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Make two cutscenes (specified inside) use morphed faces?


Ambrya

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It seems like no matter what morph I use, there are two scenes--movies, really, rather than dialogue cutscenes--that don't use the morphed faces.

 

The first is the scene in Denerim when Arl Howe hires Zevran and introduces him to Loghain. Even with a Zevran morph installed, the face in this scene is still the vanilla face.

 

The second is at the end of the game if Alistair becomes king. During the coronation movie before the epilogue, the Alistair used is vanilla rather than modded.

 

Is there any way to adapt these movies to use the modded faces, rather than vanilla? Or are we stuck with them?

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Ambrya- well, I hate to say it, but in order for them to use the morphed faces, the entire scene would have to be custom made. :(

The reason for this, is that there are a number of scenes (usually ones where the PC is not in the scene, that are bink movies.

Bink movies are like any other kind of movie in the aspect that the stuff inside of them cannot be edited. Whereas a .cut or .cub scene, created in the toolset, Can be edited if a person is trying to edit a vanilla file, or has the original files that were used by the author, when he made the file in cases of custom cutscenes. (Distribution files of custom cutscenes can't be edited in the toolset either).

Because the .bik movie doesnt use a "dummy actor" the way that .cut and .cub do, there's no way to assign it to use such and such face file. The face is recorded into the scene, rather than placed there by the game when the scene plays.

 

So the existing files couldnt be used. They'd have to be completely made from scratch.

There's big issues with this for those that are using Loghain, and Anora morphs too.

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