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Changing Game Settings from within a script.


Circuitous

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Been hunting around and can't find an answer.

 

I'm trying to bring my old Level Workaround from Fallout 3 to NV. Unfortunately, when I hit level 31, I don't get a perk, which means I'll never get another perk. Bummer.

 

I figured I could script around this little difficulty.

 

The relevant part:

 

;add the ability to keep gaining perks, either every level or every other level
;gain perks every level
;SetGS iLevelsPerPerk == 1

;gain perks every other level with hacky scripting!
;if clwDidntGetAPerk = 1
;	set clwDidntGetAPerk to 0
;	setGS iLevelsPerPerk to 1
;else
;	set clwDidntGetAPerk to 1
;	set iLevelsPerPerk to 2
;end if

 

clwDidntGetAPerk is a global I set up for tracking. iLevelsPerPerk is exactly what it sounds like. I've tried Set, SetGS, to, =, ==, and it refuses to compile every time. What do I need to do to change this, if it's even possible?

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