you add mods one at a time and test each. That line is getting redundant in this thread... Link to comment Share on other sites More sharing options...
gpf Posted November 4, 2010 Author Share Posted November 4, 2010 Well you listed quite a few mods that you say you were testing? With that many possibilities it's hard to say where something went wrong. Although none of them stick out as something that should change voices. I suggest you remove any mods you added and revert to the previous working state. Then you add mods one at a time and test each. That line is getting redundant in this thread... It was Unlocker. Why? Link to comment Share on other sites More sharing options...
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