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Help Creating a Mod


Tsukika

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Hello,

 

I am trying to modify the third Alchemist perk in Perkus Maximus to allow the player to learn the fourth ingredient effect by eating the ingredient. I'm new to creating mods, so I may be missing something that is obvious here, but I am having a frustrating time.

 

I am loading up the Creation Kit, selecting the Thief .esp from PerMa, since that's what covers Alchemy, but not selecting an active file, since I want my change to be a new .esp. Next, I'm locating the perk, and I'm fairly certain I'm looking at the right one because it's listed with the same prefix T3ndo gave all the other perks in PerMa and the effects match up to what it does in-game. Looking at the previous perks, they each have the effect of changing the ModifyInitialIngredientEffectsLearned variable, with the function AddValue and a value of 1. In other words, they each increase the number of effects you learn by one. I've mimiced this effect, 100%, by adding the same thing to the third rank, which should allow for that fourth ingredient effect. Then, when I save, I save my changes to a new .esp file and ensure that it is at the bottom of my load order.

 

Still, though, when I get in-game and take the three Alchemist perks, I only learn the first three effects of an ingredient. Typing "help Alchemist" into the console shows me that there are three perks matching the name from PerMa and a new one with the same ID other than the first two digits, and using the console to add that new one to my character allows me to learn the fourth effect.

 

Why is this happening this way? Instead of editing the existing perk, which was my intention, my mod is adding a duplicate perk to the game, hidden from the Skills menu, with the effect I'm trying to get.

 

Thanks in advance. I hope someone can help me understand; I've never modded perks, myself, before.

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Please help? This seems like it should be very simple, but since I'm only poking my inexperienced nose around in the Creation Kit to try and learn on my own, there's only so much I know to do; I've likely missed something insanely obvious here that I need to do to get this working to edit the existing perk instead of creating a new one.

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As far as I can tell, you need to create a duplicate perk of Experimenter perk (or whatever the perkus maximus equivalent is), and make it playable, not hidden, and not a trait. It needs a name and an ID. The ID should obviously be something different, but the name should remain the same. It should be level 0 and have 1 rank (regardless of how many ranks the perk actually has). It should have a condition of 'has perk' and the previous rank of the experimenter(or equivalent) perk. You should edit the condition which dictates the player level to the level you want this perk to be available. If you duplicated it, it should already have the other effects on it. Next go to the PREVIOUS perk, and in the drop down box on the right hand side, select your perk as the next perk.

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As far as I can tell, you need to create a duplicate perk of Experimenter perk (or whatever the perkus maximus equivalent is), and make it playable, not hidden, and not a trait. It needs a name and an ID. The ID should obviously be something different, but the name should remain the same. It should be level 0 and have 1 rank (regardless of how many ranks the perk actually has). It should have a condition of 'has perk' and the previous rank of the experimenter(or equivalent) perk. You should edit the condition which dictates the player level to the level you want this perk to be available. If you duplicated it, it should already have the other effects on it. Next go to the PREVIOUS perk, and in the drop down box on the right hand side, select your perk as the next perk.

 

Thank you so much for the reply; I hadn't considered that I would actually NEED to make a new perk and simply direct the previous rank to mine rather than the default.

 

However, after following each of those instructions, my change still is having no effect. It seems like selecting the perks is still giving me the default PerMa perks, and looking in the console ("help Alchemist") is showing the three from the PerMa esp, indicated by their first two digits, and now two from my esp, the duplicate I made and edited and the previous rank that I edited. Neither of those are the ones being given to my character, though, when I select them in the perk tree.

 

I've also noticed this time around that my esp, even though I selected Perkus Maximus - Thief.esp as a master file when opening the Creation Kit, doesn't list it as a master file. Is this related to my issue in any way?

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